Podcast #93: Alone with the Norwegians

The 93rd ever episode of the SU&SD podcast begins with Matt and Quinns discussing Klaus Wunderlich, before then talking about people talking about us talking about Blood on the Clocktower (02:05). With a bit of luck, this should clear up some misgivings surrounding our glowing review. There’s then chat about the hot new roll’n’write Corinth (10:08), the superlative expansion A Feast for Odin: The Norwegians (18:36), an additional superb expansion, Space Base: The Emergence of Shy Pluto (27:32), the oh-so-nearly-a-SU&SD-video-review Monolith Arena (32:42) and the fantastically inventive game Alone (43:52). Finally, the mailbag returns! We chat about which games offer the best emotional rollercoaster of feeling very clever, and then very dumb (01:05:27).

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Games News! 10/12/18

Quinns: Good morning everybody! How are we all? Are we feeling Christmassy yet?

On second thoughts, perhaps we shouldn’t waste our energy on chit-chat. We have a dense and fibrous stack of news to get through, you and I. We’re going to be bloated with announcements by the end of this. Stuffed with stats. Packed with press releases.

Let’s start with the smallest announcement and see how we fare, eh? I’m talking about the tiny towns of Tiny Towns.

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Review: Space Base

Quinns: Ever since team Shut Up & Sit Down first borrowed a camcorder and began proselytising and/or squawking about board games, we’ve been borrowing a line from designer Sid Meier. “A good game is a series of interesting decisions.”

But is this true? Six year later, I’m pretty sure that sometimes a good game is one where you roll dice and then nice stuff happens, or perhaps you own a spaceship(!).

Well HOLD ONTO YOUR PANTS, because in the newly-released Space Base all of these things are true. Each player starts with 12 ships that are straining at their docking clamps like greyhounds before a race, and you’re going to be shrewdly dispatching them across the galaxy for profit and points.

What you’re really doing, though, is designing a slot machine. Won’t you listen to me squawk about Space Base? I really like this game.

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Space Base

In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!

Space Base is a quick-to-learn, quick-to-play dice game using the core “I roll, everyone gets stuff” mechanism seen in other games. It’s also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

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Podcast #66: The Post-SHUX Yingisode

Our 66th ever podcast has been removed, hot & crispy, from the aging oven of our minds! In this instalment Matt, Paul and Quinns try and unpick all of the games they played at SHUX 2017. That means chat about Shifty Eyed Spies, Bargain QuestHanamikoji, Edge of Darkness, Space Base, When I Dream and Quinns getting a bit aggressive about Meeple Circus (again). We also preview the upcoming expansions for Inis and Lords of Vegas, which we had literally no idea were going to be playable at our own event. Finally, we can’t resist closing the podcast with a tease of the gigantic reviews we’re all working on right now. Quinns is playing Pandemic Legacy: Season 2, Matt’s enjoying Gloomhaven, and Paul’s about to crack open his copy of Charterstone. It’s going to be a fun end to the year, everybody!

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The best games of SHUX 2017!

Paul: It feels so very, very strange to be doing this. We’re always writing post-con roundups, flying home and tapping out our thoughts on the best new games we tried, but to do that after our own con? It feels a little peculiar, like the first time a doctor shone a light into my ear. But that’s a proper, sensible thing that doctors do, right? It’s not just for giggles?

Matt: At the time, it was straight-up stressful! We hadn’t accounted for the fact that people might be showing off things we really wanted to look at, so we frantically juggled schedules to try and check stuff out. There was still so much we missed, but we caught some REAL GOOD BITS.

Paul: For a start, Matagot only went and rolled up with an Inis expansion that they just casually announced IS A THING THAT EXISTS?

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