Khôra: Rise of an Empire

In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece. On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll. You will … Read more

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Air, Land, & Sea: Spies, Lies, & Supplies

Standalone — Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game — Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode — Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea

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The Guild of Merchant Explorers

In The Guild of Merchant Explorers, each player starts with one city on their personal map board. Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You … Read more

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Village Rails

In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields … Read more

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Air, Land & Sea

In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!

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Rush Out!

It was far too easy to progress into this dark dungeon, far too easy…but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit. Rush … Read more

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Wormholes

In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network … Read more

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Dreadful Circus

No longer do you anxiously await the arrival of the wicked — for they have just arrived! In the dead of night, the gloom rolls in. Melodies whisper in slow rhythms as children wake from their slumber. Leaping from their beds, they rush to their parents and startle them awake. The mix of fear and … Read more

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Biblios: Quill and Parchment

A “roll and write” version of the popular Biblios. The life of a monastic scribe is not easy. Every day you spend long hours in the monastery copying books, praying, and performing tasks. Through hard work and prayer, earn the abbot’s trust and display your dedication to the pious life. The object of the game … Read more

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Quacks of Quedlinburg: The Alchemists

The Quacks of Quedlinburg: The Alchemists introduces nightmares, obsession, and hysteria to The Quacks of Quedlinburg base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions. The Alchemists can be played with just the base game or combined with The Herb Witches expansion.

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