Podcast #82: Welcome To My Viking Fungus

Everybody, pick up your pencils! No, you’re not having another stress dream about being back at school. We’ve just finally found a roll-n-write game that we absolutely love. It’s called Welcome To, and podcast #82 starts with an explanation of what it is, and why you should get excited for the release date in September. And that’s just the beginning of this… peculiarly positive cast. Paul and Quinns soon move on to the happy kitchens of Wok Star (3rd edition), there’s talk of the fun they had in Fungi, and of the surprisingly strong Champions of Midgard. There’s also some disappointment about Village Attacks, but it wouldn’t be a SU&SD podcast without some vigorous complaining, would it? Finally, the pair end with a particularly sticky reader mail. Has their taste in games changed with time? And if so, how?

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Podcast #71: The Dragonholt Assault on Fake Eggs

Matt and Paul regroup for a post-festive ramble through the wilderness of sentient cardboard. Paul shares some thoughts on Legacy of Dragonholt and Celestia – which Matt is comedically unable to recall too clearly. Meanwhile, Matt has been toying with the free co-op app for Imperial Assault – and compares his experiences with this to the recently-reviewed Gloomhaven, for your pleasure / horror. We then talk a little about the shocking phenomenon of fake board games, as covered by Paul in this week’s news, and finally cap off the first pod of the year by addressing the hard-hitting issue of S.N.A.C.K.S. Basically, Paul is mildly interrogated about cookies. Who – in truth – is the real cookie monster? Only the cold hands of time will decide. Thanks for listening!

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SU&SD Take on The Board Game Geek Top 100: 20-11

Imperial Assault: Joining the Dark Sidekick

Quinns: Matt, we have to abort this feature! Reddit’s disapproval is reaching critical levels.

Matt: That’s not the Reddit alarm, that’s my egg timer. I’m making everybody lunchtime eggs to keep up our strength.

Quinns: Wow! I could kiss you.

Matt: Don’t kiss on me, daddy-oats, kiss on these great games.

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Feature: A Day in the Life of Matt’s Game Collection!

[Following on from our expedition into Quinns’ board game collection and the polite visit to Paul’s, it’s now Matt’s turn. Enjoy, everybody!]

Matt: Contrary to popular belief, I am not a man of infinite luxury. Paul has an entire cupboard just for games – Quintin has a cavernous loft to explore. Many have climbed that ladder and never been seen alive again, fading away to become a new addition to the dark and dusty collage of cardboard and bones. Basically those boys have space to play with. I however, have a shelf.

But it’s a big shelf! Oh my. There’s plenty of room in the rest of my flat, but my wife is a bit of a cheery dictator when it comes to interior design – so the sins of the husband must be tidied away. It’s occasionally annoying, but it does mean I get to live in a genuinely beautiful, tidy place? Swings and roundabouts, life is compromise.

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How to Play Imperial Assault’s Campaign!

Today we’re teaching one of the big boys! Imperial Assault (see our review here) is an epic box containing your very own Star Wars adventure. One person plays the dastardly forces of the Imperium and is given control of a never-ending hosepipe of henchmen, while up to four more players steer a pack of heroes through a fantastic campaign.

It’s not the simplest thing to play, though, so we put together this primer video for the hero team. Step one, invite heroes over. Step two, tell them to watch this. Step three, sit ’em down and start playing!

(Oh, and if anyone want’s to replace the Bothan Sniper with something a little more Matt Lees-y, they can do so using this fan art from game designer Jonathan Ying!)

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SU&SD’s Top 50 Games Ever, 2015! #20 to #11

Imperial Assault

Quinns: We are entering the teens! Steady as she goes, operator.

Operator: Sir, the site was never built for this! She’s going to buckle under the pressure!

Quinns: There’s no turning back now. We’d never make it. The only way out… is through.

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Games News! 03/08/15

Blow Footbal

Quinns: My god. It’s 7:00pm here in the UK, I left my soul somewhere in Detroit and my legs ache from dragging 25 review copies up the hill to my house. It must be the day after Gen Con!

The live podcast will be uploaded on Wednesday, and our Gen Con special episode will be edited and posted (with a bit of luck) on Friday. Today, let’s just see if I can manage the Games News. Where to start? Where to end?

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Games News! 27/07/15

Games News! 27/07/15

Quinns: The Shut Up & Sit Down site was down today from 10:45am GMT to 5pm GMT. That meant we couldn’t access the backend, so we couldn’t write the news. So we did it in this Google Doc instead.

It’s been a FANTASTIC news week, though! You must go take a look. Fantasy Flight announced a new edition of Fury of Dracula! Bezier Games announced One Night Ultimate Vampire! There’s an amazing article about the English-language reimagining of Mysterium, and we learn about one of board games’ most iconic covers.

Enjoy, everybody! And try not to make too much of a mess…

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Review: Star Wars: Imperial Assault

Review: Star Wars: Imperial Assault

After failing to steal a miniature AT-ST in last year’s Gen Con special, Matt, Paul and Quinns have come together to deliver the definitive, official verdict on Star Wars: Imperial Assault.

Is it better than its predecessor, Descent 2nd Edition? Why is Paul grunting at the camera? And why does Quinns look so sad? You’ll have your answers to all this, AND MORE.

WARNING: We’re currently having our copyright for this video reviewed! This is not a joke. If the link goes down, we’ll repair it ASAP. Parody is fair use!

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Imperial Assault: Joining the Dark Sidekick

Imperial Assault: Joining the Dark Sidekick

Matt: Initially, I didn’t spot the mistake. Enthusiastically firing out a message that proposed a date for a day of Star Wars: Imperial Assault, I was met with five excited replies. I looked at the box. “2-5 players”. Bums.

Telling one soul that Christmas was cancelled while their sisters unwrapped a BMX mountain felt too cruel to be any kind of option – I had to make six players work.

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