Neuroshima Hex!

Neuroshima Hex!

Neuroshima HEX is a dynamic wargame set in the post-apocaliptic world of Neuroshima RPG. Each player commands his army and tries to place his units (tiles) on the board in the most efficient way; the object is the destruction of your enemy’s HQ buildings. In the box you will find four different armies: The Hegemony, The Outpost, The Mutants and The Moloch.

Neuroshima HEX is expanded by two expansions: Babel 13 and Duel. Both of them introduce new armies and new boards that differ the gameplay.

Neuroshima HEX has two foreign editions, US edition by Z-Man Games and French edition by IELLO.

On May 2007 Neuroshima Hex was awarded a special jury distinction for the Best Polish Designer Game published in 2006

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The Resistance: Avalon

The Resistance: Avalon

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.

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Dixit

Dixit

Every picture tells a story – but what story will your picture tell?

Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle – to really succeed, you’ll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller’s card, and you’ll move ahead. Convince everyone else that your card is best, and you’ll do even better.

Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It’s no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all.

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Citadels

citadels

A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you. You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.

Citadels is a game of nobles, intrigue, and cities for 2-8 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere – look for the purple logo on your box lid if you’re not sure if your copy includes the Dark City.

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Magic: The Gathering

Magic

Magic: The Gathering MTG also known as Magic is a trading card game created by Richard Garfield.

First published in 1993 by Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2015. Magic can be played by two or more players in various formats, the most common of which uses a deck of 60+ cards, containing no more than 4 of a single card with the exception of basic land cards, either in person with printed cards or using a deck of virtual cards through the Internet-based Magic: The Gathering Online, on a smartphone or tablet, or other programs.

Each game represents a battle between wizards known as “planeswalkers”, who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.

New cards are released on a regular basis through expansion sets. An organized tournament system played at an international level and a worldwide community of professional Magic players has developed, as well as a substantial secondary market for Magic cards. Certain Magic cards can be valuable due to their rarity and utility in game play, with prices ranging from a few cents to thousands of dollars.

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Bunny Bunny Moose Moose

Bunny Bunny Moose Moose

Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherwise their heads would be decorating the hunter’s mantelpiece. Our animals just casually saunter away, while convincing the hunter that he must be looking for something else. “Are you hungry for rabbit, Mr. Hunter? Well, you see, I’m a moose. Oh, no, not a moose with antlers like that…”

In this merry game, players take on the roles of rabbits and moose. While the hunter strolls through the forest, players are trying to look like an animal the hunter won’t shoot. And because they do so by making rabbit ears or moose antlers of various shapes on their heads, the spectators enjoy the game as well as the players.

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The Resistance

Resistance

The Resistance> is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

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King of Tokyo

King of Tokyo

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more…. and it’s one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

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Quarriors!

Quarriors

In Quarriors, each player plays as a Quarrior competing for Glory in the eyes of Quiana, the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game, Creature and Spell dice (Quarry) are dealt at random to form “the Wilds” in the center of the table. As play progresses, players roll their dice to attempt to summon Creatures, cast Spells, and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag, making that controlling bag composition is key to victory.Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent’s through strategic Spell use, the acquisition of powerful Quarry, and ultimately, by striking down opponent’s Creature in combat. If your Creatures survive until your next turn, you will score Glory points and move closer to victory!

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