The Rivals for Catan

The Rivals for Catan

Submerge yourself into the bustling life on Catan – be the prince or princess of Catan and decide on the fate of its settlers. In addition to settlements, roads, and cities, you also construct the buildings where your subjects work, hire heroes that make your opponents’ lives as gamers difficult, and build ships to boost your trade.

Read More

Arctic Scavengers

Arctic Scavengers

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory.

The player with the largest tribe at the end of the game is declared the winner!

Read More

Wiz-War: Malefic Curses

Wiz-War: Malefic Curses

Malefic Curses, the first expansion for Wiz-War, adds a fifth player to the battle, bringing a new sector board and new portals with him. New schools of magic enter the playing field as well, inviting players to tap the fearful powers of Hexcraft, Necromancy, and Chaos. Hexcraft allows a player to etch powerful runes in the paths of the maze, trapping those who dare to cross them. Necromancy offers a host of death-dealing tactics, and the powers of Chaos grow increasingly powerful, although they remain unpredictable at best.

Read More

Wiz-War

Wiz-War

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players’ wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards’ treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.

Read More

Quantum

Quantum

In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power – with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.

Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You’re not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.

You win by constructing Quantum Cubes – massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.

With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.

Read More

Robo Rally

|RoboRally|

The robots of the Robo Rally automobile factory spend their weekdays toiling at the assembly line. They put in hard hours building high-speed supercars they never get to see in action. But on Saturday nights, the factory becomes a world of mad machines and dangerous schemes as these robots engage in their own epic race.It takes speed, wits, and dirty tricks to become a racing legend!

Each player chooses a robot and directs its moves by playing cards. Chaos ensues as all players reveal the cards they’ve chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyer belts — but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order. The first player to reach all of the checkpoints wins.

Read More

Time ‘n’ Space

Time 'n' Space

Here, where space is endless and time is precious, you face the challenges of a true space commander. From the bustling hub that is your control center, you coordinate your planet’s production, transport, and demand, and travel to other planets to fulfill orders.

Time ‘N’ Space is a real-time, action-selection, production management, pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time, you must produce goods and manage as many deliveries as possible to fulfill the demands on planets, while the other players are trying to do the same thing.

However, the most unique aspect of Time ‘N’ Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available, so you’ll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players!

Read More

Carcassonne

Carcassonne

In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their followers’ function, the player who places their followers most intelligently, and who builds the playing area most deviously, will win the game.

Read More

Tobago

Tobago

An adventure game in which the players all possess different parts of treasure maps, Tobago has everyone hunting for buried riches. Gradually, more and more information about the locations of the treasures are revealed and their possible locations narrowed down. When a player identifies the location of one of the treasures, they try to reach it as fast as possible to secure whatever might be buried there.

Read More

K2

K2

K2 is a board game in which each player controls a team of two mountaineers. Their objective, to reach to the summit of K2 and return before anyone else… and without the mountain killing them. Every player uses an identical deck of cards to move their climbers or to acclimatize them to the cold. It’s a deadly mountain and staying alive is not going to be easy.

Read More