We’re at Gen Con 2013! …Kind of.

lovely men, lovely conventions, don't kidnap these guys, seriously we need them
We're at Gen Con 2013! ...Kind of.

The moon landing. Penicillin. The telephone. And now humanity can boast another grand achievement: With exactly no money, SU&SD has managed to get two of its roster to Indiana’s Gen Con gaming convention ’13. The dreamy Mike, who built the site you’re on right now and continues to upgrade it on a daily basis, and Mark Wallace, of our actual journalism and Borderlands review.

These are two lovely individuals. So lovely. If you’d like to meet exactly ⅓ of Team SU&SD, they’ll be around at 8pm on Friday in the Hyatt Regency’s bar/lounge area.

Also, if you’re an exhibitor and would like to demo your game to Mike so he can tell the UK team about it, drop an email to [email protected] He says his best times are “Thursday after 3:00pm or Friday after 11:00am, booth numbers help.”

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RPG Review: The Quiet Year

swan people, bog kids, frost shepherds, glittering lizards, brendan moments
RPG Review: The Quiet Year

Leigh: Hi, Shut Up & Sit Down-ers (the Silenced & Seated?)! Thank you for having me back again as your ongoing indie RPG correspondent. Quinns, I think something might have gone off in your fridge, though. What is that?

Quinns: My flat has an Abundance of Rare Meats, but a Scarcity of Hygiene.

Leigh: A reference to the game mechanics, how clever!

So, The Quiet Year. I’m accustomed to roleplaying games that give me the chance to tell a story about a character, through interaction with other characters, but this game is different: Two to four players collaborate over a map to tell the story of a place, and the narrative that unspools itself is about the challenges a community faces following a long war, given one year to prepare for the advent of the mysterious Frost Shepherds.

What are the Frost Shepherds? Who knows! What is this place? Well, that’s what you play to discover. The designer, Avery Mcdaldno, calls it the world’s first cartography RPG.

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Designer Interview: Zach Gage

Release valves, rockets, motor oil, boxes of spiders, holy hobbies
Designer Interview: Zach Gage

[Zach Gage is a New York-based game designer, artist and friend of SU&SD whose work recently saw a change in direction. After success in the App store with SpellTower and such high-profile experiments as a videogame that penalises failure by deleting files on your computer, he’s started working with table games. Guts of Glory is his post-apocalyptic eating contest, and is arriving very, very soon. We got in touch to find out where the shift came from.]

Quinns: Can you explain how the New York University Game Centre came to commission Guts of Glory?

Zach Gage: Sure thing!

Actually I think they wanted me to make a weird artsy game. They commission a few people each year, and typically, one of those people is the type of person who sometimes makes really odd games. Robin Arnott and Terry Cavanagh filled this roll in years past. I think Charles was expecting something closer to Lose/Lose or Killing Spree from me, the card game came a bit out of left field.

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Games News! 12/08/13

Choking hazards, sexy sleds, turtle burglary, alligator attacks, Mr. Thrower
Fire in the Lake

Quinns: Happy Monday, everybody! Are we well? What games are we playing? Hopefully the lovely ones made from cardstock, and not the troubling mind games that emerge from failing relationships. That would be awful.

The big news this week is that comedy board gaming series Board With Life released their first episode! We feel a profound kinship with these guys. Like us, they’re working with no money, an awful lot of heart and they’re all startlingly handsome. In fact, I like it so much I’ve embedded it after the jump.

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Review: Kemet

hot cats, nubile slaves, big beetles, I'm gonna eat you also your children
Review: Kemet

Like the tomb robbers of old, Quinns has cracked the seal on our copy of Kemet, heedless of all those snakes, scorpions and ancient Egyptian curses to bring you our definitive review.

But there’s a problem! This game is the spiritual sequel to Cyclades, yet another svelete, gorgeous game of warring gods from the same publisher. Who will come out on top, in this divine duel? Should you buy this is you already have the other? And why is the SU&SD supercomputer so rubbish?

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Podcast #8: Pointy Masks & Huge Beetles

sting, king quest, brick king, king cube, I like my beetle, megatanks of the outback

The SU&SD podcast has once again arrived like a great big board gaming burrito: Fiery, fresh and surprisingly dense*. In our eighth instalment Paul and Quinns are joined by Matt Lees as they thoroughly deconstruct Egypt simulator Kemet, senile dementia simulator Mascarade, and Police Precinct! Which simulates literally no policemen or women who have ever … Read more

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Review: The Guns of Gettysburg

delicious weevils, fabulous bodhrans, oh Mr. Simmons, SO MANY LIMBS
Review: The Guns of Gettysburg

[As of 2018 we’ve updated this article to include Rachel “Bowen” Simmons’ correct pronoun.]

Brendan: Hi Matt! So nice of you to invite me to your summer garden party! You know, I literally can’t remember the last time we saw each other– OH GOD WHAT’S THAT ON YOUR FACE

Thrower: Ow. Ouch! Unhand me, you oaf! That’s my authentic American Civil War facial hair.

Brendan: Sorry, I thought it was a badger.

Thrower: This month sees the 150th anniversary of the Battle of Gettysburg, often cited as the turning point of the civil war. To celebrate, I’m participating in an ultrarealistic re-enactment, playing the part of Confederate General Robert E. Lee. You missed the first two days. I’m whiling away this third morning while my troops assemble playing this new wargame on the battle, The Guns of Gettysburg.

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Games News! 05/08/13

Skirmish: Ostrich, svelte like your mother, tat-mongers, vomiting libraries
Eldritch Horror

Quinns: A few months ago we caught word that Fantasy Flight had a Lovecraft board game coming later this year. Something big that they were expecting to do VERY well. So Paul boiled the kettle and we held an emergency council of team SU&SD, where we all swore that it had to be a new edition of Arkham Horror, an immensely popular co-op game of struggle against Lovecraftian horrors.

It isn’t. It’s something much more evil.

Eldritch Horror is a new game “inspired” by Arkham Horror, allowing Fantasy Flight to sell the two games side-by-side. Arkham Horror, that hardcore horror with its nine (count ’em!) expansions, will soon be joined by Eldritch Horror, a more accessible game of otherworldly apocalypses.

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Review: Sentinels of the Multiverse

Fabulous Boy, ladyrangs, The Remarkable Off-Screen Time Machine, dogs or crisps?
We probably shouldn't go into space.

Reviewers? ASSEMBLE!

It’s time to do battle with the increasingly popular Sentinels of the Multiverse! A co-operative, customisable, and increasingly collectible game of excitingly litigious superheroes fighting stinky villains. This game’s getting more and more popular, so it’s only natural we should see if you guys should get in on the action.

(Besides, it’s the best excuse we’ve had to dress up in AGES.)

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Review: Netrunner – Creation and Control

cyber chairs, Man Vs. Speedboat, Alix T4LB07, a good debugging
Review: Netrunner - Creation and Control

Quinns: It’s no secret that we think Android: Netrunner is the collectible game right now. When I started playing it, I was seduced by the asymmetrical concept- one player as the glittering corporation, the other as a tiny hacker with cards as mundane as energy drinks and quality time with your partner. Since then, it’s the comedic tension of the game that’s kept me involved. Each new datapack of cards is filled not just with possibility, but comedy. I laugh as I leaf through these things. “Oh no,” I whisper, grinning. “Oh, no.

So you can imagine how excited I was yesterday! The release of the first “deluxe” expansion, Creation and Control, containing 3 copies each of 55 new cards. The same evening I ended up taking two sets to the safehouse of my Netrunner nemesis for a good debugging. Here’s what we found out.

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This month on Tactics & Tactility, Ava explores the simple joys of stacking and clacking the tiny bits that make up the games we adore. A love letter to Caverna, and building small piles of stones. shutupandsitdown.com/tactics-… pic.twitter.com/wMwO4gRvJm

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