Podcast #22: The OctoberCast

Halloween is upon us! That wonderful time of the year where bumps are forcibly inserted into the night, and we can bookend our podcast with creaky door sound effects. In this horrifying installment we discuss the gore-flecked teenagers of Zombie 15′, the forbidden pouches of Sheriff of Nottingham, the… uh… terrifying suburbs and sidewalks of … Read more

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Games News! 13/10/14

A good understanding

Quinns: Morning everybody! Can you feel it? Halloween has officially begun. Yesterday Paul and I recorded a spooky podcast announcing the game we’ll review at the end of the month, and in the evening I went to see long-running London play Ghost Stories. Which, if you’ve got a free evening in our city and felt like peeing yourself a little bit, I can’t recommend highly enough.

So naturally we begin our news with forthcoming board game Planes! Scariest of all the modes of transport. Imagine opening your bedroom curtains at night and seeing a plane right there, staring in at you! It doesn’t bear thinking about.

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Steam Park

Steam Park

In this management game you’ll have to build your own gigantic, coal-powered amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, beautifully designed rides, you will see your park grow right before your eyes.

But as owners of those fantastic steam park, building attractions won’t be enough: you’ll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt you park produces under strict control!

Choose your strategy well! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: the less time you spend planning, the more ??time you’ll have to maintain you Park. Thanks to a clever, original action-choosing mechanic, winning a game of Steam Park is as much a matter of being the best… as of being the fastest!

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Review: Steam Park

Review: Steam Park

Now for a very special “Retro” edition of SU&SD! …because we accidentally filmed it in 640×480!

Trust us to make this mistake for one of the loveliest boxes of the year, too. Steam Park is a game about building theme parks for hard-working robots. A game of teeny-tiny three-dimensional information kiosks, roller coasters and haunted houses.

That said, it’s also a game where you can build a Tunnel of Love that seats just one, and once you put a robot in there he’ll never leave and begin vomiting uncontrollably. Probably just buy it and figure out for yourself whether this is the nicest or darkest game ever.

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Illegal

Illegal

ILLEGAL is a crazy, offbeat party game for 5 to 9 players where participants each take on the role of an illegal dealer. The game is accessible to casual as well as expert gamers, and has a mature theme. The rules of ILLEGAL are simple, but the game will challenge your skills in negotiation, misdirection, discretion, charisma, and persuasion. The more you play, the more you will learn to expand and master these skills. Each game lasts about half an hour, and is packed with intense exchanges, interactions and a lot of humour. Launch into this risqué adventure! Dare to become one of these offbeat dealers and get a good laugh with your friends.

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Review: Illegal

Review: Illegal

Quinns: Pip, can I tell you about my favourite moment in our game of Illegal?

Pip: Go on then.

Quinns: It was when I crossed the living room to see you and Paul conducting the worst drug deal ever. “Do you want a drug?” he asked, in the embarrassed tones of someone asking if you needed the toilet. “It’s a good drug. It’s good! Do you want a drug, or maybe two?” I was laughing so hard that I ruined your transaction from across the room.

Pip: Maybe that would be a really good strategy if you were a real drug dealer – being so awkward and middle class about it all that the police think it’s a double bluff and don’t bother arresting you.

Quinns: Hang on. Was Paul actually dealing drugs in my house?

Pip: So! Tell us more about Illegal [RUN PAUL, RUN]

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Games News! 06/10/14

Red November

Quinns: Good morning everybody! At least, I think it’s morning. Popular new videogame Destiny has afflicted Team SU&SD like a Dinklebot-powered plague. Sleep has become a luxury. Buttocks have fused with beanbag chairs. As I type this my right index finger is continually twitching, still trying to attain headshots on digital aliens. I’m not sure I can remember how to Games News, but I shall try.

Ooh, they’ve released the full rules for the new Space Cadets expansion, Resistance Is Mostly Futile, and it will add a SPACE KRAKEN. Which is probably the only thing that could have made our Let’s Play any more ridiculous.

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Paul’s Roleplay Design Diary! Part 4

Paul's Roleplay Design Diary! Part 4

Paul: Everybody should make things. When I was younger, I used to worry that I didn’t contribute enough things to the world. I watched TV programmes made by other people on a device invented by someone else in a house built by someone else. I was a consumer, forever digesting other people’s outputs. It made me very restless.

It wasn’t entirely true. I’d been making things since I was small. Most of those things had been entirely fictitious, but that didn’t stop me writing about them, embellishing them and trying to bring them to life. World-building is an underrated thing and I hope you all try it some time. Actually, I hope you’ve all already been trying it some time or other, because I can’t imagine anyone not. Surely we all enjoy flexing our creative muscles and going on flights of fantasy? I bet you’ve all got at least one weird and wild word inside your head.

Here’s one for you to enjoy, with its setting, its skills and its shiny dice.

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Review: Abyss

Review: Abyss

Quinns: Paul, you’re tracking water on the carpet and you’ve got a starfish on your forehead.

Paul: Oh! Sorry. I’ve been running around the undersea realm of Bruno Cathala’s Abyss. Don’t worry, though. Written reviews are rarely canonical so the carpet will probably be fine.

Quinns: What?

Paul: Well, it’ll be fine in the canonical universe. After this review finishes our story will return to the SU&SD godhead and this reality will, in all likelihood, be erased.

Quinns: What?!

Paul: You know, like how I killed you in our review of Descent 2nd edition.

Quinns: WHAT? But I’ve still got so much to live for! I wanted a wedding-

Paul: Life is full of surprises, and so is Abyss! Let me get these barnacles out of my ears and I’ll explain.

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Subscriptions are on hold, and we’re extending the donation season

Subscriptions are on hold, and we're extending the donation season

Hello donors!

We opened the current donation season for Gold Club #4 a little late, so we’re going to be accepting donations for a little longer and shipping the bag a little later (though above you can see a SNEAK PREVIEW of Paul’s forthcoming RPG module, The Lair of the Bee Lord, illustrated by Steve Hogarty). This also lets people who’d like access to our new forums (see that button in the upper right?) still make any donation at all to get access.

Since all subscriptions that were scheduled to bill you guys on the 1st of October would go towards Gold Club bag #5, we’ve put all subscriptions on hold and will re-activate them next month once we’ve had time to catch our breath. Those of you who’d still like to make a regular donation towards nothing more than the continued running of the site can still do so via a one-time donation.

Thanks so much everybody!

— Team SU&SD

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