Hear Quinns' caramel baritone as he provides evidence of why board game sales are rocketing up, three deadly arguments for why video gamers need to be playing board games, and even some jokes. Yes, JOKES.
Quinns: So here’s what happened.
Quinns: A while back some SU&SD readers joked that we should review Tease: The Liberating Game for Couples and Groups. I got in touch with the PR
Leigh: Oh, I’ll bet you did.
Quinns: I GOT IN TOUCH WITH THE PR, who said she wasn’t sure they
should send a game to a site that would probably just make fun of it. Which was a fair cop. I just wanted to do a video where four men play Tease and are forced to give one another massages.
Except then they sent me the game anyway! And… it’s… pretty good!
Quinns: A little tight. How’s yours?
Paul: I went with the dress. It was cheaper. HELLO, ladies and
gentlemen, boys and antiboys. It’s time for our top 5 games of 2012, which will almost certainly be as well-organised and halcyon as our top 10 Upcoming Games of 2012 feature, which ended up being 14 games, none of which we agreed on.
Quinns: Step this way, banishing all preconceptions from your mind, AND ALSO any thoughts that this feature is three months later. And let’s kick things off with…
Quinns: The technology behind podcasts is beyond us, as stars are beyond the humble antelope. I’ll tell you what, though! Paul and I can totally put a mic on a table and shout at it for 60 minutes. Poor mic. Hit play!
That is, if you’d like to hear us talk about The Resistance: Avalon, Libertalia, the X-Wing Miniatures Game and so much more! So many games! You couldn’t even carry them all at once!
Space Cadets is a game where 3-6 players fly a Star Trek-like space ship together in real time. That makes it a lot like SU&SD favourite Space Alert, but where that game compresses your flight (and the game’s jewel-like puzzle) into a brown-trousered 10 minutes, Space Cadets’ flight fills a whole evening.
It also has everyone manning different stations. We’ll be doing a full
review when we’re a more competent crew, but for now, let me just walk you through each station. I can’t think of a better way to persuade you why you need this box in your life.
"This will be a great time," you announce to your cactus or spouse. “I have been convinced by this game’s art and premise that I will enjoy myself."
Your coat’s still on. You pick up the phone. “Barry?" You say. “It’s me. Would you like to come over and have a great time?"
I was convinced Robinson Crusoe was the game for me. Guess what!
Paul: No, it’s me, I am a mist-
Quinns: Say hello to Fortress: America (and imagine it responding to your greeting with an excitable 21 gun salute).The ENTIRE WORLD (made up of three players) is invading near-future America (controlled by one player). I’m talking bombers over Boston. Hovertanks in Houston. APCs in… in, uh…
Paul: In Annapolis! This may well be the ultimate in what we call Ameritrash, big flashy board games with lots of components.
Today I was walked through WONDERFUL post-apocalyptic tactics game Neuroshima Hex!, released in 2006 and since expanded by a untidy bag of army packs. My friend took out this game, taught it to me, and promptly put it away again.
"We’ll play on the iPad," he said. “It’s better on the iPad."
My face promptly crumpled up like a plastic bag in a strong breeze. Worst part of it is, he was right.
The tiny box looks like it should contain soviet suppositories, and inside it you’ll find 110 cards in the same hospitalised colour (Lung? Nicotine?). The deathly manual informs you that every one of these cards is an “innovation", from archery to automobiles, and 2-4 players will use them to race from one end of history to the other.
Let’s say you agree to play Innovation, even though it’s clearly not your thing. That experience can be compared to going to drink a tall glass of dirty water, and discovering it’s neat whisky.