You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.
All the games that follow are good games. We don't want you think we've lost our love for them because they weren't featured last week. These are our Honourable Mentions.
We must have faith that this will end, friends. Unless the rumours are true, and this is indeed the year of twenty fifspansion.
It’s a possibility too horrid to contemplate. In the meantime, we will stay the course. Here’s a review of Trains: Rising Sun.
Oh man, I'm going to get some juice. Be right back.
Our first story is that well-respected 2009 release Hansa Teutonica (seen above) is receiving a reprint this year as well as an expansion, Hansa Teutonica: Britannia, adding an optional new board to play on and revised 2 player rules.
I've never played it, but I can tell you that the fancy Latin name isn't hiding much in the way of theme. Hansa Teutonica is a game about building offices and trading routes in the middle ages, immediately putting me in mind of the comedic-sounding yet actually pretty great Thurn & Taxis. A game where players run a 17th century German postal service. I know! Just like you always dreamed.
We all knew that these huge ship packs would be an investment (the Rebel transport will cost $60), so it's nice to see that they'll be a mini-expansion in and of themselves, with new rules for damage, movement and energy, an x-tra X-wing, and a deluge of tokens and cards. And this is just the first of the two huge ships revealed at Gen Con last year, with the other being approx. 20% huger (and $90).
But wait, because I've got some expansion news that's even more exciting!
That’s right, babies! You asked for more regular podcasts on your subscriber questionnaires, and we’re doing exactly that. The system works! Ignore that clattering and keening coming from our servers. Right now, in this moment, the system works.
Packed into podcast #11 are discussions of Freedom: The Underground Railroad, Keyflower, Space Cadets, Rattus and Cosmic Encounter. We discuss whether Trains has made Dominion redundant, answer a bushel of questions on the subject of imbalance in games, AND devote an entire, loving segment to the board game we’ve played more than any other- Descent: Journeys into the Dark.
What’s your favourite broken monster, readers?
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On frosty Autumn nights like these, we're glad for the company of the SU&SD supercomputer. She's our one true friend. ...Right?
You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka or Tokyo. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!
This English edition of Trains, designed by Hisashi Hayashi, features updated graphics, artwork, and streamlined card abilities. With extensive replay value, Trains is one game you won’t want to leave the station without!
Enter Antoine Bauza’s Rampage, which should be landing this year. Bauza’s one of our favourite designers here at SU&SD, having crafted 7 Wonders and Ghost Stories, both of which are capable of collapsing your face into deep thought like a strong man might fold a deck chair.
With Rampage, 2-4 players will be dropping their wooden kaiju monsters to crush buildings, blowing on civilians to claim their pathetic lives and even flicking themselves at one another in foul, animal anger. Doesn’t that sound perfect?