Was it worth it? Was all the bloodshed, backstabbing and brutality justified in service to my thirst for cardboard conquest? Would I do it all again? I just might, so take a seat and let me tell you all about Battle for Rokugan.
Eric: A few years ago I had the chance to revisit the grade school I attended as a child. It was a jarring afternoon. The huge hallways were suddenly kind of small. I could see over the bookshelves in the library where I used to get lost. The teachers... several of them were younger than me. I walked in the door feeling nostalgic; I left a bit unsettled.
I found myself remembering that visit as I got ready to open Games Workshop's new remake of Necromunda. A skirmish game set in the collapsing underbellies of hive cities in the Warhammer 40,000 universe, the original Necromunda one-upped the grim darkness of the 41st millenia by adding gangs, drugs, slavery, abject poverty and child soldiers. To a 15-year-old me, it was a thing of glorious joy. Yet I wondered, would this turn out to be just another narrow-halled school with five-foot bookshelves?
What does the expansion add? Well, let me just quote the press materials: “Rise of the Empire isn't just inspired by Rogue One; it follows the movie's example, adding new depth and story to the Rebellion game experience just as seamlessly as Rogue One provided new insight into the Galactic Civil War presented in the original Star Wars trilogy.”
Matt: I just did a big vomit out of a window. In Real-World Terms™ it’s an expansion that adds quite a bunch of stuff: new leader characters, new cards, a whole new combat system, more unit types and plastic figures, and a brand new planet: EWOK-HOTH, HOME OF THE CHILLYBEARS.
Maybe just gaze into the above image. Try and take it all in. Crystals! Robots! Colours! Cards! Three dozen unique kinds of token, each with a different shape, as if they were all so scared of this primary-coloured scrum that they started to collapse in on themselves.
This is Cry Havoc, one of 2016’s most striking and well-received war games, and if you take anything from its Shakespearean name it shouldn’t be wry sophistication, but that this design is as wild and energetic as a pack of dogs.
"Friends, Romans, countrymen, lend me your ears!" Let me tell you what I think of this grand box.
That was another quote from Julius Caesar, you see. I might even do another before we're done. Brace yourselves!
Matt's head made from papier-mâché: that’s because you're great quinns
Quinns: Ha ha, you flatter me! Let’s get down to business, Matt.
Matt's head made from papier-mâché: i love business
Quinns: Today we’re reviewing Quartermaster General 1914, the third (and most highly-rated) entry in the Quartermaster General series. Like Memoir ‘44, these games might look like stodgy wargames, but don’t be fooled! 1914 is a tricky, playful card game that lets you get stuck into the drama and anxiety of WAR without having to measure any distances or frown at charts.
Now, our site has said over and over again that there aren’t enough team-based board games -
Matt's head made from papier-mâché: oh goodness no, nowhere near enough
Quinns: Don't speak, you're getting flakes of glue on the table. So team play is exactly what the Quartermaster General series is all about. In our case, 1914 is a five player game where three frail players take on two wealthy ones. It’s a tremendously exciting hook, and we're just getting started.
The only problem is that Inis isn't out yet. English-language distributors don't always get a lot of Matagot's stock in, either, so pre-order at your local retailer to avoid disappointment. And have a fantastic weekend!
If you regularly play games with a group of six-plus feisty men and women then you've got to watch this video. Captain Sonar isn't just fun, it's like nothing else you've ever played. And even if you can't get those numbers together, Captain Sonar will do backflips to accommodate you. Literally.
Have a fantastic weekend, everybody.
Captain Sonar should be arriving in shops any day now. Pre-order at your local retailer to avoid disappointment!
WELL, I've got a game for you with none of that! It's called Conflict of Heroes: Awakening the Bear (a series you might remember from my primer on wargames or my article on the best introductory wargames) and Academy Games made it just for you. Yes, you. The publisher even said so on its sister game, Storms of Steel. "The historical wargame that Eurogamers love to play," was the actual marketing copy!
You can smell the difference between CoH and typical wargames the second you open the lid. It's the faint scent of solvents from the decadent, multi-coloured printing used on the mounted boards and fat counters. Oddly-named German tanks rumble around in the box. You can even see a flamethrower doing what flamethrowers do in slightly more detail than you probably want. Alas, in spite of the name, there are no actual bears.
A more recent Memoir video we did is our Operation Overlord Let's Play. While Memoir's campaign books make it a longer game and the Breakthrough rules are there if you want to make it more tactical, Overlord is what you get if you want an epic experience.
If only all games could be tailored to the same extent! What a world that would be.
However, I hope this won’t colour your experience or your impressions of Wave 2, even though I, a completely inexperienced Armada player, blew up your space ship. And also a lot of your TIE fighters. Obviously I didn’t do great, being new to the game and a little overwhelmed, yet I still seem to have shot a lot of things. How do you feel?
Quinns: I feel like a man who’s been waiting six months for the Imperial Raider, and then you blew it up before it had fired a shot. So much for continuing our coverage of Star Wars Armada, which started with this written review and this fun Let's Play.