Gravwell: Escape from the 9th Dimension

Gravwell: Escape from the 9th Dimension

After being pulled through a black hole, four spaceships find themselves in a dimension with physics never before encountered and without fuel. By mining and collecting basic elements from the space dust and asteroids in the area, you can muster just enough thrust to move your ship. But in this bizarre dimension, gravity is not working like how you’ve been taught. Your ship will typically travel towards the nearest object… which is usually another ship… and those ships are moving. Sometimes forwards, and sometimes backwards. It’s a real mind-bender!

Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route. But with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

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Tokaido: Crossroads

Tokaido: Crossroads

The Tokaido is ready to unveil a few more treasures for the most faithful Travelers: cherry trees in full bloom, luxurious bathhouses, good luck charms, calligraphy, legendary objects, and even clandestine gambling rooms are now part of the journey! Tokaido: Crossroads, an expansion for the game Tokaido, will open up new doors and many new possibilities to make your journey even richer and more strategic.

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Review: Tokaido: Crossroads

Review: Tokaido: Crossroads

Quinns: Remember our Tokaido review? It should stick in your mind. This was a piquant Antoine Bauza game that dreamt of players hiking along Japan’s East Sea Road, from Kyoto to old Edo, simply trying to have the nicest time.

You collected local handicrafts and soaked in hot springs. You’d arrive at an inn for the night and buy soup with the last two coins in your pocket. Best of all, you could arrive at Tokyo, destitute, with nothing but a handful of cloying sweets to your name, and still end up winning because you’d earned the most wonderful memories. This was a game that lingered in your life and living room, like a scented candle.

Which brings us to Tokaido: Crossroads! An expansion for Tokaido that updates it “for the gamer”. How on earth does that work?

No, wait. I know. It’ll add the yakuza, swords, magic spells and dice-rolling. Ha! Wouldn’t that be funny! Because that’s not going to… happen…

Wait. Why is there a sword on this card. No. NO.

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Games News! 30/06/14

global alien invasion

Quinns: How is everybody? Like something out of Nathan Barley, I spent my Saturday night queuing for an hour to get into a dancefloor that was literally a room with no lights. It was well weapon.

Board game news! Forthcoming Antoine Bauza co-operative stress-fest Samurai Spirit takes the top slot with a publisher image of the finished game (seen above).

It’s only now that I realise Samurai Spirit sounds an awful lot like a mashup of Antoine Bauza’s two other co-operative games, Ghost Stories, where you defend a village of a firehose-like stream of ghosts, and Hanabi, ostensibly a game of fireworks displays where players all hold their cards backwards, in practice a game where you win by following additional rules which the smartest player invents between games.

We didn’t like Hanabi very much. Heresy, I know.

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Gold Club 3 closes in 24 hours!

Gold Club 3 closes in 24 hours!

Hello everybody!

With donations closing again in just 24 hours (at midnight EST, June 30th) we’ve got a last-minute addition to our third ever Gold Club bag. This season’s donors and all donors from previous seasons will get 2-4 weeks of early access to the SU&SD forum as we perform stress testing, ensure it doesn’t bring down the site and train our moderators in the rapid destruction of Quinns’ Netrunner threads.

If you hadn’t considered supporting SU&SD via the Gold Club, know that this one promises to be a doozy. It’ll have unedited RPG sessions, outtakes, Quinns’ Decks for the Aspiring Netrunner, a lovely bit of secret merchandise and a whole variety of limited-edition jokes. It’s basically an episode of SU&SD that you can have in your house, containing our actual fingerprints and DNA! So it’s kind of like we’re holding hands with all of you.

As always, a huge thanks to our donors. It’s amazing to be able to repay you guys, even if it’s in such a very silly way.

— Team SU&SD

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Review: The X-Wing Miniatures Game

Review: The X-Wing Miniatures Game

We’ve got some continuity to sort out after last week’s sci-fi special, but let’s sort out another bit of continuity first.

Almost two years ago Quinns sat down to write this review of the X-Wing Miniatures Game core set. Today, Paul joins him in the stifling cockpit of internet television for a review of the game proper.

HUGE thanks to our fans at Industrial Light & Magic for providing that intro sequence. We were skeptical at first when they asked for literally all of our donation money, but the results speak for themselves.

Enjoy, everybody!

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Review: Ugg-Tect

Review: Ugg-Tect

Paul: A thing you should definitely know about Ugg-Tect is that, the very first time we started playing it, Brendan almost immediately began whacking himself over the head with a large club, really pounding at his own skull with a very singular sort of determination. He was going at it full speed, full strength, and looking at me with a particular sort of sadness in his eyes.

It’s important that I add that Brendan wasn’t wearing any sort of protection when he did this. Yes, the club was only inflatable, I will concede this, but I’m not sure this mattered much given the intensity of his self-inflicted blows. He was grunting one thing over and over again, one thing in the language of Ugg-Tect, and that was “Ignore me.”

Put yourself in my position for a moment. There is a man standing in front of you who is hammering away at his own head with an enormous inflatable weapon, grunting with great insistence that you ignore him. What do you do?

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Games News! 23/06/14

Diplomacy

Quinns: Hello Quintin’s kittens, or my quiddens! Is that a good intro? It’s the worst, isn’t it. Let’s never do that again.

Our big news this week is that Days of Wonder has unveiled the box and artwork for Five Tribes, and you can see it above! We covered this classy collaboration with Bruno Cathala, designer of such unapproachably perfect games as Shadows Over Camelot and Cyclades, back in February. And as you can see above…

(The turn order tokens look like penises. Don’t say that. But what else can you say? It’s the elephant in the room, except it’s a neat row of penises pointing RIGHT AT ME)

…the board is, um… ah…

(DON’T SAY IT, QUINNS. YOU’RE BETTER THAN THAT)

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The Second Sci-Fi Special

The Second Sci-Fi Special

So Mars is under attack from Reiner Knizia, right, and Team SU&SD are the only ones who can stop him. We also welcome back Susie Pumfsk, and Brendan is an alien!

Look, don’t ask questions. Basically we had too much sugar and when we regained our senses we’d filmed this extra-special episode, featuring reviews of Infamy, Time’n’Space AND Rex: Final Days of an Empire, with time to spare for a re-review of Netrunner (original review here).

Huge thanks to Rachel Leipacher for her vocal stylings and to Team Covenant for their sexy Netrunner footage. And everybody, beware of Knizia. Even if some of his games are suspiciously good, he’s still out there. Watching. Waiting. Mathsing.

Thanks so much, everybody!

(Donor note! This is the second of our super-videos, promised in the stretch goals of our first donation season. Did you miss the first, our Megagame Special? Definitely don’t miss that! That would be awful. — Team SU&SD)

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Infamy

Infamy

In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a “freelancer”, here to profit off the conflict, to make a name for yourself – but ambition alone isn’t enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it’s hiring henchmen to carry out your dirty work or plotting with secret schemes, you’ll let nothing stand between you and your squalid goals.

In Infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel, the Trust Megacorp, or the PKD Militia. The core of this auction and influence game is the “Pay to Play” mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent, and your currency will dwindle – but if you refuse to bid, you’ll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.

Here at the end of the world, where everyone and everything has its price, there is but a single ambition that endures: Infamy.

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