Review: Too Many Bones

If you’re in the mood for some Fantasy adventure, Too Many Bones is big, beautiful and… waterproof?

But don’t let a little plastic scare you away! Not since Matt’s Gloomhaven review have we been so enamoured of a co-op game of monster-thwomping. This game is brave, bizarre, and absolutely worth your attention.

Have a great weekend, everybody!

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Carpe Diem

The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.

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Luxor

On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

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Rail Pass

In Rail Pass, 2-6 players work together to deliver as many goods as possible in ten minutes, with goods being represented by cubes and with the color of the cubes indicating their destination city.

During set-up and before the clock starts, players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.

Once the clock starts, all players take their actions simultaneously, in any order, and repeating any action as often as necessary. To transport cargo, a cube must first be loaded onto a short or long train piece that is at rest in the player’s home city train yard. No train can move without a crew peg, and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities, a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on, players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out, calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes, or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.

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Too Many Bones

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous “baddie” responsible.

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Podcast #98: Seize My Silky Rails

Having just arrived back from Belgium’s fantastic Zomerspel tabletop convention, Matt and Quinns were inspired by Belgian chips to create this episode of our award-winning podcast. It’s long, crunchy, filling and if you eat nothing except this podcast then you will probably die? Games discussed in this episode include the fascinating Taverns of Tiefan Thal (01:51), the taut little Feld game Carpe Diem (13:48), the simple-yet-delightful Luxor (26:47), the gross-yet-charming Silk (33:13) and the simply superb Rail Pass (49:37). Matt and Quinns also discuss some of the video reviews they’ve been working on, including Pipeline (1:00:58) and Too Many Bones (1:06:54). Enjoy, everybody!

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GAMES NEWS! 15/07/19

Ava: It was a busy weekend for ‘sports’ or as I like to call them ‘meat-games’, but that doesn’t mean the news wheel has stopped turning. Games gonna game and news is gonna news.

Quinns: Oh, you watched the Cricket World Cup final?

Ava: And something called ‘wombledown’ happened? I was drowning in crickets yesterday and it was a treat for rules-lawyers and fans of obscure tiebreakers everywhere.

Quinns: Ever on-brand, I was too busy playing board games this weekend to watch “sports”! I got to introduce four entire people to El Grande. I understand that the winner of Wimbledon was Woody Harrelson?

Ava: Sounds believable to me. Having had to research ‘Woody Harrelson’s face’ for the Monikers box, I doubt I’ll ever be able to escape his sturdy, well-cleft visage. Truly his countenance is a caballero hidden in the castillo of our hearts.

Welcome, everybody, to the excessively digressive games news.

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Pipeline

The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil … Read more

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Review: Pipeline

Today we’re very proud to present our review of Capstone Games’ Pipeline. A game of pipes, lines, and… erm… the stuff that goes inside of pipes?

You mustn’t let Pipeline’s lack of theme bother you. Where we’re going we don’t need theme. Playing Pipeline, you’re going to feel the rush of seed money, the thrill of turning a profit, the rollercoaster of handling each new round at greater and greater speeds. In fact, this could be the year’s single best economic board game.

Have a great weekend, everybody!

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