Quinns: I’m sure it’ll be fine, just keep sending up the flares and don’t put any limbs in the water. Look, I managed to salvage a few of the more intact parts of Matt, which we can probably cook, and then there’s the…
Quinns: The Games News. I’m really sorry, Paul. We’re going to have to eat the Games News.
I just gave my review to the mighty Eurogamer. It starts like this...
In Rampage, everybody plays a big, stompy kaiju monster, and the game ends when you've all levelled a town. Like a board game from the '80s (think of the merciless TV advertising, the photogenic kids shouting and high-fiving), a game of Rampage starts by offering you an immaculate, three-dimensional city, and wants you to delight in knocking it over. At the end of the game, the player who caused the most destruction to the city, its inhabitants and the other monsters is the winner.
And then, like the lashing of a great monster tail, the review goes on to have not one, but TWO separate twists. Go have a read, people! And definitely don't write this one off as too silly for you. It has a lizard brain to it, full of animal cunning.
I picked up my badge and gun at the registration desk on the Thursday. As a first timer, I was only entitled to a Colt Single Action Army, but I wasn't looking for trouble. I was looking for the best board games that were available to play here in the USA for the very first time. Stepping through the revolving doors, I tipped my hat at a table of strangers, and sat down for a game of Rampage.
Enter Antoine Bauza’s Rampage, which should be landing this year. Bauza’s one of our favourite designers here at SU&SD, having crafted 7 Wonders and Ghost Stories, both of which are capable of collapsing your face into deep thought like a strong man might fold a deck chair.
With Rampage, 2-4 players will be dropping their wooden kaiju monsters to crush buildings, blowing on civilians to claim their pathetic lives and even flicking themselves at one another in foul, animal anger. Doesn’t that sound perfect?