Impressions: A Game of Thrones: The Card Game (2nd Edition)

tyrell, then who cares, then stark, then lannister, then martell, then baratheon
Impressions: A Game of Thrones: The Card Game (2nd Edition)

Quinns: In a couple of weeks the 2nd edition of Fantasy Flight’s Game of Thrones: The Card Game, with its direwolves, chunky coins and endless pictures of sultry nobles, will be released. A lot of people are very excited, and with good reason- the 1st edition amassed a cult following, and the 2nd edition looks incredibly sharp.

You won’t be getting our review just yet. As a Living Card Game, this box encourages players to collect monthly expansions and build their own decks, and we want to have conviction when we suggest you get involved (or not). But I can offer some early impressions and comparisons to the LCGs that this site has gone on the record as recommending, namely the bizarre Doomtown and the sublime Netrunner (on the subject, Paul will have a review of Plaid Hat’s new card game Ashes in the next few weeks).

So let’s begin. How do you win the Game of Thrones?

I’m thrilled to say that it’s by being an appropriately sneaky f***.

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Miniatures Game Review: Dropzone Commander

supersonic luck, combined sauce, smoky ruins, time for lunch
Miniatures Game Review: Dropzone Commander

Eric: If you’re like me, some days you want something small and cozy, an intimate exploration of a few characters. Other days, you want something big and brassy.

Some days, though, you just want to flatten a building with your opponent’s soldiers still inside it.

Today I’m talking about the sweeping Dropzone Commander by Hawk Wargames. DzC (as we’ll abbreviate it for time and acronyminal sexiness) is a large-scale science fiction game set in the 27th century. As you all know, in the 25th century humanity was driven from its core worlds, including Earth, by the invasion of the parasitic Scourge. Now, 160 years later, it is time to TAKE THEM BACK!

DzC is a game about combined arms – the necessity of diverse units fulfilling specialized roles. On a given turn, you will have squads of infantry searching high rises for precious objectives and engaging in running close combats through their halls. You will field tanks and walkers unleashing massive firepower into each other and those high rises, causing them to collapse. Your aircraft will zip across the whole table at supersonic speeds while blowing up said tanks and bombing high rises as well (in the 27th century you really don’t want to be a footsoldier) and your anti-air firepower will hunt down these aircraft.

And you will have dropships – lots of dropships. We’ll come back to them in a minute.

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Games News! 17/08/15

they, come, unseen, vlaada chvatil's star trek adventures
Bruges

Paul: They come unseen.

Quinns: …what?

Paul: They come unseen!

Quinns: I’m a bit concerned.

Paul: They Come Unseen! It’s a new hidden movement game designed by an actual Royal Navy submariner! Andrew Benford was a real Commander, just like Commander Riker.

You can’t knock Royal Navy submarines, Quinns.

Quinns: I wasn–

Paul: While everyone else was posturing with their toys in the cold war, the RN was the only service that ever actually used a nuclear submarine to sink an enemy warship. This man comes from one heck of a pedigree, AND his game’s asymmetric! You like those.

Quinns: Wait a second. I’ve checked his profile on BoardGameGeek and he’s definitely not a Will Riker.

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The 2015 Gen Con Special!

game pre-views with billy cool, winning and losing with phillipa warr, boffing
The 2015 Gen Con Special!

What do board games, miniatures games, dexterity games, dinosaurs, dancing, Spider-Man, hot cosplay, leather kilts, hugs, remorse, death-defying climbs, arguments, soapy baths, vampires, fragile cities, farkles, conferences, boffing, children and blindfolds all have in common?

Why, they’re all featured in our GEN CON SPECIAL EPISODE, of course!

Exposure to this special may create a burning desire for more Gen Con Specials. If this occurs, go and watch last year’s Gen Con Special again.

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Review: Cacao

meeplesworth, reverse waterfall, lather yourself
Review: Cacao

Paul: Do you like jungles? How do you feel about jungles? I think I would be a disaster in a jungle. Coming from the mild and unremarkable environs of suburban Hampshire, where any deviation from the overcast and temperate ambience causes wonderment and confusion amongst the locals, I would be helpless. It seems like everything in the jungle wants to kill or poison you. Everything is massive. The trees are massive. The cats are massive. The ants are massive.

But when I saw Cacao, I saw a safe jungle that I could enjoy, a jungle free of carnivorous plants, raging thunderstorms and toxic frogs. Yes, I will happily admit that the first thing that attracted me to the game was how Carcassonne-like it seemed. It has meeples. It has square tiles you lay down as you map out a patchwork world. How gentle! I thought. How soothing. There would be no rumble in the jungle here, just a… while with some tiles?

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RPG Review: The Burning Wheel

marauding, cooking, failing, the preferred flavour of fun
RPG Review: The Burning Wheel

Lately I’ve had Burning Wheel on my mind.

Some friends recently started up a streamed campaign with Roll20, and I tuned in to watch all 4 hours of their character creation. I joked around in chat, explained bits of the rules and mechanics to people who asked, and generally had a great time. But I haven’t been watching them actually play. I’ve stayed away partially because the timing doesn’t quite work for me, partially because one of my roommates is in the game and I can hear him talking in real time and then again 10 seconds later via Twitch’s time delay, but, most of all, because I am way too jealous.

Burning Wheel is one of those games I’ve played just enough to fall in love with, but not nearly enough to be sick of. Or even remotely satisfied.

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Games News! 10/08/15

I'd rather have a bottle in front of me than a game of lobotomy
Lobotomy

Paul: It’s Games News time! Welcome, everybody, welcome. Please, come into my Games News hovel, the tiny hut in which I construct all of our Games News by hand, painstakingly assembling each tiny cog, ratchet and spring, bent over my work from dawn to dusk.

Today’s Games News is a special, post GenCon Games News, with no loud noises or big names. Instead, we’ve worked hard to bring you a few what you might call artisanal news pieces. Some are funny, some are very serious, but they are all the choicest pieces of news. Nobody brings you better Games News than Shut Up & Sit Down.

Quinns: So let’s start with some candles.

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Podcast #31: Return of the Gen-Cast

Pip's horrible species, Matt's horrible healthcare, Quinns' horrible adventure, Paul's biker gang

(This podcast is also available as a video.) Last year team SU&SD hustled 300 people into a dingy Gen Con annex to record a live podcast. It was incredible. So this year we did it again! After a shaky start where Matt, Quinns and Pip realise their audience is only there to hear about their … Read more

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The Second Live Podcast

Pip's horrible species, Matt's horrible healthcare, Quinns' horrible adventure, Paul's biker gang
The Second Live Podcast

(This video is also available as a podcast.)

Last year team SU&SD hustled 300 people into a dingy Gen Con annex to record a live podcast. It was incredible. So this year we did it again!

After a shaky start where Matt, Quinns and Pip realise their audience is only there to hear about their hotel, the board game chat begins in earnest. We discuss the croquet mallets of T.I.M.E. Stories, the wandering chicken nuggets of Evolution and waste disposal in The Bloody Inn. Then it’s time for QUESTION STACK ‘N FALL! Which is different from Question Jenga by about £8.

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Review: Codenames

deadly words, intense fuss, your horrible idiot lab rat friends
Review: Codenames

Quinns: In an age where we can fit dice on rings and hold Battlestar Galactica LARPs in decommissioned warships, team SU&SD has learned that rules can only hold us back. The only rule we have left is that before we review a game, it has to be available for our readers to buy it.

Today, we’re breaking that rule!

Codenames was the smash hit of Gen Con this year. It’s still perched happily atop BoardGameGeek’s “Hotness” sidebar, it sold out despite having a terrible name and a terrible box, and it’s the game I heard most people gossiping about. Under such crushing hype, and knowing that articles will soon be flowing in, today we’re offering our review early.

Let’s start with two words: Vlaada Chvatil.

Then another five: He’s done it again.

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