Review: Shogun

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By Quintin Smith on Aug. 28, 2015

Following our review of the beautiful Samurai on Wednesday, Quinns is reviewing classic game Shogun! Which means it's retroactively Japan week and you should all act accordingly.

It's worth watching this review just for the fabulous [REDACTED]. How does it work? Where did it come from? We just don't know! Ha! Please stop asking such silly questions.


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Review: Samurai

By Quintin Smith on Aug. 26, 2015

Quinns: Look at it. Just look at it.

Fantasy Flight’s new edition of 1998 Reiner Knizia classic Samurai arrives in the next few months. Now, this site has traditionally poked fun at Knizia, which is to say we’re still waiting on the proof that he isn’t some kind of extra-terrestrial. The man has four hundred and fifty designs to his name, his obsession with simplicity means the less-good ones are breathtakingly dull, and then there’s this video he made for the 2015 Global Game Jam. We’ve discussed it at length, and we’re pretty sure that’s not a green screen and he really is transmitting from inside the game dimension.

But we still took home an advance copy of Samurai from Gen Con, and we did it for two reasons. One, it might be the prettiest board game I’ve ever seen. And two, a fan approached me at FFG’s booth when he saw me looking it.

“This is the good Knizia game,” he whispered conspiratorially.

He was not wrong.

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Games News! 24/08/15

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By SU&SD on Aug. 24, 2015

Quinns: Have you finished putting on your make up? The Games News is about to start!

Paul: No! You used up all the rouge, you rogue, I don’t know my lines and this leotard doesn’t fit me at all.

Quinns: That’s a bandanna. Listen, you’re gonna do great! You know the words to the first musical number, right? The one about the newly announced M.U.L.E. board game?

“There’s a game / There’s a new game / It’s about a roooobot donkey”

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Impressions: A Game of Thrones: The Card Game (2nd Edition)

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By Quintin Smith on Aug. 21, 2015

Quinns: In a couple of weeks the 2nd edition of Fantasy Flight’s Game of Thrones: The Card Game, with its direwolves, chunky coins and endless pictures of sultry nobles, will be released. A lot of people are very excited, and with good reason- the 1st edition amassed a cult following, and the 2nd edition looks incredibly sharp.

You won’t be getting our review just yet. As a Living Card Game, this box encourages players to collect monthly expansions and build their own decks, and we want to have conviction when we suggest you get involved (or not). But I can offer some early impressions and comparisons to the LCGs that this site has gone on the record as recommending, namely the bizarre Doomtown and the sublime Netrunner (on the subject, Paul will have a review of Plaid Hat’s new card game Ashes in the next few weeks).

So let’s begin. How do you win the Game of Thrones?

I’m thrilled to say that it’s by being an appropriately sneaky f***.

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Miniatures Game Review: Dropzone Commander

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By SU&SD on Aug. 20, 2015

Eric: If you're like me, some days you want something small and cozy, an intimate exploration of a few characters. Other days, you want something big and brassy.

Some days, though, you just want to flatten a building with your opponent's soldiers still inside it.

Today I'm talking about the sweeping Dropzone Commander by Hawk Wargames. DzC (as we'll abbreviate it for time and acronyminal sexiness) is a large-scale science fiction game set in the 27th century. As you all know, in the 25th century humanity was driven from its core worlds, including Earth, by the invasion of the parasitic Scourge. Now, 160 years later, it is time to TAKE THEM BACK!

DzC is a game about combined arms – the necessity of diverse units fulfilling specialized roles. On a given turn, you will have squads of infantry searching high rises for precious objectives and engaging in running close combats through their halls. You will field tanks and walkers unleashing massive firepower into each other and those high rises, causing them to collapse. Your aircraft will zip across the whole table at supersonic speeds while blowing up said tanks and bombing high rises as well (in the 27th century you really don't want to be a footsoldier) and your anti-air firepower will hunt down these aircraft.

And you will have dropships – lots of dropships. We'll come back to them in a minute.

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Games News! 17/08/15

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By SU&SD on Aug. 17, 2015

Paul: They come unseen.

Quinns: ...what?

Paul: They come unseen!

Quinns: I’m a bit concerned.

Paul: They Come Unseen! It’s a new hidden movement game designed by an actual Royal Navy submariner! Andrew Benford was a real Commander, just like Commander Riker.

You can’t knock Royal Navy submarines, Quinns.

Quinns: I wasn--

Paul: While everyone else was posturing with their toys in the cold war, the RN was the only service that ever actually used a nuclear submarine to sink an enemy warship. This man comes from one heck of a pedigree, AND his game’s asymmetric! You like those.

Quinns: Wait a second. I’ve checked his profile on BoardGameGeek and he's definitely not a Will Riker.

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The 2015 Gen Con Special!

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By SU&SD on Aug. 14, 2015

What do board games, miniatures games, dexterity games, dinosaurs, dancing, Spider-Man, hot cosplay, leather kilts, hugs, remorse, death-defying climbs, arguments, soapy baths, vampires, fragile cities, farkles, conferences, boffing, children and blindfolds all have in common?

Why, they're all featured in our GEN CON SPECIAL EPISODE, of course!

Exposure to this special may create a burning desire for more Gen Con Specials. If this occurs, go and watch last year's Gen Con Special again.



Review: Cacao

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By Paul Dean on Aug. 13, 2015

Paul: Do you like jungles? How do you feel about jungles? I think I would be a disaster in a jungle. Coming from the mild and unremarkable environs of suburban Hampshire, where any deviation from the overcast and temperate ambience causes wonderment and confusion amongst the locals, I would be helpless. It seems like everything in the jungle wants to kill or poison you. Everything is massive. The trees are massive. The cats are massive. The ants are massive.

But when I saw Cacao, I saw a safe jungle that I could enjoy, a jungle free of carnivorous plants, raging thunderstorms and toxic frogs. Yes, I will happily admit that the first thing that attracted me to the game was how Carcassonne-like it seemed. It has meeples. It has square tiles you lay down as you map out a patchwork world. How gentle! I thought. How soothing. There would be no rumble in the jungle here, just a… while with some tiles?

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