Review: Traders of Osaka

Review: Traders of Osaka

Quinns: Today we finish our review triplet of games set in Japan!

First we had the beautiful, and beautifully clean design of Samurai. Next was the grand old game of Shogun, which was no less impressive. Today we look at Traders of Osaka, a small box game that was actually designed in Japan by one Susumu Kawasaki. And today I want to talk about yet another kind of beauty.

I don’t say this enough, but one of my favourite things about board games is that each one feels like receiving a shrink-wrapped idea, direct from the designer. I’ve called board games a “lossless” format before, meaning that unlike trying to write a novel or make a videogame, in the creative process of making a board game you can directly transmute the thing you have in your head into a real, physical box. It’s because of this that even bad board games (no- especially bad board games) have something intensely personal about them.

The difficulty with designing board games is, of course, making sure they arrive in one piece at their destination. That players can unpack them, study the documentation, and enjoy themselves as you intended.

So it’s fitting that Traders of Osaka is a game about shipping handicrafts across treacherous waters. As you hold this box, you’re holding Susumu Kawasaki’s beloved idea, designed in Japan, manufactured in China, handed to you by some dutiful postman. Did it get here in one piece?

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Games News! 07/09/15

Antarctica

Quinns: We’ve got a very special Games News for you today. Paul is quite literally in the Yukon, but coming to us live from a satellite phone!

Can you hear us, Paul?

Paul: Quinns? This isn’t a great time. I’m up a tree at 63.9946° N, 135.4902° W. There’s a bear after me, or I THINK it’s a bear–

Quinns: Paul, the first images have come through for Pandemic Legacy!

Paul: Seriously?

Quinns: Yes! There’s a whole video trailer.

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SU&SD Play… Two Rooms and a Boom

SU&SD Play... Two Rooms and a Boom

Oh no. Just as our Let’s Play of Resistance: Avalon forever branded Matt as a sneaky bastard, so this Let’s Play of Two Rooms and a Boom is going to designate Quinns as a ruthless brute. If we keep this up no member of SU&SD will be respectable.

If you’re not sure how to play Two Rooms and a Boom, definitely go check out the publisher’s fantastic, tiny teaching video right here. Or just jump straight in like some kind of mad video-ferret! It’s up to you.

Huge thanks to Two Rooms designer Alan Gerding for running this game for us, to Two Rooms designer Sean McCoy for helping to film, and to all you lovely SU&SD party attendees for playing!

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Podcast #32: Gas, Quiche and King Eric Lang

My god! 32 podcasts in and we’re finally approaching “professional”.

Paul, Matt and Quinns discuss the bold new Game of Thrones card game and think back on classic lie-athon Battlestar Galactica, before clearing the floor for an interview with veteran designer Eric Lang (Quarriors, XCOM: The Board Game, Chaos in the Old World). We close with a quick trip to the SU&SD mailbag and an impromptu game show(!).

We’ve done it, ladies and gents. It’s all downhill from here.

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Games News! 31/08/15

Indianapolis

Quinns: Morning, Paul! You ready for some Games News?

Paul: …

Quinns: See that image up top? It’s the first photo we have of The Prodigals Club (previously The Castaways Club), Czech Games’ pseudo-sequel to the wonderful Last Will. We now know that The Prodigals Club will once again see players racing to lose their vast Victorian fortunes, but this time simply because they think that poor people have more fun. Presumably they saw Titanic (the film) but are living in the decade before Titanic (the accident).

But here’s the really cool bit- The Prodigals Club will ship with three modules, which are “trying to lose an election”, “trying to get rid of all your possessions”, and “trying to offend the most influential people in high society”. You can play with any two modules or even all three, but the game will also allow you to bolt your copy of Last Will onto Prodigals Club to replace any one of the three modules. Isn’t that crazy?!

Paul: …

Quinns: I KNOW!

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Shogun

Shogun

Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate. Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the … Read more

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Review: Shogun

Review: Shogun

Following our review of the beautiful Samurai on Wednesday, Quinns is reviewing classic game Shogun! Which means it’s retroactively Japan week and you should all act accordingly.

It’s worth watching this review just for the fabulous [REDACTED]. How does it work? Where did it come from? We just don’t know! Ha! Please stop asking such silly questions.

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Samurai

Samurai

Samurai is a much-beloved tile-placement game for two to four players by renowned designer Reiner Knizia. You and your opponents assume the roles of ambitious daimyo, vying for dominance in feudal Japan.

Through the strategic placement of tiles, you establish your sway over lesser lords, the production of rice, and the region’s religious leaders. Sometimes, though, even these won’t be enough to establish your dominance, and to cement your position, you must send in your samurai!

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Review: Samurai

Review: Samurai

Quinns: Look at it. Just look at it.

Fantasy Flight’s new edition of 1998 Reiner Knizia classic Samurai arrives in the next few months. Now, this site has traditionally poked fun at Knizia, which is to say we’re still waiting on the proof that he isn’t some kind of extra-terrestrial. The man has four hundred and fifty designs to his name, his obsession with simplicity means the less-good ones are breathtakingly dull, and then there’s this video he made for the 2015 Global Game Jam. We’ve discussed it at length, and we’re pretty sure that’s not a green screen and he really is transmitting from inside the game dimension.

But we still took home an advance copy of Samurai from Gen Con, and we did it for two reasons. One, it might be the prettiest board game I’ve ever seen. And two, a fan approached me at FFG’s booth when he saw me looking it.

“This is the good Knizia game,” he whispered conspiratorially.

He was not wrong.

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Games News! 24/08/15

Rum & Bones

Quinns: Have you finished putting on your make up? The Games News is about to start!

Paul: No! You used up all the rouge, you rogue, I don’t know my lines and this leotard doesn’t fit me at all.

Quinns: That’s a bandanna. Listen, you’re gonna do great! You know the words to the first musical number, right? The one about the newly announced M.U.L.E. board game?

“There’s a game / There’s a new game / It’s about a roooobot donkey”

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