Quinns: It’s an astonishingly rigorous database. As if IMDB was combined with a... an educated mosh pit, but with a set of scales in the corner that told you how much every actor weighed.
As we close out this feature, I’m simply left wanting to play more board games. Which is surely the best possible result.
Y’see, everybody is playing a team of FBI agents who know that somewhere in their midst are communists that they absolutely have to rat out. Everybody sports a special pair of glasses and, depending upon which ones you wear, you can read certain secret text written on some of the game’s many cards, while remaining completely blind to other text. This is a wonderfully simple idea and I’m immediately thrilled at the idea of players trying to convince one another of what they can or can’t see, blusteringly bluffing and desperately trying to get someone else to confirm (or deny) that things are (or aren’t) what they seem.
Quinns: What a concept, indeed! I'm very excited to test this box from first time designer Benjamin Kanelos. If you were wondering about the box's striking appearance, this is actually yet another work from Ian O'Toole, who does the layout and illustration for all the breathtakingly lovely new Vital Lacerda games like Vinhos Deluxe. What a guy.
Are we entering an age where artists get as much kudos as designers? Being an enormous fop, I hope so.
And what happens to us when we die? That’s nothing to do with the video. Just asking. Have a lovely weekend!
In this unusually raunchy edition of the acclaimed SU&SD podcast the pair discuss/complain about some titans of the 80's and 90's- Space Hulk, Blood Bowl and Magic: The Gathering. Meanwhile, Paul offers much more sedate comments on Scythe and Santorini.
Finally, the group discuss some folk games sent in by an anthropologist... which are played by monkeys. Join us for the critical analysis of Magic, but stick around for our description "Hair In Mouth Game".
Have you played any games from your childhood recently? And were they rubbish?
The results of the inaugral Pearple's Choice Awards are in and noteworthy hosts Paul Dean and Quintin Smith discuss the games that won Best Expansion of 2016, Best Reprint and (of course) Best Game. They chat about some old classics they've played over the festive season, like City of Remnants and Galaxy Trucker. Finally, they want to tell you about a folk game that's come all the way from Peru.
2016 has been a spectacular year for board games and once again, next year looks even more exciting. This can't be sustainable. Or can it?
Stonemaier Games has launched their Scythe Kickstarter upon the waiting world. At the time of writing it’s received a million dollars in just six days, and I’ve never found it so easy to see why.
You have Jakub Rozalski’s art and worldbuilding, pairing mechs with a rich tapestry of 19th century Eastern Europe. You have a timely design, offering the economic engine-building of Eurogames with the conflict and theme and tiny mechs that are going to get players excited. You’ve got a selection of editions to choose from, each of them generous, there’s friendly shipping to Europe, Canada and Australia, and you have Stonemaier Games’ money back guarantee. Don’t like the game after you’ve played it once? They’ll pay for return shipping and refund you completely.
Board Game Geek News has a Big Book of Madness designer diary up, and goodness me this game looks like a treat. It's a deeply co-operative, Harry Potter-style deckbuilder, but with a more flexible interpretation of deckbuilding that I find very welcome.
Players are attempting to close an evil book and defeat all the monsters spilling out of it, but you're not simply slowly improving your deck as the game goes on. You can improve your deck, or spend your turn putting good cards in your friend's deck, or trying to expunge horrible Madness cards that you'll slowly amass as the game goes on, or actually closing the damn book.