Paul: BoardGameGeek is a titan of the board game scene, one of the most comprehensive and consulted sites the hobby has, as well as a place to which we owe a huge debt of inspiration. It's also home to the absolute Board Game Geekiest among us, namely those with a monthly allowance for small zip-lock baggies. While we undoubtedly fall into that category too, we appreciate that not everyone does and it's inevitable that our opinions will diverge, right?
Just what do we make of those most esteemed of titles that are forever locked in an eternal battle for a place in BGG's Top 100 rankings? This week, we'll be giving an extensive, nay, exhaustive breakdown of that list, telling you what we've covered, what we thought and even admitting what we've missed out on. So come with us as we count down the games in a whole week's worth of analysis and adventure!
You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.
All the games that follow are good games. We don't want you think we've lost our love for them because they weren't featured last week. These are our Honourable Mentions.
Brendan: oh god what day is it
Quinns: Brendan?! What are you doing under the desk? The Top 25 wrap party is over. You should be at home.
Brendan: i had the worst dream. i reviewed board games for a living
Quinns: Hey, I've got a great idea. You can help me do the weekly Games News! Here, pull up a chair.
Brendan: oh no
This week Fantasy Flight announced it will be taking Android: Netrunner INTO SPACE, with a new "cycle" of card expansions known as the Lunar Cycle. Now, the moon is a pretty exciting place. This we can agree on. But what's really exciting is that the Lunar Cycle's express purpose to tip up the game's gravity, to encourage new strategies, and produce cards that aren't necessarily strong, but just weird.
When half the thrill of Netrunner is watching it evolve, and your friends inventing (and then slapping you with) freaky new decks, that's the best news we could have possibly hoped for.
Village has an expansion, Village Inn, but Quinns has been a very good boy and not bought it. ...Right, Quinns?
Oh, and if you don't recognise that intro, go and acquire all 17 episodes of The Prisoner immediately. You can thank us later.
Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.
Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.
Paul: As well as bouncing between topics like a pinball between flippers, this is an important podcast for us for two reasons. First, we’re announcing an exciting thing and second, we’re also asking you, our audience, an important question about a decision we’re thinking of making. But we won’t make it without consulting you first.
Does that sound dramatic? Hopefully it’s whetted your appetite and stimulated your curiosity gland, but BE WARNED- mostly we just talk about games again.