Review: Trains: Rising Sun

Review: Trains: Rising Sun

Quinns: Bad news, readers. Our efforts to appease the grand old month of Expansionanuary seem to be for naught. The days are getting shorter, the nights are getting darker. It’s now so cold in my flat that the carpet crunches underfoot.

We must have faith that this will end, friends. Unless the rumours are true, and this is indeed the year of twenty fifspansion.

It’s a possibility too horrid to contemplate. In the meantime, we will stay the course. Here’s a review of Trains: Rising Sun.

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Trains: Rising Sun

Trains: Rising Sun

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!

Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!

Finally, Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

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