Review: Quacks of Quedlinburg

Do you feel a faint stirring in your heart? That’ll probably be because of Quacks of Quedlinburg, a game about stirring, excitement, dread, capitalism, and even more stirring. It’s also the second game about managing your own personal gambling den we’ve reviewed recently, following on from the very good Space Base. But this is better.

Special thanks to Wizarding Harry of Wizarding Harry’s Child Wizarding School for Top Wizarding Harrys for being such a superb special guest.

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Review: Treasure Island

“Start as you mean to go on,” as they say. That’s why for our first review of 2019 we picked a fantastic game, put on the loudest shirts that Matt owned, broke out the eyeliner, and squeezed in an homage to The Muppets.

Don’t get distracted by all of those lovely colours, though. Featuring a bit of bluffing, a bit of logic, a bit of deduction and a lot of laughter, Treasure Island is a game that deserves some serious consideration.

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Review: Keyforge

For our last review of the year, Matt pulled out all the stops… and then Quinns appeared and started plugging them back in again.

It seems this pair can’t quite agree on Keyforge. Is it fun, or not-fun? Is the business model good or bad? Is the universe a joke or a failure?

Let us know your experience with Keyforge in the comments! Whatever our thoughts on it, Keyforge’s staggering initial sales hint that this game is going to be with us for quite some time.

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Review: Railroad Ink

Remember Roland Wright from our review of Welcome To? Well, he’s only done it again.

Railroad Ink should be arriving in shops any week now, and that’s cause for celebration. This game of rails, roads and mounting desperation makes its competitors look like amateur hour. The only questions remaining are (a) should you buy the Red or Blue edition, and (b) when can we expect an expansion?

Have a great weekend, everybody.

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Review: The Champion of the Wild

The Champion of the Wild is the most fun we’ve had all month. How will an ibex fare versus a shed? How far can a beetle travel down a slip-n-slide? Literally nobody knows, but it’s up to your friends to guess, and your fate is in their hands.

Fair warning: This is a small-press indie game, and stocks are low! You can order the game direct from the above link (which should have the best international shipping rates), as well as from these UK retailers.

Have a great weekend, everybody!

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Review: Root (and the Riverfolk Expansion!)

A long time ago in a forest far, far away…

This week we’re proud to present our review of Root, which is surely the board game industry’s new beau. A grand, inventive game of cat and mouse, as well fox and bird, and – should you buy the Riverfolk expansion – beaver and lizard.

As Quinns says in the review, everybody involved in this production needs to take a bow. But should you buy it? Click play and find out…

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Review: Welcome To…

Welcome To… made its debut in podcast #82, but now it’s time for the real housewarming party: The official SU&SD review of one of the best roll’n’write games ever designed.

Are you a sharp enough architect to assemble three streets, speckle them with swimming pools, dab them with parkland and negotiate with real estate agents and contractors? You’re probably not, no. But you’ll have a great time trying.

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Review: Champions of Midgard (and expansions!)

Did you think SU&SD only scoured new releases for the very best games? Oh goodness no. This week Paul examines Champions of Midgard, a 2015 game of running around a town, assembling a posse of dice and launching them at the biggest monster who’s currently available.

But wait! There’s more! Paul’s also spent some time with the Dark Mountain and Valhalla expansions. He’s been high, and he’s been low. And we’ll tell you what else- he’s had a very good time.

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