And on that note - it looks like Fantasy Flight Games has certainly been putting the BUSY into BUSI(Y)NESS!
But enough about my new flat*! This is the Games News, not the Quinns News, and I’ve got some smokin’ hot stories to get my journalistic tongs around.
First off, the team discuss stress-testing some of their favourite games from the last year at the 2018 Game Developer's Convention in San Francisco. Did Ethnos, Fog of Love, Azul or Barenpark buckle under pressure?
But wait, there's are new games too! Matt has thoughts on the as-yet unpublished Puzzlegami, Leigh joins the team to describe the as-yet unfinished Four Empires, and Paul provides some thoughts on Star Wars: Legion and Age of Steam.
Enjoy, everybody! And if you'd like to hear the team record a live podcast in person, we're recording two of 'em at the UK Games Expo in June. Come stop by!
New podcast feeds (if you're missing episodes 71 onwards, try these):
Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.
I first felt the tingle of that power when I was seven years old. It was an open house at a local technical school. Back in a corner, away from the admittedly-modest crowds, was a little display for a “flat screen” television, cutting edge technology of that long, long time ago. The exhibit had just started, and as I walked up, two droids were surveying the blasted landscape of Tatooine. Perched on a ledge, I sat for the next six hours and watched the entire trilogy, lost in a galaxy far, far away.
That makes Star Wars: Legion, the new miniatures game from Fantasy Flight, hard to review. It tempts me to be too generous – just putting a lightsaber in someone's hand provokes the ghost of a chill. At the same time, it makes me worry I will set the bar too high. To have expectations no collection of cardboard and plastic could ever meet. I say this to acknowledge that I come to this game as the farthest thing from a blank slate. I am a fanboy, with all the enthusiasm and critical nitpicking that entails.
Paul: Absolutely. That’s classic Games News.
Quinns: Well, I dunno if we have to today. I think our top story already sounds like a Dr. Seuss story.
Board game designer Friedemann Friese, who likes to make games that begin with the letter ‘F’, has announced a series of sequels to his title Fabled Fruit. Fear, Fortress and Flee are his three new games in the Fast Forward line, all of which use the Fable system (see below). All of these games are green, because Friedemann likes green games (and has green hair).
Speaking of which, they’ve also announced the first expansion to Fabled Fruit, and you’ll never guess what it adds.
Paul: What does it add?
Put on your lifejackets as we dive right into this BUMPER EDITION and start at the deep end with the BRAND NEW STAR WARS MINIATURES GAME.