Triple Review: H.M.S. Dolores, Millions of Dollars AND Gentleman’s Deal!

Who wants to get extravagant! Inspired by his own Chinatown review, Quinns has published a negotiation triple-bill. Three new smallbox games, each one telling the story of dividing up loot after a cool crime, but each with a radically different approach.

At the time of writing H.M.S. Dolores looks like it has some European stock availability, but Millions of Dollars and Gentleman’s Deal aren’t yet broadly available for purchase. If you want these games and can’t find them, simply call your friendly local game shop (or your friendly regional game shop) and put in an order.

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Blood Rage

Blood Rage

“Life is Battle; Battle is Glory; Glory is ALL”

In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan’s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.

Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.

Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

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GAMES NEWS! 20/11/16

Quinns: GOOD MORNING everybody! Who’s excited about board games? All of you? Not yet you’re not. Soak up the below news like an high-end paper towel and then we’ll talk.

Fantasy Flight has announced the next big box expansion for the superb Android: Netrunner, and it’s Netrunner Legacy.

The copywriting on the announcement page for Netrunner: Terminal Directive is a bit of a nightmare, but basically anyone who owns a Netrunner core set and the Terminal Directive expansion will be able to play through a narrative campaign of runners vs. corporations. Sealed packs of never-before-seen cards will be opened one after another as a cyberpunk murder mystery plays out, and players will apply new stickers to their faction’s sheet as they win or lose games.

Going into this expansion blind sounds like a delight. Not only do you get the surprise of adding brand new cards to your deck, you then get to surprise your opponent as you unleash them mid-game!

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Review: Vinhos Deluxe Edition

Quinns: Alright ladies and gents. Today we’re tackling a box of unparallelled size and charisma. The publishers tell me that there are less than 3500 copies of Vinhos Deluxe Edition (the Kickstarted re-imaging of 2010 wine-making classic Vinhos) left, and I want to make sure that you guys have the chance to buy one.

It takes a lot to excite me these days, but Vinhos Deluxe Edition managed it. Contained in this box is nothing less than a torrent of beautifully-illustrated tokens, a board that’s positively threatening in scale, and a fat, clean manual written with wit. It even has nice fonts! In a board game!

But it takes very little to make me nervous, and Vinhos Deluxe did that too. The rules that make sense, like buying vineyards or aging wines, contrast fiercely with the more arcane regions of the board, where players claim score multipliers or manoeuvre their action-selectors.

Any inference you want to draw from the header image of this article is correct. This game’s a beast to play, it’s tougher to teach, and it’s even harder to review.

Obviously, I couldn’t be more excited.

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Vinhos Deluxe Edition

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Vinhos (the Portuguese word for “wines”) is a trading and economic game about wine making. Despite its small size, Portugal is one of the world’s leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game.

As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.

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Podcast #49: A Dream Home and an Ill Moon

In what’s surely our most mathematically pleasing podcast ever, today Paul and Quinns discuss 6 games (2 of which they’d recommend) before answering 4 emails and examining 2 folk games. What’s next in this sequence? Why, your enjoyment of course! Games discussed in this cast include the bucolic visions of Dream Home and Cottage Garden. We’ve got two spritely deck-building games, Harry Potter: Hogwarts Battle and Aeon’s End. We’ve also got two interesting spins on existing classics, 4 Gods being a wild interpretation of Carcassonne, and Mythos Tales as a Lovecraftian sequel to Consulting Detective. Enjoy, everybody. And credit to Peter Dringautzki for the podcast image, with his beautiful photo of Cottage Garden!

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GAMES NEWS! 14/11/16

Paul: Hello hello hello Quinns, what is new with YOU this week? What is new with me is that my phone broke. But then I fixed it again. So it’s fine. It’s like those sitcoms where nothing fundamental ever changes.

ALSO I guess I found a scratch and sniff board game and now I feel funny. Let me tell you about The Perfumer.

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Conan

Conan

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard’s novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard’s vision.

Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It’s possible to play several scenarios in a campaign, but you can also play each scenario individually. There is a dozen playable scenarios in the base box.

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Review: Conan

Like an irrepressible wall of pecs and steel, Conan arrives next week (in Europe) and the week after (in America) to bounce all other miniatures games off your table. Standing in his way is Shut Up & Sit Down, a noble bulwark of common sense, here to tell you if this burly box is worth the money.

If you will it, we now have a selection of associated retailers who are more than happy to take your pre-order! And huge thanks to Vancouver’s Valkyrie Western Martial Arts gym for their support. If you’re in Vancouver why not try a class?

Have a great weekend, everybody. Do it for Crom.

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