GAMES NEWS! 24/02/20

an in-browser catastrophe, Unified plastic, Touchable smells, so long and thanks for all the terrible jokes

Tom: Where are we going today Ava?

Ava: It’s a whole new world! A new fantastic point of view! We’ve got street magic, unionised superheroes (real and fictional), smells you can touch, sand enthusiasts, at least one very bad joke and games that ask you to escape from both Nottingham and your very own kitchen table.

Tom: I think you’re slightly misremembering the plot of Aladdin.

Ava: Get back in your lamp, evil Mr Jaffa Cake!

Tom: Does that count as one of your wishes, or is that for me to decide?

Ava: Hang on a moment, I need to find my union rep.

Ava: Huzzah. After a media blackout of a couple of months, Kickstarter United has been officially recognised as a union.

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Tactics & Tactility #6 – Caverna’s tiny architectures

clacking and stacking, nobody cares where you keep your stones, please don't leave the dogs with the sheep

[Tactics and Tactility is our column about the feelings, details and pleasures of tabletop gaming. This week Ava is looking at Caverna, and the gentle joys of piling up rocks.]

In front of me is a little board. Half of it is forest, half of it is mountain.

I do not understand the intricacies of the game I’m playing, Caverna, but I do understand that this tiny cardboard fiefdom is mine. Within the context of the rules, I can do what I want with it.

The game in Caverna comes from competition for the best spaces, picking the right order to do things in, making sure you can be as efficient as possible, and always having a back up plan. There’s a load of clever decisions to be made on the central board, and a few on your player board. Where you put things matters, but not as much as how quickly you got there, and just the simple binary question of whether you have enough space or not.

That’s the game. That’s the puzzle. That’s the beating heart of the design.

But that’s not what makes me love my time with it.

Caverna is a treasure trove of little wooden objects. Animals and resources all come in tiny wooden images. Rooms and fields are little cardboard tiles. You lay the tiles out, you find the right spaces for things, and then you’ve built a thing.

A home.

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Review – Bunny Kingdom & Expansion

Bunny Bingo, Matthew Carrothands, can a boy not be brimming with reckless hate?

In this week’s review, Matt goes on a voyage of discovery into the wonderful world of Bunny Kingdom, and takes a quick detour through its expansion – Bunny Kingdom: In The Sky. Is it good? Is it bad? Is it somewhere in-between? Boy, does this review have at least one of these opinions to share with you.

To say that Matt got lost in the world of Bunny Kingdom would be an understatement – he was last seen eating fistfuls of carrot near an industrial estate in Milton Keynes. “It’s for my art” he reportedly yelled at a shocked elderly couple investigating the commotion, who were slightly disturbed by how much he really did look just like a real rabbit. If anyone has information as to Matt’s current whereabouts, please do let us know. Our HR department almost entirely has his best interests at heart.

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GAMES NEWS! 17/02/20

Secrets of BGG revealed, Caffeinated Skeletons, The Games News Shoutcast, Two Trenchcoats inside of a dice

Tom: Come one, come all! Hear two-and-a-half bundles of electrified meat ramble about board games, for exactly 1,736 words! I’ve had one coffee and now the world feels like it is made of bees and thinking.

Ava: Business as usual, then?

Tom: Bees knees as usual? Do bees have knees? How many? Ava this is too much for a Monday.

Ava: Let’s just shout lots.

Tom: GLASGOW!

Ava: New from Lookout Games, is Glasgow, a twenty minute two player roundabout of resource gathering and buildings building. Like Tokaido and Patchwork, being behind means it’s your turn, so you’ve got to weigh up jumping ahead for the best bits against giving your opponent everything you turned your nose up at. The buildings you choose to build will form a shared grid that dictates how you’ll score. It looks simple, variable and not very much like Glasgow.

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Podcast #103: Welcome to the Ketchup Age

Problematic Pirates, Welcome To... Embezzlement!, Catastrophic Co-Ordination, A game only a Matthew could love

Look out! Podcast #103 is charging towards your fragile human body like the untameable beast of content that it is. Be shocked, as we wrangle with Clinic! Gasp in horror as we consume Irish Gauge… whole! Listen as we swirl the sequel to Welcome To… around in our mouths, and last but not least: be kind of bummed out as we talk about why Maracaibo is… a bit bad? Oh! And of course we’d also got some chat about Era, which is not bad at all but VERY PLASTIC. Since recording they’ve announced an expansion, but we’re not sure that affects our feelings much at this stage. Time will tell!

This episode also features fleeting special guest appearances from Clipcut Parks, Food Chain Magnate’s latest expansion; The Ketchup Mechanism, and two games with ‘letter’s in their name. Technically all the games have letters in their name, but these ones literally have letters in their name. You’ll see what we mean. 

We also talk a little about recent video reviews! Well, one video review, because Quinns got so excited about the prospect of playing Azul: Summer Pavilion, that he forgot to talk about his review. It tends to have that effect on people.

Tap below for full timestamps and more info!

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Review – The King’s Dilemma

Punch You In The Poker Face, That shirt is a dilemma quintin, I don't have a puppet ruler is a puppet measuring tape ok

Hot off the back of Mr Matthew “Stab u in the back” Lees declaring A War of Whispers as being the Game of Thrones game he’d always wanted? Mr Quintin Smith bounds onto the stage, saying almost exactly the same thing about The King’s Dilemma – but for very different reasons! What a fantastic year … Read more

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SHUX’20 tickets are now on sale!

a smoking clock, surrounded by cargo, home of crokinole

Quinns: Are you interested in coming to the fourth Shut Up & Sit Down convention this October? Because tickets are now on sale on the official event page!

If you’re one of our amazing attendees from previous years, you’ll know what to expect- a world-class buffet of published and experimental games, plenty of goofy stage shows, and all sorts of opportunities to make new friends.

It’s a huge privilege for us to be able to throw this party for the best community in board gaming. If you want to see what all the SHUX is about, we’d love to see you there!

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GAMES NEWS! 10/02/20

an irrelevant detour, the roxley round-up, too meta for my liking, would you like cursed jam with your nice egg?

Tom: In today’s news we’re heading to the NEWS FACTORY WHERE NEWS IS MADE. I guess? What’s the introductory goof here? We’ve got to have that sweet  narrative wrapper or else people will think we’re really boring.

Ava: I’ve got no idea today. Though maybe news factory is a bit overdone? I certainly know I’ve said ‘news-spigot’ far too many times.

Tom: Damn. I guess we’re not doing a theme this week then. Does today’s news exist in a joyless void?

Ava: I’m definitely team joyless void.

Tom: That makes two of us!

Ava: When I say Joyless – you say Void! JOYLESS! …

Tom: … that’s already too much joy for me, I’m going to crack on with the news. This week, it’s The Roxley Round-Up! Gorilla Marketing is their first offering, slated for a March 2020 release – and we’ve got an exclusive SUSD scoop on this one, as I played it LAST NIGHT.

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Review – Azul: Summer Pavilion

Big Bins Are The Best, Summer loving, do not let them escape through the windows

Somebody help us, they’ve only gone and made more. Azul: Summer Pavilion is the latest (and perhaps greatest) in the Azul expanded universe, and reviewing its wonderfully smooth and bevelled edges has driven Matt insane. Watch, in abject horror, as he talks at length with our latest Bintern, Big Bin Barry.

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GAMES NEWS! 03/02/20

selling out to big cats, Martian Chutzpah, BBQ Beans and Gravy Stretch Goal, Trading marshmallow for sheep, Mathscience

Tom: See Ava, I told you that a board game camping trip would be a valuable team-building exercise for the two of us – isn’t this wonderful? The great outdoors, a roaring fire –

Ava: This isn’t anything to do with camping or board games. We’re just sitting in an underpass throwing dice into an empty KFC bucket.

Tom: Look, it might not be ‘fun’ or ‘a game’ but I’ve got to playtest Bargain Bucket Quest before it hits Kickstarter. Fancy a s’moredgame?

Ava: That’s just a marshmallow wedged between two Catan hexes.

Tom: Fine, if you’re going to smash my dreams one-by-one, then at least have the decency to do so whilst telling me about the latest board game news!

Ava: First up is the news that Castles of Tuscany is a thing that exists. This is a follow up to Stefan Feld’s Castles of Burgundy, but we have yet to see how similar it is, or how different it is, or just about anything about how it is. It’s coming soon from Alea, and I’ve rarely been so excited by simply the NAME of a thing.

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Shutupshow Tweets

@D_S_Pumpkins Gosh, that would definitely fix the exact problems that we had with it!

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