RPG Review: Trail of Cthulhu

Cynthia: It is a little known fact I accompanied Paul Dean during his fearless investigations into the horrific Mythos Tales affair earlier this spring. I witnessed some of those same horrors, unearthed dark revelations couched in official documents, grappled with non-euclidean maps, and ventured alongside him into spaces where our accustomed rules of time and space seemed to break down.

None of that prepared me for the bizarre investigations that I commenced upon my return to Minneapolis –– investigations that continue as I write. Therefore, while I still retain enough of my mind to write, I find it imperative to tell you all this:

There is no Lovecraftian mystery game as engrosssing, as well-crafted, or as much sheer fun as Pelgrane’s roleplaying game, Trail of Cthulhu.

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Trail of Cthulhu

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Trail of Cthulhu is a new standalone GUMSHOE system roleplaying game under license to Chaosium, set in the 1930s. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It … Read more

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Games News! 29/05/2017

Paul: At last, summer is coming, at least to the Northern Hemisphere, and with it the promise of board games outside in the sunshine, games that you spill your juice on, games covered in ants. BUT WHICH board games are we most looking forward to covering in ants in the near future?

Quinns: Well Paul, do you remember when we said that Funemployed was the best game ever and our audience refused to buy it because they were terrified, en masse, by the prospect of having to be funny?

Paul: Oh yes.

Quinns: Do you want to try and sell a funny experience ONE MORE TIME?

Paul: DOUBLE OR QUITS, BABY.

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SU&SD Take on The Board Game Geek Top 100: 10-1

How to Play Pandemic Legacy!

Paul: Gawd, I love BGG. It’s one of my favourite gaming places on the internet and this has been a fascinating journey.

Quinns: It’s an astonishingly rigorous database. As if IMDB was combined with a… an educated mosh pit, but with a set of scales in the corner that told you how much every actor weighed.

As we close out this feature, I’m simply left wanting to play more board games. Which is surely the best possible result.

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SU&SD Take on The Board Game Geek Top 100: 101-81

Istanbul

Paul: BoardGameGeek is a titan of the board game scene, one of the most comprehensive and consulted sites the hobby has, as well as a place to which we owe a huge debt of inspiration. It’s also home to the absolute Board Game Geekiest among us, namely those with a monthly allowance for small zip-lock baggies. While we undoubtedly fall into that category too, we appreciate that not everyone does and it’s inevitable that our opinions will diverge, right?

Just what do we make of those most esteemed of titles that are forever locked in an eternal battle for a place in BGG’s Top 100 rankings? This week, we’ll be giving an extensive, nay, exhaustive breakdown of that list, telling you what we’ve covered, what we thought and even admitting what we’ve missed out on. So come with us as we count down the games in a whole week’s worth of analysis and adventure!

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Ethnos

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In Ethnos, players call upon the support of giants, merfolk, halfings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one or more tokens in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and secondmost tokens score glory equal to the values shown on the first and second tokens. Players score again after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

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