Podcast #112 – Spooked in Sea, Spooked in Space

On this week’s episode of the Shut Up & Sit Down podcast, Matt, Tom & Ava sit around in a board game soup, rambling about a series of games that we’ve been playing in the darkest reaches of lockdown – and even go so far as to talk about some digital card games! The horror.

Join us for a bumbling episode where we talk about everything from the raucous Forgotten Waters to the pensive and tense The Crew, as well as a quick chat about Gloomhaven and its upcoming mini-adventure Jaws of The Lion. We’ll also be talking about all the recent games we’ve been streaming – such as the delectable 1s and 0s of Slay The Spire, and the existential dread of Mothership. Last, but not least, we’ll be giving some positively DANGEROUS thoughts about Wingspan, a game that everyone can agree is QUITE NICE.

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GAMES NEWS! 04/05/20

Mart Leez: Peoplethings! If you need a scheduled entertainment respite phase in and around your mandatory working and/or worrying hours, then fear not! Well actually, fear just a little.  Our stream this Tuesday featuring Isaac Vega and the much talked-about Forgotten Waters has been pushed back until next Thursday, May 14th – but we’ll be live this Thursday with Ava, Quinns and The Real Matt Lees for a live game of Hansa Teutonica! Lock up your wooden discs, it’s all kicking off!

Ava: Mart, you can’t just start the news off by yelling at the peoplethings! We try to ease in with a gentle bit of repartee. Some bon mots, and at least one compound news-word. We’re a respectable news outlet, not some kind of angry town crier.

Tom: Ava, that’s bobbins. We just write the news and then come back here and blurt out the first thing that comes to mind.

Ava: Maybe, but we don’t shout.

Mart Leez: Apologies for the incorrectly pitched thought-velocities. I will try to bon up my mots for next week, and if there’s space I’ll pop a repartee up there as well. How’s this as a sample? “Hello Readers and welcome to the news-bike. We’ll be peddling this all the way through news-ville dispatching news-bundles into the laps of the populace, waiting and ready for their news-breakfast”

Tom: Ava, I have to kill it. It knows too much.

Ava: I’ll get the axe.

Mart Leez: 🙁

Ava: Spielworxx continues to be my go-to for impossibly heavy games with ridiculously particular themes, and they certainly don’t appear to be slowing that down.

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Games News! 17/07/2017

Quinns: Paul, I understand you enjoy placing illustrated tiles on a grid.

Paul: I hope this is alluding to the Kickstarter for Founders of Gloomhaven, and not my rare sex fetish.

Quinns: Exactly that! Wait, what?

Paul: You haven’t heard? Founders of Gloomhaven is board gaming’s latest Kickstarter smash hit. Remember Kickstarter fantasy co-op adventure Gloomhaven? Well, Founders of Gloomhaven is a second game from designer Isaac Childres set in the same world, but this time he’s offering a competitive game of building a city featuring “a unique mix of tile placement, action selection, hand management, worker placement, and blind bidding.”

Quinns: It sounded like you said “rare sex fetish.”

Paul: Founders of Gloomhaven has already raised almost $300,000, and it still has twenty-four more days to soar past its funding goal.

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Podcast #41: Misery, farkles and Soren Johnson

Psst! Down here! Climb into this cramped cave of chat with us. There’s room for one more person. In what could well be our most feature-filled podcast ever, Matt, Paul and Quinns discuss Torchbearer, Merchant of Venus, Dragon FarkleThe Red Dragon Inn and the concept of playing board games in virtual reality, before getting down to (yet another) peculiarly erotic folk game. But wait! There’s more! Quinns snagged video game designer Soren Johnson of Offworld Trading Company to discuss civilisation-building and trading board games. Enjoy, everybody.

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RPG Review: Torchbearer

Hilary: Torchbearer is a dungeon-crawling role-playing game.

So what? There are a lot of dungeon exploration games in tabletop roleplaying. It’s the genesis of the genre, and most of the big tabletop RPGs people are familiar with are of this style. One of the things that differentiates Torchbearer is its heavy emphasis on the crawl. While other games are focused on getting loot, fighting monsters, and generally being completely badass adventurers, Torchbearer is about attempting to get loot and deal with monsters, while being completely worn down by the dungeon experience.

It turns out exploring dangerous unknown environments while lugging a bunch of heavy gear and trying to stay hydrated and rested and fed is really, really hard! It turns out there’s only so much space in your backpack and your habit of checking over every room you enter sometimes gets you into trouble and it’s hard to avoid getting cranky as all hell when you’ve been stuck wandering around dank passageways for hours without any snacks.

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Torchbearer

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Based on the award-winning Mouse Guard Roleplaying Game, Torchbearer is a riff on the early model of fantasy roleplaying games. In it, you take on the role of a fortune-seeking adventurer. To earn that fortune, you must delve into forlorn ruins, brave terrible monsters and retrieve forgotten treasures. However, make no mistake, this game is not about being a hero or about fighting for what you believe.

This game is about exploration and survival. You may become a hero. You might have to fight for your ideals. But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for your deadbeat adventurers. This life is your only hope to prosper in this world.

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