Paul: What is this?! Why, it’s the Shut Up & Sit Down Podcast! At last, you can enjoy SU&SD while shelling crabs, or during an exceptionally banal bout of lovemaking. As our chat bubbles (and meanders) like a mountain stream, we touch on some of our viewer responses, beautiful hexagons, a dream about plants, some … Read moreRead More
Paul: What is this?! Why, it’s the Shut Up & Sit Down Podcast! And it’s also available right here. At last, you can enjoy SU&SD while shelling crabs, or during an exceptionally banal bout of lovemaking.
As our chat bubbles (and meanders) like a mountain stream, we touch on games we haven’t reviewed yet (and why), some of our viewer responses, beautiful hexagons and a dream about plants. But we also cover games! Lots of them. Topics of discussion include
Race for the Galaxy,
A Game of Thrones,
The Castles of Burgundy,
Skull and Roses,
which I misunderstood the rules for, Sneaks & Snitches,
Shadow Hunters and some of our recent experiences with birds.
We’re between episodes right now, and also up to our necks in all sorts of business, be it our jobs or Mr. Smith’s trouble with his internet connection, but we also wanted to try something a little different. Do tell us what you think of the podcast idea and, who knows, perhaps this could be the start of something exciting.Read More
We’re trying a new format! Sometimes Paul and I don’t have time to assemble a true, riotous review, but we are always playing new games, our bodies like a pair of unreliable steam engines powered by a smouldering pile of cardstock. So how about this: a quick’n’dirty roundup of the best games we tried last month.Read More
April 20, 2012 Reviews, Specials The Walking Dead: The Board Game, Catacombs, Belfort, Cyclades Thabwam! That’s the noise of another half-hour of board game review goodness landing in your world like a bit of glittering space junk. You’re very welcome. In this episode, the boys are going to be on REAL LIFE TELEVISION! They’re just … Read moreRead More
Quinns: Listen up, ladies. Fiasco: A Game of Powerful Ambition & Poor Impulse Control (which you can buy from that same link) is very much outside the realm of what we usually cover. It’s a two hour table game, but it has no cards, cardboard, winners or losers. It has almost no rules. But despite that, it’s perhaps the best game you’ve never even conceived of.
All you’re paying for here is a very thin, very affordable book. And with this book, you and some of your friends are going to roleplay your evening away. And you’ll laugh like garbage disposal units doing it.Read More
Quinns: CAPITALISM! It’s what’s for dinner.
Paul: It’s what’s for dessert, surely, especially if it’s about excess. The Mines of Zavandor is just the kind of cash-clutching economy management we can put all of our pasty weight behind. That’s because it treats running a business
with the same giddy lack of dignity as J.K. Rowling gave to the arcane.
The Dwarf king is dead. Two to four players control Dwarf clans attending his interminable funeral procession, winding through an entire mountain. Yet what you’re doing isn’t mourning, but receiving gems from back home and using them to buy, buy, BUY at the many auctions of useful or decorative tat you’re passing by. That’s because at the end of the procession (game) the richest clan is the new king (winner)!Read More
March 19, 2012 Reviews, Specials Cold War: CIA vs KGB, Chess, Stronghold, A Few Acres of Snow, Memoir ’44, Jungle Speed, Memoir ’44: Operation Overlord THE FINEST (and only) board game review show going has, for episode two of season two, turned its wet, wide, child-like eyes towards two player games! Four of them! And … Read moreRead More
Paul: So, you know that Merchants & Marauders game we looked at a couple of weeks back? Well, we didn’t. I was desperate to get my pirate paws on it and Quinns went ahead and played it without me. You know why? His excuse was that I was ill.
That’s not an excuse, that’s just exploiting a good man’s sickness. I could’ve been dying, and there he was, laughing over a game that I could only grasp at in my most moribund of visions.
Here’s a review of both my first and my favourite dice-placement game, and Quinns isn’t allowed anywhere near it. Come with me, readers, as I take you on a right regal journey around its royal court.
Quinns: Myself and Paul don’t talk much about how Shut Up & Sit Down’s episodes are made, for much the same reason that we don’t talk about times when we’ve fallen over while trying to climb stairs two at a time. We have, in the past, spent whole afternoons thinking we were turning the camera on when we were really it off, resulting in hours of captivating footage of our crotches floating around rooms with the alien purpose of jellyfish.
So we find a kindred spirit in Red November, a little co-operative game about Stuff Going Wrong. Up to eight players act as the Gnome crew of a submarine so fantastically broken that you won’t see a problem with downing entire bottles of grog, because it grants the courage you need to put out fires. You won’t see a problem with swimming outside to battle a squid, because the oxygen pumps were failing anyway. And you won’t see a problem with flooding the ship, because it puts out fires.
Wait. Why did you start drinking again?Read More
Quinns: Rum! Guns! Thievery and corruption! Broadsides and boarding actions, executed by daring captains, their magnificent ships reeking of fragrant spices and tobacco. A glittering sea, taken to foul moods and murderous storms. Sharks! MONEY!
Ain’t no backdrop like the 18th century Caribbean. If only there was a board game set amongst all this.
In our last episode we said we thought Fortune & Glory was a poor example of Ameritrash, Ameritrash being board games that, generally, focus on conflict, cheap thrills and on smothering your table with components rather than being a fair and nuanced game. We’re covering Merchants & Marauders, then, to show you a beautiful example of Ameritrash. This game is a parade of unexpected happenings, satisfying rewards and crushing defeats that all mix together in a foul voodoo potion which brings the Caribbean, shuddering, to life.Read More