Feature: A Day in the Life of Quinns’ Game Collection!

Downton Abbey, an accident, 300 games, 800 spiders
Quinns: Ladies and gentlemen, roll up! It's time for a new series where we take a look a team SU&SD's board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like "why do you have that game it is bad".

You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.


SU&SD’s Top 50 Games Ever, 2015! The Also-rans

quinns still wishes he was a wizard, also dogs, honest it's a bat
SU&SD's Top 50 Games Ever, 2015! The Also-rans
Paul: Aha! Did you think we were done? Did you think it was all over? The sad truth is that, in assembling our gigantic Top 50 list, so many games don't quite make the cut. We shift them up and down. We debate their inclusion. We resign ourselves to seeing favourites fail to break the Top 50 by the tiniest of margins. That's how it is, though. You stick in a Codenames and the whole list shifts. Someone has to be number 51.

All the games that follow are good games. We don't want you think we've lost our love for them because they weren't featured last week. These are our Honourable Mentions.



Games News! 29/09/14

be the cartoon, smuggle the drugs, program the bandit, eject the patient
Games News! 29/09/14
Quinns: Morning everybody! This is the second time we've used Colt Express's 3D train as our header image, but that's because it's a 3D train. I live in hope other board game publishers are reading this and paying attention.

Heralding the game's release in a few months, Ludonaute has published an exhaustive official site. The site contains a manual, and the manual contains good news! This game's going to be an absolute cluster****. But in a good way!


Kotaku Article: Top 5 Friendships-Ruiners

beetle roleplay, vengeful ghosts, grumpy pirates, well-used airlocks
Kotaku Article: Top 5 Friendships-Ruiners

Merchants & Marauders

Merchants Marauders
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.


Review: Merchants & Marauders

sharks, review, Guzzling rum, Thick Sparks, Cheeky dolphins, stars, voodoo
Review: Merchants & Marauders
Quinns: Rum! Guns! Thievery and corruption! Broadsides and boarding actions, executed by daring captains, their magnificent ships reeking of fragrant spices and tobacco. A glittering sea, taken to foul moods and murderous storms. Sharks! MONEY!
 
Ain’t no backdrop like the 18th century Caribbean. If only there was a board game set amongst all this.

Oh wait!

In our last episode we said we thought Fortune & Glory was a poor example of Ameritrash, Ameritrash being board games that, generally, focus on conflict, cheap thrills and on smothering your table with components rather than being a fair and nuanced game. We’re covering Merchants & Marauders, then, to show you a beautiful example of Ameritrash. This game is a parade of unexpected happenings, satisfying rewards and crushing defeats that all mix together in a foul voodoo potion which brings the Caribbean, shuddering, to life.