Mottainai

“Mottainai” (pronounced mot/tai/nai or like the English words mote-tie-nigh) means “Don’t waste”, or “Every little thing has a soul”. In the game Mottainai, a successor in the Glory to Rome line, you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things.

You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works’ special abilities is key, as is managing which materials you sell.

Mottainai is a quick, but deep, game experience.

Read More

Red7

The rules of “Red” are simple: highest card wins! But “Red” is just one of seven games you’ll be playing in Red7, and if you’re not winning the current game at the end of your turn, you’re out! The last person standing wins the round.

The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

Read More

Innovation

Review: Innovation

This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

Read More

Yokai

There’s confusion among the Yōkai! These Japanese spirits have become intermingled in Yōkai, and to calm them, you have to group together members of the same family. They’re hiding, however, so to carry out your task successfully, you have to be clever and not make any noise to avoid frightening them…

Read More

Yomi

Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters.

Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves.

Read More

Detective Club

Detective Club is a board game for players who enjoy party, with simple rules that take just a minute to explain. Intrigue, sudden revelations, limitless creativity, and tons of fun await you in this game! Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone.

In Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don’t know the identities of each other. Detectives have to find out who the conspirator is, making sure they don’t get accused by their fellow players!

Read More

Combo Fighter

by – Price: – – – – Called to an exclusive competition on an offshore oil rig by an eccentric billionaire, the world’s best brawlers, and martial artists will compete for lavish prizes and the glory of proving that they are the strongest and most skilled. In Combo Fighter you will play as one of these fighters … Read more

Read More

Inuit: The Snow Folk

by – Price: – – – – As aurora borealis fills the night sky with fantastical light, and the eyes of those who came before look upon you, it has fallen on you to lead your village to power and prosperity. Now is the time to grow in numbers and strength, to build, to hunt, … Read more

Read More

ShipShape

In the late 17th Century, mighty ships sailed the seas and brought all manner of goods back to port. As a savvy captain, you must skillfully utilize your crew to fill your ship’s hold with the best combination of treasure, cannons, and (ahem) other items to earn gold. In the end, the player who amasses the biggest bounty will be declared the greatest smuggler…uh, SEA CAPTAIN…of all time!

In ShipShape, 2-6 players each control a ship. Over the course of three voyages (rounds), you bid using numbered crew cards to claim unique crate tiles off the central stack. Fill your hold with gold, cannons, and contraband and cover up what you don’t want. At the end of each voyage, score coins by comparing your holds with everyone else, looking only at what is visible in your hold.

Read More

Piepmatz

In Piepmatz, you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn, you go through these three phases in order:

  • Play a card — Select a bird card from your hand and place it face up at a perch of your choice.
  • Resolve effects — Compare the birds on the ground with the bird at the perch. Take a seed card or add a bird to your collection. Move a bird to the feeder.
  • Draw new cards — Replenish your hand.

The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this, add your remaining two bird cards to your collection and commence the scoring. You score points for seeds, mated pairs of birds, and species majorities. Whoever has the most points wins.

Read More

Shutupshow Tweets