Review: Netrunner – Creation and Control

Review: Netrunner - Creation and Control

Quinns: It’s no secret that we think Android: Netrunner is the collectible game right now. When I started playing it, I was seduced by the asymmetrical concept- one player as the glittering corporation, the other as a tiny hacker with cards as mundane as energy drinks and quality time with your partner. Since then, it’s the comedic tension of the game that’s kept me involved. Each new datapack of cards is filled not just with possibility, but comedy. I laugh as I leaf through these things. “Oh no,” I whisper, grinning. “Oh, no.

So you can imagine how excited I was yesterday! The release of the first “deluxe” expansion, Creation and Control, containing 3 copies each of 55 new cards. The same evening I ended up taking two sets to the safehouse of my Netrunner nemesis for a good debugging. Here’s what we found out.

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Review: Gearworld: The Borderlands

Review: Gearworld: The Borderlands

Mark: Logistics! Three lovelier-sounding syllables were never spoke. Ah, what a dream, to play a strategically deep game about the beautiful, balletic, and somewhat subtle dance of getting much-needed materiel from one place to another — and then using it to blow stuff up. And how much dreamier were it a game that didn’t involve hundreds of cardboard counters sliding delicately around a hex grid to the tune of one in an endless string of historically accurate six-hour scenarios featuring Russian truck breakdowns and German trains running on time. (Though actually, I’d play that one too.)

Gearworld: The Borderlands is the latest in Fantasy Flight’s series of resurrected “classics” of yesteryear — i.e., games you wish you’d heard of when they’d first been released, if you were even alive back then — and just may be the game of which I dreamed a paragraph ago.

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Review: Pandemic

Review: Pandemic

Quinns is live on the mighty Eurogamer once again, reviewing Pandemic! A game so popular that for a while there, we were taking this monument on the board gaming landscape for granted. But you know what? It’s actually amazing, and the perfect game for this sweaty, lethargic, feverish summer.

“Pandemic’s cheap, at just £25. The manual’s flimsy few pages are crystal clear. It’s a co-op game, so no-one’s going to get too competitive, and it has you working at the Centre for Disease Control, flying around the world trying to cure four doomsday plagues before they skim humankind from the surface of the earth, so it’s not even nerdy.

“It’s captivating, pacey and dramatic. In fact, it’s the perfect game to start your board game collection.”

So some good did come from Quarantine, after all! We finally got this sucker reviewed. No messin’. Go read!

What other classics would you like to see us review, readers?

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Review: It Never Snows

Review: It Never Snows

[You know, after his ominous introduction to wargaming, that one dinner and the library incident, we’re starting to suspect there’s something dodgy about Matt Thrower, our war correspondent. What do you think, Paul? …Paul?]

Paul: Oh, my head! Where am I? Why am I tied to a chair?

Thrower: You’re in my house, and safe for now. You’re tied to a chair because I’ve kidnapped you.

Paul: That seems quite straightforward.

Thrower: Yes. We must play another game, you see.

On 17th September 1944, a German officer in Holland looked into the sky and saw white flakes falling. “But it never snows in September” he thought. Do you know what he’d seen?

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RPG Review: Monsterhearts

RPG Review: Monsterhearts

Quinns: Welcome to the second of our indie RPG reviews! Last time we looked at Shooting the Moon, a lovely game of love. So what could be more suitable for our second game than Monsterhearts, the darkest game Shut Up & Sit Down has ever looked at.

Monsterhearts is a game of “the messy lives of teenage monsters,” where 2-4 players play a coterie of youthsome witches, vampires, fairies and so forth, who go to the same school. A final player’s job is simply to “make their lives interesting.” Which, as we found out, is the easiest job in gaming.

Leigh: Saying we “play as” monsters is only part of the story, isn’t it? The monster identity of each teenage character is as much allegorical as anything else. Or, rather, the particular traits, strengths, failings of these creatures as they’re prescribed by folklore have quite a lot in common with the stuff of growing-up drama. The Ghost who lurks at the edges, feeling invisible. The Werewolf afraid of the power in her dark side, the Vampire who can’t stop using others.

Quinns: Yes. It’s a metaphor! Except it’s… not?

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Review: Netrunner

Review: Netrunner

Quinns: Finally, after six months of waiting and countless allusions on the podcast,
Android: Netrunner is back in stock and OUR REVIEW IS HERE. Click here to head over to the mighty Eurogamer.

Oh, and what a surprise! It’s the best collectible card game we’ve ever played.

“Here’s a game defined by inescapable tension. Playing as either side, you’re always able to make grim estimates of how far you are from victory, while the other player could win at any point. Worse, even the most lovingly crafted deck will often feel like a second antagonist. Both sides need programs, yes, and events and resources, but you’ll need money for all of those, and so sitting down to play Netrunner absolutely feels like you’ve taken a seat under a sword of Damocles that you’ve fastened there yourself.”

Oooh, yes. We like this one. Go read!

I’m actually playing in a Netrunner tournament with some friends this Sunday. We’ve all agreed not to look online for tips, but I wonder if we had anyone keen to give me NBN tips in the audience… ?

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RPG Review: Shooting the Moon

RPG Review: Shooting the Moon

Leigh: When you first asked me to do pen and paper roleplaying with you, my first thought was of mans sitting around the table doing spreadsheets about their spaceships. Even though you told me Shooting the Moon was about falling in love, I have to admit I was a little skeptical, you know? Like, “okay, rolling for my stats now, Strength, Intelligence and Hotness”.

When we talked about Tease, we both seemed to feel that that systems, stats, and — all right, I’ll say it, nerdery — bear the odour of un-romance. Yet this isn’t like that.

Quinns: No. Who knew? Shooting the Moon is a game that lets 2 or 3 players coax an honest-to-god love story out of the ether. But then, it’s not really a game about falling in love, is it? It’s a game about falling through the cracks of love. A game of struggle, of heartbreak, and – as the front of the book teases – finding out what you’ll do for love.

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Review: Tzolk’in

Here’s something to keep you guys hungry. Quinns has just posted his review of Tzolkin: The Mayan Calendar on Eurogamer, and it’s ONLY the most impressive game we’ve played this year. “Getting worked up about mundane themes is a bit of a theme in itself in contemporary board gaming. Dyspeptic classic Thurn and Taxis is … Read more

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Review: El Grande

Review: El Grande

Quinns: Hey! You’re up late. Come here, I want to show you something. Isn’t she becautiful? She’s called… “El Grande.”

What? She looks old?! Could you have some respect? Yes, she’s old. She was released in 1995, but she’s still for sale today because she’s a classic. She’s also one of my favourite games, and you’re going to listen as I tell you why. No, you can’t go to bed. Sit down. You might learn a thing or two. No you can’t have a glass of water. You screwed that up.

The thing is, we’re covering a lot of flashy games these days. Games of neon dice, plastic warriors, of mechanics so thick and layered as to resemble some glutinous design lasagne.

I like El Grande because it knows you don’t need any of that to be grand. It has almost royal quality you won’t find in any of this cardboard pomp.

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Review: Combat Commander

Review: Combat Commander

[We’ve once again dispatched Paul to the home of Matt Thrower, our wargames correspondant. This week he’s reviewing something that sounds… absolutely amazing? That can’t be right.]

Paul: Matt? Hi! No-one answered the door so I let myself in.

Matt: You tried to find your way through the house by yourself? God forbid if I’d forgotten to lock the basement.

Paul: What? Wait, what’s this room?

Matt: The library. Look here. These books have all tried to capture the experience of the front-line soldier. An extreme example of the human condition. Seeing one’s friends dismembered in the most appalling ways imaginable on a daily basis.

Paul: That’s-

Matt: Fascinating, yes. But it turns out all that research and writing was something of a waste of time. All they had to do was play this game, here: Combat Commander. It’s absolutely incredible, and more than a little blood-curdling.

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