Yum Yum Island

In the game Yum Yum Island, players take the role of pelicans trying to feed the animals on the island. Each animal is represented by a cardboard cutout that has a raised, second level to identify the animal’s mouth. Inside the mouth is a pair of numbers — one green, one red — that shows how much vegetarian and meat-based food the animal needs in order to be satisfied.

On a player’s turn, they first roll the die to determine the difficulty level for that round, then they don the blindfold so that they can’t see the playing area. The player scoops up some amount of food from the supply (which has a mix of red and green tokens), reaches out their hand, and tries to place the food in an animal’s mouth. Any food that falls out or doesn’t match the animal’s needs is placed in the giant’s intestinal tract. The die roll might let other players give advice (“Move left! Pull your hand back!”) or allow the player to recover one bit of food or otherwise receive aid during the round.

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Detective Club

Detective Club is a board game for players who enjoy party, with simple rules that take just a minute to explain. Intrigue, sudden revelations, limitless creativity, and tons of fun await you in this game! Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone.

In Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don’t know the identities of each other. Detectives have to find out who the conspirator is, making sure they don’t get accused by their fellow players!

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Combo Fighter

Combo Fighter – Tag Team by Kolossal Games Price: – EUR 39,95 – – Called to an exclusive competition on an offshore oil rig by an eccentric billionaire, the world’s best brawlers, and martial artists will compete for lavish prizes and the glory of proving that they are the strongest and most skilled. In Combo Fighter you … Read more

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Piepmatz

In Piepmatz, you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn, you go through these three phases in order:

  • Play a card — Select a bird card from your hand and place it face up at a perch of your choice.
  • Resolve effects — Compare the birds on the ground with the bird at the perch. Take a seed card or add a bird to your collection. Move a bird to the feeder.
  • Draw new cards — Replenish your hand.

The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this, add your remaining two bird cards to your collection and commence the scoring. You score points for seeds, mated pairs of birds, and species majorities. Whoever has the most points wins.

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Rail Pass

In Rail Pass, 2-6 players work together to deliver as many goods as possible in ten minutes, with goods being represented by cubes and with the color of the cubes indicating their destination city.

During set-up and before the clock starts, players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.

Once the clock starts, all players take their actions simultaneously, in any order, and repeating any action as often as necessary. To transport cargo, a cube must first be loaded onto a short or long train piece that is at rest in the player’s home city train yard. No train can move without a crew peg, and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities, a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on, players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out, calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes, or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.

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Fuji

In Fuji, you play as a group of adventurers on their way to Japan‘s most famous volcano, Mount Fuji. But just before you arrive at your destination, the earth begins to shake and the volcano erupts! Now your group must escape the deadly lava flows as quickly as possible to reach the safe village.

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Crokinole

Crokinole is big, it’s bold, it’s 150 years old, and a good board will cost you $300. Those are some very frightening numbers. Could this ever be a reasonable consumer purchase? Click play, and find out.

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Dice Throne

Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.

It’s a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate’s, or even your opponent’s).

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Insider

Insider box cover

Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the “insider” who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others.

In more detail, players are assigned roles at random. One player is the “master”, and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The “insider” player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as “commons”. The commons then have approximately five minutes in which to ask the master “yes” or “no”-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.

If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.

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Fireball Island: The Curse of Vul-Kar

Restoration Fireball Island: The Curse of Vul Kar by Restoration Games Price: $59.93 EUR 73,22 – – Expansion: Restoration Games Fireball Island: The Last Adventurer, Multi-Colored by Restoration Games Price: $20.58 EUR 22,09 – – Expansion: Fireball Island: Crouching Tiger, Hidden Bees!, Multicolor by Fireball Island Price: $11.78 EUR 20,37 – – Welcome to Fireball … Read more

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Shutupshow Tweets

Purple pillars, emotional conflict, and a worm called desire: This week's video sees Matt dive into Cerebria: The Inside World. youtu.be/DRU9vS-pU_8

About 5 hours ago from Shut Up & Sit Down's Twitter via TweetDeck