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Review: Hey, That's My Fish!

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By SU&SD on April 17, 2014

Paul: Hi Brendan!

Brendan: Paul.

Paul: Would you like to get together and review Hey, That's My Fish!? I am not incredulous, it’s just that the title of the game ends with an exclamation point and then I wanted to add a question mark because I am asking you, Brendan, a question.

Brendan: What is your question?

Paul: Why is your hood up? I am asking you this question to highlight that your hood is up because our readers, at home, cannot see how you have decided to array your attire.

Brendan: My hood is up because it is cold. It is cold because we have been playing Hey, That’s My Fish, which is a game set on some melting ice. Melting, probably from global warming, but still cold.

Paul: That’s good! Because I just asked you if you wanted to review it would you get with the program please okay I’m going to insert a page break and we’re getting down to this and I want a lot less of your attitude today because frankly-

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Paul's Roleplay Design Diary! Part 2

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By Paul Dean on April 16, 2014

Paul: Wow. Thank you all so much for your feedback and interest in the first installment of my RPG design diary. I’ve been tweaking and tinkering games since I was tiny, but starting something from scratch is a quite different experience. I feel very much like I’m fumbling in the dark, but your responses have been very encouraging and I think I’ve started off on the right foot.

After chewing out a few rough concepts (as well as doing an awful lot of scribbling on notepads), what I’d like to talk (write?) about in this installment is mechanics. Not beefy, sweaty people with large wrenches, but numbers and dice and systems, the engine room of the game. How big do I want that engine room to be? How complicated? Mechanics will affect the pace and feel of the game as much as, perhaps more than, any background or histories I write.

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Games News! 14/04/14

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By Quintin Smith on April 14, 2014

Quinns: We've got lots of exciting announcements to get through today, but our lead story has to be the announcement of Body Party. Say it with me now! BODY PARTY! Don't those words drip with possibility and shame?

The design debut of none other than W. Eric Martin of the BoardGameGeek News blog (to which our own Games News owes quite the debt), Body Party challenges teams of players to hold more and more cards between various body parts.

Imagine it. It's match point. The air is pungent with adrenaline and hormones. A card is revealed. To win, you'll need to press it to your friend's back using your... thigh? But your hand is already pressing another card to your friend's chest! So you all shuffle into position, and you win the game for your team, kneeling above your friends like a sweaty colossus.

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Eurogamer review: Talisman Digital Edition

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By Quintin Smith on April 14, 2014

Quinns: Morning, ladies and gents! Let's start the week with a clatter of dice a scream of horror. I've reviewed the digital edition of Talisman: The Magical Quest Game for Eurogamer, though the article is mostly my thoughts on Talisman.

Stuff like this:

Talisman isn't just random. It is riotously, hilariously unfair. I remember my friend crying with laughter because my pious Knight kept finding money. Nothing but bags and bags of money under every single rock, and never anything to spend it on. I was still waving around my crap Fisher Price sword while she was wielding a magic lance atop a benign unicorn. Finally, I arrived on a space where I could draw three adventure cards at once, and the first was a merchant caravan. Success!

The second card was a group of brigands who stole all of my money and dumped it on the other side of the board, for anyone to take. And as always in Talisman, you resolve nasty cards first.

...And so on. You'll find the full article right here. I had a ton of fun writing it! This box is all magic and problems.

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Review(s): Machi Koro Vs. Splendor

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By SU&SD on April 11, 2014

So many games feature dice, but so few capture the thrill of gambling. Why is that?

The answer is, of course, to just buy Machi Koro and shout "WHO CARES!" right in your friend's face while buying a fourth bakery. Though if you're looking for a dazzling little economic card game for 2-4 players, we've also taken a look at Splendor... and a look back over our shoulder at Mundus Novus.

Wow! On reflection, we really do make your lives difficult, don't we?

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Podcast #15: Fleeing the City

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By SU&SD on April 9, 2014

Oh my goodness there's a new PODCAST in our podcast section! Wherein we consistently leave our home of London because it's either terrible or on fire.

Gather round and hear Quinns and Paul talk of the giggly Jamaica, the confusing Rivals for Catan, the tricksy Great Fire of London 1666, the long-awaited Race for the Galaxy: Alien Artifacts and loads more.

But that's not all! Paul's back from GDC and is full of tales of daring-do, like the time he chased Warren Spector into a toilet and made him buy a copy of Quantum. And of course, we answer your choicest questions. Enjoy, everybody!

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Games News! 07/04/14

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By Quintin Smith on April 7, 2014

Quinns: What a weekend! Tabletop Day, then a Netrunner tournament. I feel a sense of... union with the cardboardverse. Hang on, I'm having the strangest thoughts... Could it be? Is the games news coming to me?

I see a man... I see Ted Alspach, designer of the incredible Suburbia and One Night Werewolf. He's announcing his new game! Castles of Mad King Ludwig will still have players laying tiles, but now sleepy suburbs are swapped for the colourful castles for real-life king Ludwig II.

I can also see that this very second, Ted is eating a burger with a knife and fork. Really, dude? C'mon. Cut that out.

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Review: Arctic Scavengers

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By Quintin Smith on April 4, 2014

It's the end of the world. Survivors huddle together, sheltering in rags and silence. There are bad men outside. And you're one of them.

Arctic Scavengers is a card game for 2-5 players, and this week the updated edition first fell into our laps, then entered our hearts, like cardboard frostbite. Better yet, it's Quinns' favourite of all the games we've reviewed this year!

Oh dear. Wallets at the ready, people.

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