Paul: Quinns is not a fan of certain kinds of games. Worker placement games, games where the players are a bit more independent, or games where players are otherwise free to act without having to worry about one another. You know, all those great games like Runebound and Agricola, and a while ago he got mad at Stone Age. All those well-lived, charming, innovative games that are adored by millions. He’s going to try to explain why and he’ll flap more than an army of penguins. Watch.
Paul: That’s disgusting.
Quinns: Dixit is a multi-award winning game that everyone should know about. An honest-to-god revelation. That’s because where most board games test your logic, wit, or even dexterity, Dixit tests your ability
to toy with the imagination of your friends.
Imagine you were reading some beautiful, surrealist children’s novel and the rag-tag band of loveable protagonists wander into a smoky tavern for
a drink of… apple ale, or something. Dixit is the card game they would start playing that would get you whispering “Man, why doesn’t that exist in real life.”
But Dixit is as real as it gets, and you should have a good long think about buying it.
Absolute no brainer. Say hello to Escape from the Aliens in Outer Space. Not only is it much smaller and cheaper than Arkham Horror, while Arkham has a grim setting, this game is genuinely horrible.
All you’ll find in the box is a thin handful of cards, a handful of black and white paper maps and a second handful of pencils, but what the game achieves with them… it’s just alchemy.
Prior to this your only option for getting involved with Summoner Wars was to buy a Starter Set containing a couple of races and a paper disasterpiece of a playing mat. Whether our review of Summoner Wars piqued your interest or you’ve invested in your first decks, you’ll probably be wanting this.
Paul: You know what? This is the sort of game I wish Monopoly was. A capitalist, pugilist slugging-it-out where the only thing that matters is money and how much of it you can wrench out of the hands of others. And it doesn’t have disgusting paper notes in, either, so that’s another pro. I’m not really sure there will be blood, but there will be a lot of oil and an awful lot of very cruel business practices…
Paul: I didn’t have anywhere exciting to hide as a child or very many people to play with anyway. But we did play a game called Nine Nine In on our school field, which involved-
Quinns: FURY OF DRACULA sees four players each controlling a vampire hunter chasing Dracula across Europe. It’s a glossy update of a classic called Scotland Yard, which was a board game about catching a runaway criminal in London, but here a fifth player gets to control the immortal Count Dracula rather than some greasy burglar, so it’s already the better game.
cleverly designed ones. Let me tell you, we have some even smarter and
even bigger ones coming too, with all sorts of clever twists, but
sometimes size isn’t everything. Sometimes smarts aren’t everything,
either. It’s not always about brains, you know.
Unless, of course, you’re playing Zombies, in which case it really is
about brains. Brains and bullets and using the bullets to keep your
brains where God intended. Sure, you can try and tell those wandering
cadavers that brains are overrated, that they should consider a
vegetarian option, but it’s really very difficult to engage them in any
kind of extended dialogue. Because they’re dead.
Is this something you’ve ever done? Does it sound crazy to you, rehearsing a rules explanation? Well, look here. You wouldn’t invite over a group of friends only to have them find you sprawled on the sofa in your dressing gown, a hint of your genitals barely visible like some cowardly and as-yet uncatalogued subterranean mammal, would you? No. You respect these people too much to let them see you in such an embarrassing state of unpreparedness. So you should also respect them enough to be able to present those rules like a pro.
Talking about a game that we don’t like is simply a less useful service than bellowing about one we love. That said, we can, and will, be making exceptions from time to time.
Paul: Wait, wait. What? That we don’t like? I wasn’t told about this.