Royal Visit

An unusual, complex, yet tightly balanced board/card game for two from the prolific Reiner Knizia. The original title, “Auf der Reeperbahn…,” alludes to a popular German movie from 1954. Near the center of a 17-space track start the six game figures which the players compete to attract to their opposite ends of the board. You … Read more

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Oriflamme: Ablaze

In Oriflamme and Oriflamme: Ablaze, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king’s … Read more

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Oriflamme

In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king’s throne! In the … Read more

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The Crew: Mission Deep Sea

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work … Read more

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The Crew: The Quest for Planet Nine

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of … Read more

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Don’t Get Got: Shut Up & Sit Down Special Edition

Don’t Get Got is a game of secret missions for 2-10 players, and it takes place while you go about your day. Perfect places to break out Don’t Get Got would be living with housemates, at work, on holiday, at parties, even at gaming conventions. Each player gets 6 unique secret missions that involve getting … Read more

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Hostage Negotiator

In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met. Each turn in the game represents a conversation between you and the hostage taker. You’ll play cards and roll dice to increase conversation … Read more

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Summoner Wars: Master Set

Summoner Wars

Summoner Wars is a fast-playing, action-packed card game for 2-4 players in which they take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race’s hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. A Summoner is both mage and general, and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.

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Cosmic Encounter

Cosmic Encounter

In Cosmic Encounter, each player is the leader of an alien race. The object of the game is to establish colonies in other players’ planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory.

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Modern Art

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Buying and selling paintings is a very lucrative business, at least that’s what Hollywood’s led us to believe, and that’s the premise of this game. Five different artists have produced a bunch of paintings, and it’s the player’s task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.

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