Yokohama

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it’s becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At … Read more

Read More

18Chesapeake

18Chesapeake is a member of the 18xx series of games. The series is based on 1829, by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields. Two to six players represent investors in railroad companies, spending their initial capital to buy wholly … Read more

Read More

Fort

Fort is a 2-4 player card game about building forts and following friends. In Fort, you’re a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you’ll score victory points, and at the end of the game, … Read more

Read More

Review – Anomia

Following last week’s review of Decrypto, this week we’re revisiting another brilliant game that had previously been wasting away in the dungeons of Shut Up & Sit Down in a written review.

Anomia might not be the funniest game we’ve ever covered if you were to judge it in terms of decibels, but it is the game we’ve reviewed that gets the most people laughing the hardest the fastest.

Does that sentence make sense? We’re not sure. We just know that this game is ace.

Read More

GAMES NEWS! 24/08/20

Ava: Welcome to Board Game Celebrity Squares! The quiz where all the biggest names in board games have games coming out soon, and they’ll probably mostly be coming out in boxes that are square shaped. Hence the squares. Tom: Ava, I don’t think that sounds much like a game show. Ava: What’s a game show? … Read more

Read More

SU&SD Podcast: UKGE Show Later Today!

Hello there folks! Happy Saturday. Just a quick heads up that at 8pm UK time today we’ll be hosted on UKGE’s digital internet channels to broadcast a LIVE edition of our famous* podcast. We’ll also direct our Twitch channel to point at it for the duration that we’re live – so if you’re already following … Read more

Read More

Decrypto: Laser Drive

When you add Decrypto: Expansion #01 – Laserdrive to the base game, each round you draw a category card — movie titles, tourist attractions, words that begin with an A, etc. — and at least one of the clues that you give to your teammates must match this category. If all three of your clues … Read more

Read More

Review – Decrypto

They say the past is a foreign country, but this week we’ve popped on the ferry regardless, going back to revisit a game we’ve already reviewed and recommended – on the sole basis that Matt didn’t feel like we’d recommended it strongly enough? Find out why we’ve come to feel that Decrypto is a modern classic – with a special report on the Laser Drive expansion from Tom, who isn’t actually here.

Read More

Decrypto

|

A new party game with codes! Teammates try to transmit secret codes without letting the opposing team intercept them.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are ‘pig’, ‘candy’, ‘tent’, and ‘son’, then I might say ‘Sam-striped-pink’ and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, ‘sucker-prince-stake’. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.

Read More

GAMES NEWS! 17/08/20

Matt: Monday humans! Hello! I am temporarily kidnapping the news with a little SU&SD Official Announcement: famously shuffling around like a dad on a wedding dancefloor, our Twitch streaming has now settling on “Tuesday Evenings”. Starting tomorrow – where you can tune in to see me dabble with Warp’s Edge – a solo space adventure! … Read more

Read More