Review: Ten Candles

[Introducing RPG columnist Cynthia Hornbeck! As a former Utahn, temporary Minnesotan, PhD dropout and current public school teacher she is radically overqualified for a job with SU&SD. Please, nobody tell her.]

Cynthia: Hello, dear readers! I’d like to invite you all to accompany me to the end of the world, and to your death. Don’t worry! I assure you that you’re perfectly capable and prepared for the end – as it manifests in the phenomenal indie storytelling game Ten Candles, that is.

Ten Candles is a flexible, firelit game of “tragic horror” designed by Stephen Dewey and published by Cavalry Games. And I’m so totally in love with it. It’s many scenarios take place in a variety of apocalypses where thick darkness blankets the earth and an evil force known as “Them” threatens humanity. Oh I know, there are plenty of post-apocalyptic games out there, and I imagine you’re all raising your hands to ask what’s so special about this one. Well, let me show you. Because what’s special about Ten Candles is pretty much everything.

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GAMES NEWS! 16/01/17

Quinns: Huddle up, friends. Here we are in the depths of winter with nothing more to burn than the castoff cardboard frames from which we punch our tokens. It is cold and it is dark.

Paul: Yet the warm heart of Shut Up & Sit Down beats strong, emboldened by the news of games to come. This week we’re going to tell you about PRINCESSES and SPICES and AN EXPANSION FOR CAPTAIN SONAR. 2017 is already up to speed and it’s looking glorious. Which one thing are you most excited about?

Quinns: Yes! Do leave a comment below. Share your youth and vigor with us old men.

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Troyes

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During the late middle ages, the French city of Troyes was a center of Western European conflict. It witnessed the marriage of a French queen to an English king, Joan of Arc’s crusade to liberate France, the Black Death, the arrival of the Gypsies, the birth of Arthurian romance, and more — all before a tremendous fire destroyed the city and its ornate Cathedral, consigning the greatness of Troyes to history.

You can experience the greatness of this medieval French city in the board game Troyes. Combining the unpredictability of dice with a tight economy and plentiful player interaction, Troyes challenges you to lead a group of citizens through a tumultuous time and compels you to make tough strategic decisions in every round. Will your citizens become Archers or Artisans? Will you help build the Cathedral, or battle Heresy? Above all, how will you survive the constant attacks, skirmishes, and battles of the Hundred Years War, and earn your family some fame in these tumutluous times?

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Review: Troyes

January 13, 2017 Reviews Troyes, The Ladies of Troyes, Games for Two, Conflict-Free Games, SU&SD Recommends To usher in 2017 as a year of good fortune, we’re trying all sorts of superstitions. Paul wrote “FLUXX” on a bit of wood and threw it in a river, while Matt and Quinns have chosen a classic for … Read more

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Double Review: Blood Bowl and Guild Ball

Eric Tonjes, our esteemed miniatures game correspondent, has returned and the CROWDS HAVE GONE WILD! Vendors are sobbing into their hot dogs! Babies are being tossed in the air by baby-tossing machines! Everybody, let the man speak…

Eric: Ladies and gentlemen, boys and girls, we’re here to talk about sports! Sports are perhaps the ur-games. Probably organizing alongside early militaries as tools for training and proving of skill, they have grown to eclipse armed conflict for many, serving as a sort of proxy for violent aggression. But what happens when sport seems unnecessarily violent, and we need a proxy for that?

Today we’re looking at two possible solutions. Blood Bowl is the grandparent of sports miniatures games. It’s a rollicking high fantasy version of North American football in which you can violently maim opposing players. Guild Ball, meanwhile, is a newcomer to the scene which has quickly gained a following. It is a gritty low fantasy version of soccer (or “actual football”) in which you can violently maim opposing players. While there are nuances to the themes, both games are clearly competing for similar space. So, in true sports fashion, let’s put them in a ring and see which one scores the most points. Or violently maims the other player.

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Blood Bowl

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The classic game of fantasy football is back!

A combination of strategy, tactics, and absolute mindless violence, Blood Bowl is the classic game of fantasy football. 2 players act as coaches, selecting their teams from rosters of Human and Orcs and taking to the playing field to earn fame, fortune and the adulation of fans along the way!

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Guild Ball

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After 12 months of development, Mat Hart and Rich Loxam are pleased to present “Guild Ball”, a tabletop medieval football wargame. Playing the role of the team coach, you will take control of a Guild Ball football (soccer) team and with a combination of tactics and strategy attempt to outscore your opponent whilst simultaneously trying to achieve additional secret political objectives and agendas.

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GAMES NEWS! 09/01/17

Quinns: Please, everyone, take your places, fasten your seatbelts and keep your hands INSIDE THE VEHICLE AT ALL TIMES as we welcome you to a brand new year of board gaming, a year that promises to be a WILD RIDE.

Paul: Good morning! Good afternoon! Hello! Happy New Year! The Games News has been building up like snow over the holidays and we’ve been doing our very best to clear it, shoveling the path and salting the drive. Nevertheless, it’s impossible to avoid slipping on some exciting new gossip or falling face-first into a pile of previews. Let’s get right into things by talking about… oh no.

Robo Rally.

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Podcast #51: The Pearple’s Choice Awards

We don’t want to tell you how to live your life but you might want to put on a tie or a string of pearls or BOTH before listening to this very classy podcast. The results of the inaugral Pearple’s Choice Awards are in and noteworthy hosts Paul Dean and Quintin Smith discuss the games that won Best Expansion of 2016, Best Reprint and (of course) Best Game. They chat about some old classics they’ve played over the festive season, like City of Remnants and Galaxy Trucker. Finally, they want to tell you about a folk game that’s come all the way from Peru. 2016 has been a spectacular year for board games and once again, next year looks even more exciting. This can’t be sustainable. Or can it?

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Spyfall 2

Spyfall 2

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what’s going on around you. It’s really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says “Spy” instead of the location. Players then start asking each other questions — “Why are you dressed so strangely?” or “When was the last time we got a payday?” or anything else you can come up with — trying to guess who among them is the spy. The spy doesn’t know where he is, so he has to listen carefully. When it’s his time to answer, he’d better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn’t belong.

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