Impressions: A Game of Thrones: The Card Game (2nd Edition)

Impressions: A Game of Thrones: The Card Game (2nd Edition)

Quinns: In a couple of weeks the 2nd edition of Fantasy Flight’s Game of Thrones: The Card Game, with its direwolves, chunky coins and endless pictures of sultry nobles, will be released. A lot of people are very excited, and with good reason- the 1st edition amassed a cult following, and the 2nd edition looks incredibly sharp.

You won’t be getting our review just yet. As a Living Card Game, this box encourages players to collect monthly expansions and build their own decks, and we want to have conviction when we suggest you get involved (or not). But I can offer some early impressions and comparisons to the LCGs that this site has gone on the record as recommending, namely the bizarre Doomtown and the sublime Netrunner (on the subject, Paul will have a review of Plaid Hat’s new card game Ashes in the next few weeks).

So let’s begin. How do you win the Game of Thrones?

I’m thrilled to say that it’s by being an appropriately sneaky f***.

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Miniatures Game Review: Dropzone Commander

Miniatures Game Review: Dropzone Commander

Eric: If you’re like me, some days you want something small and cozy, an intimate exploration of a few characters. Other days, you want something big and brassy.

Some days, though, you just want to flatten a building with your opponent’s soldiers still inside it.

Today I’m talking about the sweeping Dropzone Commander by Hawk Wargames. DzC (as we’ll abbreviate it for time and acronyminal sexiness) is a large-scale science fiction game set in the 27th century. As you all know, in the 25th century humanity was driven from its core worlds, including Earth, by the invasion of the parasitic Scourge. Now, 160 years later, it is time to TAKE THEM BACK!

DzC is a game about combined arms – the necessity of diverse units fulfilling specialized roles. On a given turn, you will have squads of infantry searching high rises for precious objectives and engaging in running close combats through their halls. You will field tanks and walkers unleashing massive firepower into each other and those high rises, causing them to collapse. Your aircraft will zip across the whole table at supersonic speeds while blowing up said tanks and bombing high rises as well (in the 27th century you really don’t want to be a footsoldier) and your anti-air firepower will hunt down these aircraft.

And you will have dropships – lots of dropships. We’ll come back to them in a minute.

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Review: Cacao

Review: Cacao

Paul: Do you like jungles? How do you feel about jungles? I think I would be a disaster in a jungle. Coming from the mild and unremarkable environs of suburban Hampshire, where any deviation from the overcast and temperate ambience causes wonderment and confusion amongst the locals, I would be helpless. It seems like everything in the jungle wants to kill or poison you. Everything is massive. The trees are massive. The cats are massive. The ants are massive.

But when I saw Cacao, I saw a safe jungle that I could enjoy, a jungle free of carnivorous plants, raging thunderstorms and toxic frogs. Yes, I will happily admit that the first thing that attracted me to the game was how Carcassonne-like it seemed. It has meeples. It has square tiles you lay down as you map out a patchwork world. How gentle! I thought. How soothing. There would be no rumble in the jungle here, just a… while with some tiles?

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RPG Review: The Burning Wheel

RPG Review: The Burning Wheel

Lately I’ve had Burning Wheel on my mind.

Some friends recently started up a streamed campaign with Roll20, and I tuned in to watch all 4 hours of their character creation. I joked around in chat, explained bits of the rules and mechanics to people who asked, and generally had a great time. But I haven’t been watching them actually play. I’ve stayed away partially because the timing doesn’t quite work for me, partially because one of my roommates is in the game and I can hear him talking in real time and then again 10 seconds later via Twitch’s time delay, but, most of all, because I am way too jealous.

Burning Wheel is one of those games I’ve played just enough to fall in love with, but not nearly enough to be sick of. Or even remotely satisfied.

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Review: Codenames

Review: Codenames

Quinns: In an age where we can fit dice on rings and hold Battlestar Galactica LARPs in decommissioned warships, team SU&SD has learned that rules can only hold us back. The only rule we have left is that before we review a game, it has to be available for our readers to buy it.

Today, we’re breaking that rule!

Codenames was the smash hit of Gen Con this year. It’s still perched happily atop BoardGameGeek’s “Hotness” sidebar, it sold out despite having a terrible name and a terrible box, and it’s the game I heard most people gossiping about. Under such crushing hype, and knowing that articles will soon be flowing in, today we’re offering our review early.

Let’s start with two words: Vlaada Chvatil.

Then another five: He’s done it again.

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Review: Arctic Scavengers: Recon

Review: Arctic Scavengers: Recon

Quinns: HELLO! And keep your voice down. It’s me, Arctic Scavengers Quinns, from our Arctic Scavengers review! Contrary to popular belief I didn’t die at the 10:26 mark. Like all good cliffhanger TV you didn’t see me get shot, leaving the screenwriters free to bring me back at a whim.

And we’ve got one heck of a juicy whim for you today. Arctic Scavengers: Recon is a big expansion for this phenomenal deckbuilding game of frosty bluffs, fully compatible with the “HQ” expansion in the base game. It’s also available in a box that combines Recon, HQ and the base game, which is quite the offers if this deceitful game slipped you by the first time.

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Miniatures Game Review: Warmachine & Hordes

Miniatures Game Review: Warmachine & Hordes

[We’re thrilled to welcome back Eric Tonjes, SU&SD company Nebraskan and miniatures gaming expert, for a second review! If you missed his first column click here, and if you missed why a review of Warmachine is topical this week have a peek at the news.]

Eric: Welcome back to our survey of the world of miniatures wargames. This week, our game is Warmachine and Hordes. “But wait,” you might be thinking. “Eric, aren’t those two games?”

Well, my imaginary interlocutor, sort of. Warmachine is a game about steam powered robots with smokestacks bigger than their legs, where wizards shoot spells out of pistols and your “warcaster” channels their willpower to bend the battlefield to their plans. Hordes, by contrast, is a game about lumbering monsters with fists bigger than their heads, where wizards shoot spells out of staffs and your “warlock” channels their rage to bend the battlefield to their plans.

Other than their different resource systems and specific units, they use exactly the same rules and setting and can be played against each other. Indeed, Hordes is often referred to under the umbrella of “Warmachine” (a convention I will continue here), or the grammatically monstrous “Warmahordes” (which I will hopefully never type again).

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Review: Cockroach Poker Royal

Review: Cockroach Poker Royal

Quinns: Catch Team SU&SD at our most tired and soul-blasted, when we’re done walking the halls of a giant convention, and there’s a single game we’ll always still be able to play. It’s Skull.

It’s the arsenic-laced wafer thin mint of board gaming, and there’s always room for its lies and laughter. The one thing more impressive than Asmodee daring to call Skull “the very quintessence of bluffing” is that actually, I don’t think they’re wrong.

Two months ago I was in a pub with a friend who I trust completely. “If you like Skull,” he said, “Then write this down. ‘Cockroach Poker’. Best £10 you’ll ever spend.”

Today I’m the proud owner of one “Cockroach Poker Royal”, the en-complicated 2012 sequel to 2004’s Cockroach Poker. And I’ll tell you what! It’s not just a great game of lying to your friends. It’s a great game of lying with your friends.

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Miniatures Game Review: Infinity

Miniatures Game Review: Infinity

[Introducing another new series of articles! Eric Tonjes is professional Nebraskan and miniatures gamer who’s agreed to review some of 2015’s most popular miniatures games. You guys were so sweet to Hilary yesterday, so please give Eric the same welcome!]

Eric: So you’ve played a lot of games. You’ve gone from the simple family stuff to the weightiest Euro, and it still isn’t satisfying. You’re looking for something more. Lately, maybe you’ve been eyeing those hunched figures in the back of the game shop, pushing around their armies of painted men and orcs and arguing about byzantine rules. You’re looking, and you’re wondering… Has it perhaps come to this? Dare I become a *gulp* miniatures gamer?

Or maybe you’ve just noticed those boxes with gloriously painted figurines on the covers and wondered what they’re all about.

In the coming months I’ll be serving as your guide to the dark world of tabletop miniatures gaming. More than that, I’ll be trying to tell you what makes the very best ones sing – what about each one makes them unique, and why people spend huge amounts of money and even larger amounts of time assembling and painting little soldiers.

Up first, let’s take a gander at Infinity, the phenomenal flagship game of Corvus Belli.

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RPG Review: Kaleidoscope

RPG review: Kaleidoscope

[SU&SD’s coverage of the growing, amazing story games scene has ranged from sporadic to non-existent. Introducing Hilary McNaughton, a writer and gamer from the land of “Canada” who’ll be helping us out with regular reviews! Please give her a warm welcome.]

Hilary: I don’t watch a ton of movies, so I generally assume if I’ve seen something, everybody’s seen it. But it turns out I’ve watched a higher-than-average number of weird foreign films. I’ve even seen a couple I just did not get. At all.

Maybe you know the kind? Things start out sort of intelligible, then dissolve into weird symbolism and visual effects about halfway through. Or there’s no plot, at least that you can find. Or everything seems normal, except for some reason the director shot the whole thing from a bird’s eye view and you never see anyone’s face.

Sometimes the very best thing about a film like that is picking through it afterwards with your friends. What was with the giant hand in the background of that scene at the park? Why didn’t anyone in the movie comment on the fact the sets were obviously all made of cardboard? Did everyone hate the long shot inside the revolving door, or just me?

Kaleidoscope is a game that brings you all the joy and frustration of discussing an opaque foreign art film, without actually having to sit through one. You and your friends invent the details of a fictitious movie in the same time or less than it would have taken to watch.

But how? you ask. I’ll tell you how!

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