If you think the answers to those questions, in turn, are "Pretty awkward!" "Very difficult!" and "It would be a disaster!" then you're already primed for our first playthrough video of 2016. Paul sat down with some of his friends, a copy of Concept and some very simple rules:
- Divide into two teams of two.
- Play to a two minute turn limit.
- Choose the card (though not the exact concept) the other team must play.
- Play the game on the middle of its three difficulty levels. That should be fine, right?
This is what happened.
Uwe Rosenberg, designer behind such pastoral heavyweights as Agricola, Le Havre and Caverna has revealed his next project! What bold new setting are we getting this time, Uwe? What magical new mechanics have you birthed from the recesses of your labyrinthine mind?
"In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes."
Ah. More of the same, then. That's a shame! In the very same week, similarly prolific German mentat Stefan Feld has announced that his next game is about scientists that hang out with octopuses and crystals at the bottom of the ocean. Is "Team Feld" a thing? We should make it a thing. SU&SD hereby announces it is TEAM FELD!
This is a game all about guesswork, language and stifled communication, about creating brilliant new ways to express old ideas – oh, I forgot the game. Hang on, I’ll go get it. Quinns, don’t eat my pizza while I’m gone.
Quinns: Of course not!
Brendan: Okay, I’ve got the ... You’ve eaten my pizza.