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GAMES NEWS! 02/05/16

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By Quintin Smith on May 2, 2016

Quinns: What’s the world coming to? It’s Expansionanuary in May!

This week we’ve got news that all sorts of SU&SD favourites are getting improved and expanded, starting with Widow’s Walk, an expansion for bizarro horror movie simulator Betrayal at the House on the Hill. The spooktacular new box will add 50 new haunts, 20 new rooms and lots more.

And that's not even the best bit. Let me walk you through why this announcement totally blindsided me.

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Review and a Recipe: Celestia and a Fluffy Frittata

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By SU&SD on April 29, 2016

It's time once again for you to place your evening in our large, spindly hands. Following on from Arboretum and Pasta With Trees, why not invite your friends over for a game of Celestia and a fluffy frittata?

Lovely push-your-luck mechanics? Check! Little cardboard boat? Check! Vegetables? Check!

We're not sure who'd have a checklist like that, but if you do, we should hang out. Get in touch!


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Review: Greedy Greedy Goblins

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By Quintin Smith on April 28, 2016

Quinns: For this review, I want you to imagine blackjack in a blender.

Picture a table of spilled drinks and creased tuxedos. Picture a group of players all trying to go as high as possible without going bust, but there’s eight different hands going on at once, anyone can claim any hand as “theirs”, and you’re all the dealer, there are no turns and you can play as fast as you like. Oh, and none of you can see anything. Except when you can.

Does that sound like fun? Of course it does. Let’s talk about Richard Garfield’s new game, Greedy Greedy Goblins.

(Yes, the same Richard Garfield that designed Magic: The Gathering, Netrunner, Robo Rally and King of Tokyo. That Richard Garfield. Exactly two designers have names that bang my heart like a gong, but he’s one of them. The other is Vlaada Chvátil.)

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How to Play Mysterium!

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By SU&SD on April 25, 2016

We reviewed Mysterium so early (and so breathlessly) that we never got to do a video on it. Gaw bless these rules explanations for letting us fix that!

Mysterium didn't so much replace Dixit as murder it in the attic with the mantelpiece clock, and Asmodee's new edition is just gorgeous. In fact, we're planning a full Let's Play as soon as the Hidden Signs expansion arrives, which could be as early as next month!


SU&SD Play... Eldritch Horror!

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By SU&SD on April 23, 2016

Inspired by Lovecraft's impossible dimensions, we've attempted to squeeze a game of Eldritch Horror, one of the most epic board games of all time, into a single Let's Play video! And to make our lives even harder, we squeezed in both the Forsaken Lore and the Under the Pyramids expansions.

Anyone who missed Quinns' review of this disasterpiece can find it right here. In short, this is an absolutely bizarre game. Alternately epic and personal, scary and silly, too generous or too unfair, it's a tremendously hard thing to review. But it's also fascinating to watch. So pull up a pew, get yourself a beverage, and see if this slimy, tentacular box has a place on your shelf.


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Podcast #40: Reiner Knizia's Relationship Simulator

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By SU&SD on April 20, 2016

Matt, Paul and Quinns have met once again to create a board gaming Voltron! Albeit one with three hearts and no brain. You'll find this towering chat-robot squatting in our podcast section.

Games discussed in this prestigious 40th episode include And Then We Held Hands, Ra, Through the Ages, FUSE and A Fake Artist Goes to New York. If you're looking for the Tuesday Knight Games podcast featuring Matt, you'll find it right here.

We also chat about board game boxes and sustainability and end with a lovely interview with Plaid Hat's Isaac Vega, who wants to tell us all about the new standalone expansion for Dead of Winter: The Long Night.

Enjoy, everybody!


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GAMES NEWS! 18/04/16

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By SU&SD on April 18, 2016

Paul: Quinns, what’s going on? Why is there a spotlight? Why’s there a leather chair? What happened to our usual set?

Quinns: Paul, ask me some questions entirely at random!

Paul: Oh God what now.

Quinns: Also I’ve set up a countdown clock and buzzer!

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Review: Brass

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By Quintin Smith on April 15, 2016

OH MY GOODNESS! Just one week on from Paul tackling Through the Ages, Quinns is cracking open another board game classic. Brass is an incredibly nuanced game of carving out the industries of England's industrial revolution that dates all the way back to 2007, when Elvis Presley was on the radio and Vietnam was all anyone could talk about.

Will we recommend this game? Will Quinns have anything informative to say about England? Click play, and find out.