The SU&SD Merch Shop is live!

HIRTS, SIRTS, SHRTS, SHPS, SHAPS, SHAIRPS, SHIPTS, SHIRPTS, shirts, SHIRsp

Quinns: That’s right, after little more than five and a half years the SHUT UP SHOP is open for business!

Would you like a Reference Pear t-shirt? Do you want to nobly swagger about the house with our logo across your chest, or remind people of that time we inexplicably came to represent the nation of Japan? I hope you do because those are the only options right now.

That said, we’re hoping to expand our merch in the near future. We know you guys want SU&SD mugs, posters, buttons, road-legal vehicles and more, and we want them too!

In the meantime, thanks so much for your support, everybody. It’s thanks to you that we’re where we are today.

xox

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An Exploration of Exploration

dragons, ziggurats, protractors, new dice technology, amber blobs

Pip: Okay, so you know how in comedies there’s that standard scene where someone walks past a storefront and out of shot, then walks backwards into shot, captivated by something in the window? That was pretty much exactly what happened in real life when I walked past the charity shop window display featuring Exploration.

Exploration is a board game with a box I prop up to display the cover, like it’s some kind of dramatic photo I want to casually lean on the mantlepiece. It’s not something I suggest playing when people come over but I just love seeing on my shelf. It brings me enjoyment through its art and aspirations rather than anything it achieves through play. It also shows this moment in board games from the past. There are so many of those moments – weird blips in terms of theme or odd shaped pieces or bizarre ideas that together make up the whole history of boardgames, with some becoming popular and others quietly retiring from print. I love catching sight of these moments. Exploration is this extinct thing. It’s a box that just demonstrates the moment someone went “what if we do dice rolling but ALSO somehow mountaineering AND diving AND there are ziggurats?”

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GAMES NEWS! 24/10/16

tall monsters, acrylic dreams, mother's legs, cool crows

Paul: All right, everyone, please stand back. Yes, there has been an explosion of games news, but we’re handling the cleanup and you don’t need to panic. Stay inside your homes, keep your windows closed and don’t eat anything off of the floor. As much as you can avoid eating things off the floor, anyway. We know what you’re like.

So! Talking of explosions, let’s begin with Armageddon!

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Feature: A Day in the Life of Paul’s Game Collection!

Paul's Cool Zone, Nautical nudges, entombed with Carcassonne

Paul: Welcome! Welcome to a very particular corner of my home. While apartment life in Vancouver doesn’t afford me the sort of cavernous attic that we peeped into when Quinns talked about his game collection, I do have a very particular place where I keep mine, all safe and warm and pristine. Welcome to my Games Closet. Welcome to the home of my fun. Please, take my hand as I invite you into a midnight tour of a very snug, very intimate space in my life. Don’t worry! You’re quite safe. Now, walk this way with me. Walk this way. Just around here. Toward the light…

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Podcast #48: Complaining in the Crystal Maze

quinns is the worst tv contestant, paul has sex with a beast, lost helmets

Like a domestic Sisyphus, Paul and Quinns continue on their quest to play all of the things! Quick, listen to this podcast before their boulder of relevancy rolls back down the side of Mount Internet. This month games discussed include Pax Pamir! Conan! Game of Thrones: Hand of the King! A Touch of Evil! And litttle Schotten Totten! Of course we’ve got our usual special features in the form of listener mail and the Folk Game of the Month, but there’s even more besides. Always keen to go the extra mile for the podcast, Quinns visited a real-life Crystal Maze and Paul had sex with a beast. What new game have you been enjoying recently? It doesn’t have to be a new release, just new to you. Let us know!

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GAMES NEWS! 17/10/16

a lotus burglary, polish cuisine, secret creatures, vertical foxes

Quinns: Could our top story be anything other than the first details emerging of Pandemic Legacy: Season 2, the sequel to one of the greatest board games ever made?

Paul: No. I mean, I put it right at the top of the docu-

Quinns: Prior to this week all we knew was that “Season 2” would be a new standalone game that would once again turn the excellent co-operative puzzle Pandemic into a surprising campaign. Now we know… that it’s going to be a little more ambitious.

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Review: Istanbul

a tempting offer, a robust coffee, a sad letter, a baki, vaping

Who cares if the pound has reached a 168 year low? Why, BOARD GAMES will let us travel the world from the comfort of our own homes!

For example, Istanbul lets us explore the smoky souks of the Ottoman empire, and lots of fun they are too. But are they as fun as the noble Concordia? And what about Caverna, or Terra Mystica? Hmm. There’s nothing for it but to play all of them again.

Have a fantastic weekend, everybody!

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Review: Mechs vs. Minions

a robotic chocolate box, omnistomping, fueltanking, headbutting

Disclaimer: Quinns, of this site, was a paid consultant on this game. Originally we weren’t planning to cover it, but ultimately decided to send it to Pip for an impartial review.

Pip: Summary for the super spoiler-conscious: League of Legends – a videogame with a frankly enormous player base – has made a first foray into board gaming with Mechs vs Minions.

Mechs vs Minions is REALLY good! The developers bill it as Robo Rally meets Descent to give you an idea of how it plays. I’ve been playing through the campaign with Chris Thursten. We’re having a blast and I’ll get into the more detailed explanations in a moment BUT!

I wanted to say how much we’re enjoying it up here because the game is an episodic campaign with each mission coming in its own envelope so as to deliver a few surprises as you play. With that in mind I figured it would be best to say “It’s so good!” up front in case you wanted to go in with as close to zero knowledge of the contents of the game.

Everybody else? Come stomping this way.

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GAMES NEWS! 10/10/16

a sweet glass of fosters, a warm spill of entrails, a garden full of hedgehogs

Quinns: It’s the week of Spiel, Germany’s largest board game convention! Break out the bratwurst.

Paul: Keep calm and curryworst… on?

Quinns: I wonder which games will have stollen our hearts by the end.

Paul: Let’s talk card games over kartoffelpuffer. Print runs and fischbrötchen!

Quinns: Are you just looking at the Wikipedia page on German food?

Paul: Yes.

Quinns: Well nevermind that! I want to tell the people about my most-anticipated Spiel releases!

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Pip’s Personal History of Cards

psychic teens, cheating spiders, a jack sandwich, a cruel spurt

Pip: My grandfather was the first person to teach me cards. My memory of exactly how I came to understand the possibilities of suits and tricks, the dual nature of aces and the hierarchy of the royal court (even though the knave would remain for many years as this weird professional tart thief who was inexplicably allowed to keep hanging out with the monarchy – perhaps by dint of being popular because of the tarts?) has faded over time. It’s in the same bracket as learning to read or write. I don’t remember a time when the shapes didn’t make sense. But I do know that it was my grandfather’s doing.

He was fond of cards in that way that doesn’t seem to be common now. My mother tells me that he had a bridge group. My grandmother would also attend, but more for my grandfather than her own amusement. Cards were also a source of entertainment and distraction during his time in Egypt in the second world war and a valuable pastime while he was a prisoner during that war.

None of this ever came into what he was sharing with me – I learned all of that far later during a phone call with my mother as I wondered whether it had just been a way of keeping me occupied during long visits. It was a relief to realise he’d enjoyed it as neither of my parents can stand card games. That’s part of why it was my grandfather who taught me; we didn’t even have a deck of cards at my parents’ house unless one sneaked past the front door as part of a Christmas cracker.

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