Paul: Welcome! Welcome to a very particular corner of my home. While apartment life in Vancouver doesn’t afford me the sort of cavernous attic that we peeped into when Quinns talked about his game collection, I do have a very particular place where I keep mine, all safe and warm and pristine. Welcome to my Games Closet. Welcome to the home of my fun. Please, take my hand as I invite you into a midnight tour of a very snug, very intimate space in my life. Don’t worry! You’re quite safe. Now, walk this way with me. Walk this way. Just around here. Toward the light…
What would it be like to live in a world without words? How difficult might it be to communicate the idea of a person, an object or a work of art through nothing but a collection of slightly ambiguous icons? How would that even go?
If you think the answers to those questions, in turn, are “Pretty awkward!” “Very difficult!” and “It would be a disaster!” then you’re already primed for our first playthrough video of 2016. Paul sat down with some of his friends, a copy of Concept and some very simple rules:
- Divide into two teams of two.
- Play to a two minute turn limit.
- Choose the card (though not the exact concept) the other team must play.
- Play the game on the middle of its three difficulty levels. That should be fine, right?
This is what happened.Read More
Quinns: Hello! Or as they say in Germany, das hallo! It’s a special Mostly-German edition of the games news today, because a lot of our news is from Germany and I am very creative.
Uwe Rosenberg, designer behind such pastoral heavyweights as Agricola, Le Havre and Caverna has revealed his next project! What bold new setting are we getting this time, Uwe? What magical new mechanics have you birthed from the recesses of your labyrinthine mind?
“In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.”
Ah. More of the same, then. That’s a shame! In the very same week, similarly prolific German mentat Stefan Feld has announced that his next game is about scientists that hang out with octopuses and crystals at the bottom of the ocean. Is “Team Feld” a thing? We should make it a thing. SU&SD hereby announces it is TEAM FELD!Read More
Brendan: It’s simplicity week here on Shut Up & Sit Down and I am celebrating with margherita pizza, simplest of the foods. But also with a board game. Concept is a new party game from the French publisher behind Mascarade and City of Horror. But it is about as far removed from those games as you can get.
This is a game all about guesswork, language and stifled communication, about creating brilliant new ways to express old ideas – oh, I forgot the game. Hang on, I’ll go get it. Quinns, don’t eat my pizza while I’m gone.
Quinns: Of course not!
Brendan: Okay, I’ve got the … You’ve eaten my pizza.
Quinns: …Read More
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess “milk”, for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for “food/drink” and “white”. For a more complicated concept, such as “Leonardo DiCaprio”, the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.Read More