Anomia

Anomia

Have you ever considered that our minds are positively brimming with all sorts of random information? Soap brands, pop songs, sports teams…the list is endless! Normally, it’s easy to give an example of a dog breed, a frozen food, or a fairy tale character – but be warned; you’ll find that your brain works a little differently under pressure!

Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues. Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention – it could be your turn at any time!

Fast moving and hilarious, Anomia will have everyone roaring with laughter as they try to beat each other to the punch! Winner of multiple awards, including the Mensa Select Seal, ASTRA’s Best Toys for Kids, Major Fun’s Party and Word Games Awards, Dr. Toys Best Vacation Products, and the National Parenting Seal of Approval.

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Roll For It!

Roll For It!

Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table. Players take turns doing the following: On a turn, a player rolls all of her dice not already on cards, then places any dice that match the targets on the corresponding cards. (Alternatively, before taking her turn, a player can first choose to reclaim all of her dice from all cards.)

If the player now fulfills the target with her dice – e.g., a pair of 3s, a quartet of 6s, or a specific combination of numbers – she claims the card, takes back her dice (and returns any other dice on the card to their owner), then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins!

There are two sets of Roll For It! available — the red set comes with translucent dice and the purple set comes with pearl dice. There are no duplicate cards between the sets. Each set allows play for 2-4 players, but when they are combined, up to eight players can compete in the same game of Roll For It!

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Eight-Minute Empire

Short on time but you want to build a civilization? From Red Raven Games, the people behind the board games Empires of the Void and City of Iron, comes Eight Minute Empire. In Eight-Minute Empire, 2-4 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects. Eight-Minute Empire is the super-quick area control game with tough decisions. It’s easy to learn and perfect for when you only have a few minutes.

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Blueprints

Blueprints

You are architects that must complete three different buildings by using Blueprints. Who will be the best architect? 1. Get your Blueprint 2. Each turn, choose a die that you will use to erect your building. 3. Reveal your building and find out who wins the awards and prizes. After a few rounds, you will see who was able to build his way to victory!

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Jaipur

Jaipur

Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that’s not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja’s court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.

A card game full of surprises for seasoned traders!

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Pairs

Pairs

Pairs is a “New Classic Pub Game” designed by James Ernest and Paul Peterson. You can play with 2 to 8 players, the rules are very simple, and each game takes about 5 minutes.

Pairs is a press-your-luck game. Each round, players take turns deciding whether to take a card or fold. Folding gets you some points, but catching a pair could get you a lot more points (and points are bad.) The first player to reach a target score loses the game.

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Dobble

Dobble

Dobble (called Spot It! in North America) is truly amazing. There is always one, and only one, matching symbol between any two cards! A sharp eye and quick reflexes is all it takes to play the 5 quick party games in this grab-n-go tin. The fast action and brilliant game mechanics will have you hooked. Quick to learn, fun for all ages, and including up to 8 players, Dobble is the best matching card game to use as an ice breaker.

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Jungle Speed Safari

Jungle Speed Safari

Normally, calm reigns supreme amongst the animals of the jungle. But when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, whilst the chameleon hides. When the hunter appears, there is panic! The animals must protect themselves.

In turns, players flip the first card from their draw pile onto their score pile. Every card that is drawn eventually triggers an action. For example, if a player turns a hungry animal card, all players must race to grab the appropriate totem to satisfy the animal, the player that grabs the totem will add the hungry animal card to their score pile.

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Hey, That’s My Fish!

Hey, That's My Fish!

Hey, That’s My Fish! is an engaging, award-winning board game of strategic fish hunting, in which 2-4 players control determined penguins hungry for their next meal on a bustling Antarctic ice floe. Since Hey, That’s My Fish! was originally published in 2003, it has become widely popular as an engrossing and strategic board game for casual family and tactical play.

Hey, That’s My Fish! includes 60 hexagons to create your ice floe with new artwork renditions of fish, 1 rules sheet, and 16 newly sculpted colorful and animated penguin miniatures. Can you waddle your way to dinner? Secure the best fishing ground with Hey, That’s My Fish!

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Skull

Skull

Skull is the quintessence of bluffing, a game in which everything is played in the players’ heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game.

Skull & Roses is not a game of luck; it’s a game of poker face and meeting eyes.

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