Root: The Underworld Expansion

New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the … Read more

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Root: The Marauder Expansion

Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the: – Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You … Read more

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Root

Root is a game of adventure and war in which 2 to 4 players (1 to 6 with the ‘Riverfolk’ expansion) battle for control of a vast wilderness. It represents the next step in our development of asymmetric design. Each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence–but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!

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This Week On Shut Up & Sit Down…

Tom: It’s stopped being quite so aggressively warm in the UK, for the time being – and you know what that means…. IT’S GETTING HUMID, BABY! The air is the consistency of custard and everyone gets it piped straight into their lungs. Wahoo! It’s a good time to be made of flesh and blood in England. Let’s talk about some content.

For Wednesday’s video, I’m taking another swing at what may become an annual tradition; a tier list of every expansion for a game! I’m putting the finishing touches on ‘The Freaky Little Morsel’ tier, so you can be assured that all opinions will be entirely rigorous.

At the end of the week, you can feast your ears on a podcast all about Van Ryder Games’ latest schlock-em’-up; Final Girl! There’s a time honoured tradition within the company of Quinns getting very hyped about a solo game, and then dumping all of it onto me just so that he can have someone to talk to about it. The result of that process; on Friday.  

That’s this week! Hope everyone is doing fine and dandy! What have you been up to, everybody?

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Podcast #190 – Flick of Twelve

In this dextrous episode of the Shut Up & Sit Down Podcast, Tom and Ava are talking about a quadrilogy of games that they have been playing recently! We’ve got the daft-n-pacy King of 12, the even dafter Flickfleet, the not-quite-great Museum: Suspects… and to round it all off, a little chat about Caper: Europe. Have a great weekend, everybody!

Tap below for full timestamps and more info!

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Review: Spirit Island

It’s taken us SO LONG to make a Spirit Island video that it’s only appropriate that somebody is PUNISHED. It’s true that back in the day we covered it a bit, but it’s fair to say that this co-op classic had yet to get the love from us that it deserved. But is all well on our precious little island, or do we detect the vile tendrils of HATRED? Does someone HATE this game?? Oh my!

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Spirit Island

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power – and when they … Read more

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This Week On Shut Up & Sit Down…

Tom: Hoooo boy it’s warm out today folks. Team Shut Up & Sit Down are doing their very best to stay hydrated and happy so that we can still chip away at some soft-serve content for you to enjoy (preferably in a cool room with a damp towel on the head).

We had some technical difficulties at the back end of last week that have pushed that review into this week! Expect to see it on Wednesday or Thursday whilst we polish it up for delivery.

Friday is, as always, ‘the pod-day’. Ava and I are talking about a bouquet of games we’ve been playing recently – FlickFleet, King of 12, Museum: Suspects and Caper: Europe! You can hear us begin to get loopy in the heat on that one.

That’s all for this week! I’m chugging a big glass of ice water and setting up Shinkansen: Zero-Kei (is it any good? I’m about to find out!) What have you been up to, everybody?  

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This Week On Shut Up & Sit Down…

Tom: Hello all! How’s things? I’ve had an eventful weekend of not doing much – though on Sunday I nipped to the beach and took part in the great British tradition of “having some cans”. I returned home to make pasta, and only when my housemate saw the “recipe” I’d hastily scrawled with a felt-tip pen did I realise that maybe I was just a touch too wobbly to be near any sharps. I settled on the other great British tradition of “crisps for dinner”. That’s all for this new edition of “Tom’s Mundane Weekend News”. Tune in next week for hair-raising tales of shower unblocking.

But enough about me, what about us? What are we making for you, hot off the backs of our summer donation drive? This week brings two spicy gems. Thursday bears a review of a modern classic – a game that hasn’t yet been given the review treatment but is near and dear to plenty of people; one that Matt is a new fan of and I’m a touch more sceptical about. How exciting!

Then, on Friday, we’ve got the delayed Undaunted: Stalingrad podcast. I promise we’ll talk about it this week after pushing it back a touch – it’s an enticing box.

That’s this week! What have you been up to, everybody?  

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