Seasons

Seasons

Assuming the role of one of the greatest sorcerers of the time, you will be participating in the legendary tournament of the 12 Seasons.

Your goal is to raise the most victory points by gathering energy, summoning familiars and magic items. If you amass enough crystals and symbols of prestige, you will become the kingdom’s most illustrious mage. Optimize the cards through skilful combinations, using the seasons wisely to access the energies of crystals and become the the new Archmage of the kingdom of Xidit.

In a first phase, select 9 power cards at the same time as your opponents. Do the right choices, because they will determine the rest of the game. Acclimatize to the season to make the most of the actions proposed by each roll of the dice! Collect energies, invoke magical and familiar objects, and collect enough crystals, symbols of prestige.

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Review: Seasons

Review: Seasons

Apologies for all the murder that’s been going on this week. It’s very inconvenient. Can Seasons, a game of great wizardy, set things right, or is there only worse to come?

We’re also proud to present the return of Boardgaming with Brendan, and our long-awaited concept review of Dominant Species! Maybe not having Quinns around isn’t so bad after all.

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Sekigahara

Sekigahara

Sekigahara is a simple 3-hour block game based on the campaign in 1600 that unified Japan. Hidden information on blocks & cards, but no dice. Cards are not events (this isn’t a typical “card-driven wargame”) but rather motivation (suited by clan). Units fight only when a matching card is produced.

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Thank you!

Thank you!

Donors, supporters and subscribers, we want to thank you all. This week, Shut Up & Sit Down reached its funding goal. It hasn’t taken us very long to get there and, quite frankly, we’re bowled over by your enthusiasm and your encouragement. Many of you haven’t just donated, you’ve subscribed, meaning your continued pledges will make an enormous difference to us and to the time that we can give to SUSD.

We’re already thinking about stretch goals and what else we can offer. Don’t forget that, if you’ve pledged to us, we’re keen to hear your feedback on where you want us to focus. In the meantime, we’ll keep on doing what we’re doing, under the watchful eye of our all-powerful boss, Reference Pear.

Thank you again, all of you. You’ve made us feel very special.

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Review: Sekigahara

Review: Sekigahara

Paul: Matt, of all the things I might expect to find in the center of your house, a tranquil Japanese water garden wasn’t high on the list.

Thrower: An old, silent pond. A frog jumps into the pond. Splash! Silence again.

Paul: What? Where? I don’t see any frogs. I hate frogs. I had an experience once as a child where, in my shorts, I f-

Thrower: It’s a haiku, you great galumphing gajin. This is my garden of tranquility where I retreat occasionally, from the furious violence of my day-to-day life, to meditate. Some people find peace and focus in the ancient game of Go. But personally I find it intensely pointless and profoundly annoying. So instead I’m playing its nearest wargame equivalent, Sekigahara.

Paul: Oh, bless you. Here’s a handkerchief.

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Games News! 21/10/13

Warhammer: Diskwars

Paul: Ah yes, the games news chair. Easier to slip into than I first thought and… still warm? OH HELLO, I didn’t see you all there. Come in. Have some linguini.

Things are a little bit quieter on the games news front this week, no doubt because the industry as a whole is taking a deep breath and preparing to exhale all its most exciting announcements at Spiel 2013, that grandest of board gaming fairs, only four days hence. Still, I’ve spent my day grabbing every publisher in turn and shaking them until something exciting fell out. Here’s what I picked up off the floor. A respectful nod must also be given to both the exhaustive BGG News blog and also the fine Meople’s Magazine, both of whom we’ve turned to for help with our news.

So, let’s start with a very nice story indeed.

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Le Fantôme de l’Opéra

Le Fantôme de l’Opéra

Le Fantôme de l’Opéra is a two-player game based on the Mr. Jack game system – that is, the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent, with both players taking turns moving all of the suspects to alternately reveal and hide information. That said, the game differs in a number of ways from Mr. Jack. In more detail…

In Le Fantôme de l’Opéra, eight suspect tokens stand in the ten rooms of the Opéra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production, and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator, and he wants to discover the Phantom’s identity; if he does so before La Carlotta flees the Opéra Garnier, then he wins. Otherwise, he loses. (To balance play between newcomers and experience players La Carlotta’s starting position can changed.)

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Letters from Whitechapel

Letters from Whitechapel

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called “the wretched” – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel’s streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.

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The Halloween Special, 2013

The Halloween Special

Halloween is close, now. Can you feel it? The sticky breath on the back of your neck? The bony hand on your thigh when all the lights are out? Getting higher… and higher…

Following on from Matt’s suggestion of Werewolf last week, Paul and Quinns are offering a couple more creepy gaming suggestions. Including one board game of a real life monster.

Happy Halloween, everybody. Stay safe.

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DreadBall

DreadBall: The Futuristic Sports Games

DreadBall: The Futuristic Sports Game is the hyper-kinetic sci-fi sports game of unparalleled speed and ferocity – a fast, fun and tactical miniature sports board game written by Jake Thornton and created by Mantic Games.

Two coaches compete for victory with teams of beautiful miniatures on a stunning sci-fi pitch. The game is easy to learn, yet challenging, with carefully orchestrated plays and counter attacks hinging on positioning and the mercy of the dice gods.

Created by the finest sculptors, artists and game designers, DreadBall: The Futuristic Sports Game is the first in a series of visually stunning sci-fi sports games, to be supported with expansions introducing new teams and exciting new game play, building on the already impressive 84-page full-colour A4 rulebook.

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