Space Cadets: Dice Duel

Space Cadets: Dice Duel

Space Cadets: Dice Duel – the “Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!” – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.

Read More

Two Rooms and a Boom

Two Rooms and a Boom

Two Rooms and a Boom from Tuesday Knight Games (http://www.tuesdayknightgames.com/tworoomsandaboom) – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team’s Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Read More

Podcast #10: Pirates & Politics

What’s this? A scant three weeks since the last SU&SD podcast, a new one has slipped into the world like a newborn babe: Dirty, noisy, desperate for attention and a little bit intimidating. We’ve got so, so much chatter in this one. We’ve got new releases like Dread Curse, Cube Quest and Legends of Andor. … Read more

Read More

Autumn Pledge Season Stretch Goals!

Autumn Pledge Season Stretch Goals!

HELLO everybody! Some news: We’ve just released the stretch goals for our Autumn pledge season.

Let’s quickly go over what this means for the site. Thanks to your incredible generosity, SU&SD won’t just continue. It’ll grow. We’re now able to pay our freelancers a reasonable wage, upgrade our camera, microphones and lights, put out more content, and upgrade the features of the site itself. Your forum? It’s coming, as well as so, so much more.

In other words, we have the money we need. Stretch goals, then, are us getting extravagant. A lot of you want a return to SU&SD’s old, action-packed, 45 minute, music-filled episodes. This is your chance to fund them, as well us let us make your own Gold Club bags a little heavier.

One last thing- an awful lot of you have done the noble thing and subscribed to SU&SD, meaning we have some pledge money that’ll be coming in, that’s not yet in the donations total. So, we may have broken one of these stretch goals already. Maybe. Just saying.

Thanks again, everybody. We love you so much. Thanks to you, 2014’s going to be even better.

Read More

Games News! 28/10/13

Karaokards

The Shut Up & Sit Down Supercomputer: Greetings, organic viewing entities. According to my calculations, your level of pleasure will see measurable increase if I transmit to you “Games News” written in the style of the late Quintin Smith and Paul Dean. Data analysis suggests their loss was a sad one. Projections suggest that, in time, they could be adequately replaced if we manufacture enough babies.

Babies.

In the meantime I shall accurately simulate their behaviours using precisely calculated projections.

Paul: First on our babies news: Recently reviewed magical board game Seasons has a baby coming, in the form of the expansion Path of Destiny.

Read More

Seasons

Seasons

Assuming the role of one of the greatest sorcerers of the time, you will be participating in the legendary tournament of the 12 Seasons.

Your goal is to raise the most victory points by gathering energy, summoning familiars and magic items. If you amass enough crystals and symbols of prestige, you will become the kingdom’s most illustrious mage. Optimize the cards through skilful combinations, using the seasons wisely to access the energies of crystals and become the the new Archmage of the kingdom of Xidit.

In a first phase, select 9 power cards at the same time as your opponents. Do the right choices, because they will determine the rest of the game. Acclimatize to the season to make the most of the actions proposed by each roll of the dice! Collect energies, invoke magical and familiar objects, and collect enough crystals, symbols of prestige.

Read More

Review: Seasons

Review: Seasons

Apologies for all the murder that’s been going on this week. It’s very inconvenient. Can Seasons, a game of great wizardy, set things right, or is there only worse to come?

We’re also proud to present the return of Boardgaming with Brendan, and our long-awaited concept review of Dominant Species! Maybe not having Quinns around isn’t so bad after all.

Read More

Sekigahara

Sekigahara

Sekigahara is a simple 3-hour block game based on the campaign in 1600 that unified Japan. Hidden information on blocks & cards, but no dice. Cards are not events (this isn’t a typical “card-driven wargame”) but rather motivation (suited by clan). Units fight only when a matching card is produced.

Read More

Thank you!

Thank you!

Donors, supporters and subscribers, we want to thank you all. This week, Shut Up & Sit Down reached its funding goal. It hasn’t taken us very long to get there and, quite frankly, we’re bowled over by your enthusiasm and your encouragement. Many of you haven’t just donated, you’ve subscribed, meaning your continued pledges will make an enormous difference to us and to the time that we can give to SUSD.

We’re already thinking about stretch goals and what else we can offer. Don’t forget that, if you’ve pledged to us, we’re keen to hear your feedback on where you want us to focus. In the meantime, we’ll keep on doing what we’re doing, under the watchful eye of our all-powerful boss, Reference Pear.

Thank you again, all of you. You’ve made us feel very special.

Read More

Review: Sekigahara

Review: Sekigahara

Paul: Matt, of all the things I might expect to find in the center of your house, a tranquil Japanese water garden wasn’t high on the list.

Thrower: An old, silent pond. A frog jumps into the pond. Splash! Silence again.

Paul: What? Where? I don’t see any frogs. I hate frogs. I had an experience once as a child where, in my shorts, I f-

Thrower: It’s a haiku, you great galumphing gajin. This is my garden of tranquility where I retreat occasionally, from the furious violence of my day-to-day life, to meditate. Some people find peace and focus in the ancient game of Go. But personally I find it intensely pointless and profoundly annoying. So instead I’m playing its nearest wargame equivalent, Sekigahara.

Paul: Oh, bless you. Here’s a handkerchief.

Read More