Games News! 16/09/13

Origin

Quinns: Morning, all! It’s a high tech start to this week. The Kickstarter for Golem Arcana has launched, reaching deep into gamers’ pockets the world over. But not in a sexy way.

Well, it is a little sexy, I guess. This is a miniatures game of unparalleled luxury. You’re getting gorgeous, pre-painted golem things, and also a pen thing that reads the microdots on the miniatures’ bases, so a companion app can act as “a referee, rule book, and tracking device all-in-one”. Which is… good? And it might be… the future?

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Review: Augustus

Review: Augustus

We like to think of SU&SD as one big family. Sadly, according to GOV.UK that’s wrong, and a family needs at least 2 children, 1 drinking problem and (at least) 1 farting dog.

But that wasn’t going to stop us from reviewing the year’s hottest new family board game! Augustus is a simulation of dispatching Roman legions to different corners of the earth that recently got nominated for a very prestigious German award. Also, Quinns is back with another hot Netrunner tip. Have you heard of Netrunner? It’s really good. You should play it.

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Interview: Plaid Hat Games

Interview: Plaid Hat Games

[Everybody likes Colby Dauch. After starting Plaid Hat Games at the ripe age of 27 with a game of his own design, he’s managed to publish one very interesting game a year (from different designers) in each of the four years since, and has grown from Heroscape fanboy to capable and committed entrepreneur — a transition that many designers-turned-publishers make with far less aplomb.

With the publication of BioShock Infinite: The Siege of Columbia, Dauch’s young company is suddenly much higher — brighter? — on many more radar screens. We sent Actual Journalist Mark Wallace to find out what makes Colby such a nice guy. Instead, he came back with this interview.]

Mark: I want to jump right in by mentioning BioShock. You’ve just released the board game of the hit video game. It looks like you’re sitting on the edge of what could be a huge mainstream success. How does that feel, to go from being an unknown publisher four years ago, to shepherding one of the coolest, most high-profile game franchises into cardboard?

Colby: It’s pretty shocking. The interesting story there is that they approached me. That they sought out a board game rather than being pitched on it means that they know about this world, and they’re into it. Video gamers is a growing market for board games, so a project like this is right there in the sweet spot of growth for the industry. To be a growing company and be right where we feel the cusp of that growth is of course immensely exciting.

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Games News! 09/09/13

Dungeon Fighter

Quinns: Morning everybody! It’s got to be morning where one of you is, right?

You can see our top story illustrated just up there: Board gamers’ arms are hairier than ever before. The problem is now reaching critical levels. Coincidentally, also pictured above is our second top story, which is that the Pathfinder Adventure Card Game arriving in stores globally is, apparently, a bit good.

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Review: The Cave

Review: The Cave

This week Quinns looks at The Cave! A game about caves and the people who love them and sometimes get stuck in them. Which might sound rubbish, but did you ever consider that caves are basically nature’s dungeons?

We’re also very proud to present the segment that you lot have been begging for: Quinns’ Netrunner Tips!

Oh, and if anyone’s curious, the K2 review we talk about in the video lives right here. Enjoy, everybody!

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Here I Stand

Here I Stand

Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.

There are six main powers in the game, each with a unique path to victory :

The Ottomans
The Habsburgs
The English
The Valois Dynasty of France
The Papacy
The Protestants

Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic struggle, the game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece “The Prince,” backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.

Here I Stand integrates religion, politics, economics and diplomacy in a card-driven design. Games vary in length from 3-4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period.

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Review: Here I Stand

Review: Here I Stand

Quinns: Matt? I need a second opinion on this beret. Hey, what’choo guys doing in this basement?

Thrower: INFIDEL! Remove that at ONCE! Can’t you see this is a Holy Place?

Quinns: I did wonder who all the menacingly hooded, chanting figures were.

Thrower: This is a shrine dedicated to the worship of the one true wargame mechanic: the card-driven game. And tonight, from our multitudinous pantheon, we are worshipping the many-headed and many-handed goddess. Mistress of lies and deceit, changer of the ways and the patron succubus of politicians: Here I Stand.

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Village Inn

Village Inn

Village Inn, the first expansion for the award-winning game Village, adds two new buildings to the village: the brewery and the inn.

The brewery is a new craft building where you can acquire a new good: beer. In the inn you can meet a lot of influential people (in the form of cards), and you can acquire these villager cards by spending beer/coins and time. Each villager card has a unique ability that can be used once per game, giving either points and advantages during the game or additional points at the end of the game for certain achievements.

In addition, Village Inn includes all necessary components for a fifth player.

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Review: Village

Review: Village

Once we heard about all the love and awards Village was earning we just had to dispatch Paul and Quinns, SU&SD’s softest city boys, to take a look. This one’s a true simulation the simple life, perfect for anybody who wants to breed horses, dedicate themselves to the church or murder their relatives when nobody’s looking.

Village has an expansion, Village Inn, but Quinns has been a very good boy and not bought it. …Right, Quinns?

Oh, and if you don’t recognise that intro, go and acquire all 17 episodes of The Prisoner immediately. You can thank us later.

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Lord Smingleigh On… House Rules, Pt. 1

Lord Smingleigh On... House Rules, Pt. 1

[Following the tremendous success of Lord Smingleigh’s inaugral column on the nature of play, we invited gaming’s most storied gentleman to stick around! And then culled “The Ludological Investigation Society” as a title because it broke our headline box. Nobody tell him. I’m serious. He won’t shut up about it.]

It is a fact universally acknowledged that all board games are perfect. Who are we to stick our fallible thumbs in the board game pie? We have come for the experience the chef has planned through years of experience and talent, not the thrown-together improvisations of short-order cooks.

Except, no. This view is to disregard the most vital of components in board gaming: Humans. Sometimes it is necessary to change the game to suit the players. It is my honour to present to you an excerpt from an early draft of my life’s work and legacy: A Treatise on the Taxonomy of House Rules.

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