Review: Treasure Island

Mr. Bimble, private pirates, one riddle udder, velveteen booties
"Start as you mean to go on," as they say. That's why for our first review of 2019 we picked a fantastic game, put on the loudest shirts that Matt owned, broke out the eyeliner, and squeezed in an homage to The Muppets.

Don't get distracted by all of those lovely colours, though. Featuring a bit of bluffing, a bit of logic, a bit of deduction and a lot of laughter, Treasure Island is a game that deserves some serious consideration.



Podcast #76: Long John’s Bad Mind

bunny's too tight to mention, who is the baddest god, paul's spooky dog
It's been a while since the last podcast, but we've not been idle! Like a board game version of Nintendo's Kirby, over the last month the team has been sucking in experiences and now we're going to expel them at you in a 90 minute special episode. Boomf!

In order of appearance, Matt, Quinns and Paul discuss The Mind, Cardline: Animals, Bye-Bye Black Sheep, Kemet: Set (which is so new it doesn't even have a Board Game Geek page!), Treasure Island, Fireball Island (which has just 8 days left on that Kickstarter) and Bunny Kingdom. That might be more games than we've ever had on a podcast before, and you know what else? They're ALL GOOD.

Finally, we soothe our aching jaws with a gentle chat about what makes kingmaking (one player causing another player to win) enjoyable in a game, and what makes it frustrating. Lovely stuff.

New podcast feeds (if you're missing episodes 71 onwards, try these):

iTunes
Google Play
RSS for your favourite player