Little Town

In Little Town, you lead a team of architects and must dispatch workers to the town, collect resources and money, build buildings, and develop this little town. In the game, which lasts four rounds, you can acquire resources such as wood, stones, fish, and wheat from the surrounding squares by putting workers on the board, … Read more

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New York Zoo

Puzzling and animal breeding: Designer Uwe Rosenberg is at his best! In New York Zoo, you are constructing an animal park. Build animal enclosures, introduce new animals and raise their offspring. The game play is straight forward as you have only two turn options: Puzzle a new enclosure tile into your zoo area or gain … Read more

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Fleet: The Dice Game

Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense, meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players. In Fleet: The Dice Game, you are back … Read more

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Troyes Dice

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles, civilians, and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of … Read more

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Renature

Help nature reclaim what is hers by restoring a polluted valley to its pristine state. Place your animal dominoes along the course of a brook and replant the surrounding land to score points. But when is the best moment to plant each of your various plants? And where are the best spots to do so? … Read more

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The King is Dead

The King is dead. The kingdom is divided. Three factions – the Scottish, the Welsh, and the English – vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate … Read more

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Stellar

Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us. In Stellar, you are stargazers, calibrating your telescopes to bring into view celestial objects of … Read more

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Through the Desert

From prolific designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels. The desert is still treacherous, mysterious, and without mercy but, for those willing to risk the dangers of the shifting, sun-baked sands, it holds riches beyond compare.

In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.

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Decrypto

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A new party game with codes! Teammates try to transmit secret codes without letting the opposing team intercept them.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team’s four words are ‘pig’, ‘candy’, ‘tent’, and ‘son’, then I might say ‘Sam-striped-pink’ and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, ‘sucker-prince-stake’. The other team then attempts to guess our numbered code. If they’re correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team’s words; whichever team guesses more words correctly wins.

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Cairn

Inhabitants of the forest and of the sea, it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith, but beware: shamans from the opposing tribe can also activate them! In this intense duel, you must consider … Read more

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