Knit Wit

Knit Wit

Playing Knit Wit, players will first need to craft their own word categories using loops and spools that’ll combine maybe 2, 3 or even more other categories! Then, you must find playful answers that match as many categories as possible.

The more categories you match, the more points you score!

There are even buttons to grab for extra points, but you’d better be quick enough! Every point counts when victory only hangs by a thread!

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Meteor

Meteor

There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you brave and resourceful enough to save our planet? If even one meteor gets through our defenses and hits the planet, life as we know it will be no more. Good luck citizens. It’s up to you.

Meteor is a real-time, cooperative, resource management card game.

You need to work together building and launching rockets as the time ticks down and the meteors get closer and closer to destroying the planet. Will you blow up all the meteors in time? Only one way to know for sure.

Meteor plays as a real-time card game. Each player has a hand of cards and a build area (build areas are shared in the six player game). A number of meteor cards are placed in the center of the table. Players must co-cooperatively build rockets to launch at the meteors before the time runs out.

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Codenames

Codenames

In Codenames, two teams face a square grid of 25 word cards. Each team has a captain, and both captains can see (via a hidden picture) which cards belong to their team, which cards are neutral, and which single card is the “assassin”.

On a turn, the captain gives their teammates a clue such as “Car 4”. Those teammates then select cards (up to the number given) which they think the captain might have in mind for the clue (perhaps “Wheel”, “Electric”, “Vacation” and “Price”). Choosing a word not belonging to your team ends the turn, and choosing the “assassin” word makes you lose immediately. Assuming neither team falls to the assassin, the winner is the first team to uncover all of their own words.

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Witness

Witness

Mysterious murders, mad scientists, and secret codes: take on the roles of Edgar P. Jacobs’ famous characters and solve these strange cases to bring about order and justice.

But take care! The villainous Olrik is on the prowl and he’ll try to foil your plans.

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Shadows in the Woods

Shadows in the Woods

The dwarves hide in the shadows of the trees from the wandering light. The burning tea-light (adult player) moves through the dark forest and tries to find the small dwarves in their hiding places. If a dwarf is touched by the light, it is frozen and not allowed to move anymore. The other dwarves try to release it. To achieve this they must wait until the light has gone far enough so that one of them can join it in the shadow. All the dwarves try to unite under one tree while the candle tries to freeze the dwarves. Who will win, the light or the dwarves?

Shadows in the Woods is a cooperative game for players 5 years and up. An adult player for games where children play is required, due to the open flame of the candle. An alternative version included in the rules is intended for players 7 years and up, and is quite a bit more challenging. The alternative version does not require an adult player, but does require adult supervision. (The light doesn’t move.)

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Zombie 15′

Zombie 15'

15 Minutes to Survive! Zombie 15’ is a new, innovative, frantic game in which players try to defeat zombies… and time! In a world where everyone above 18 has turn into blood- thirsty, flesh-hungry zombies, most youngsters unfortunately served as meat to quell their elder’s appetite… As a little group of survivors, you must unite and cooperate to escape the relentless horde of undead.

Run across town to find shelter or food, hold a strategic position, meet with new survivors and discover the truth about this terrible and mysterious disease!

Easy rules but real choices, to be made as quick as possible if you don’t want to get overwhelmed by zombies!

A team of 15-year-old teenagers, a 15-minute soundtrack to give each game its tempo, a 15-scenario, progressive campaign, and much more than just 15 zombies…

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Anomia

Anomia

Have you ever considered that our minds are positively brimming with all sorts of random information? Soap brands, pop songs, sports teams…the list is endless! Normally, it’s easy to give an example of a dog breed, a frozen food, or a fairy tale character – but be warned; you’ll find that your brain works a little differently under pressure!

Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues. Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention – it could be your turn at any time!

Fast moving and hilarious, Anomia will have everyone roaring with laughter as they try to beat each other to the punch! Winner of multiple awards, including the Mensa Select Seal, ASTRA’s Best Toys for Kids, Major Fun’s Party and Word Games Awards, Dr. Toys Best Vacation Products, and the National Parenting Seal of Approval.

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Pairs

Pairs

Pairs is a “New Classic Pub Game” designed by James Ernest and Paul Peterson. You can play with 2 to 8 players, the rules are very simple, and each game takes about 5 minutes.

Pairs is a press-your-luck game. Each round, players take turns deciding whether to take a card or fold. Folding gets you some points, but catching a pair could get you a lot more points (and points are bad.) The first player to reach a target score loses the game.

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Dobble

Dobble

Dobble (called Spot It! in North America) is truly amazing. There is always one, and only one, matching symbol between any two cards! A sharp eye and quick reflexes is all it takes to play the 5 quick party games in this grab-n-go tin. The fast action and brilliant game mechanics will have you hooked. Quick to learn, fun for all ages, and including up to 8 players, Dobble is the best matching card game to use as an ice breaker.

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Jungle Speed Safari

Jungle Speed Safari

Normally, calm reigns supreme amongst the animals of the jungle. But when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, whilst the chameleon hides. When the hunter appears, there is panic! The animals must protect themselves.

In turns, players flip the first card from their draw pile onto their score pile. Every card that is drawn eventually triggers an action. For example, if a player turns a hungry animal card, all players must race to grab the appropriate totem to satisfy the animal, the player that grabs the totem will add the hungry animal card to their score pile.

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