Games News! 16/11/15

the power of stains, the secrets of jenga, the folly of goblins
One Night Werewolf
Quinns: Hello everybody! Shut Up & Sit Down is still four sheets to the wind this week. Paul’s off to Board Game Geek Con, Matt’s recovering from Fantasy Flight’s World Championships and I’m just back from New York University’s Practice gaming summit. These are important trips! If you don’t check up on Americans they’ll be marrying cobwebs and getting stuck behind radiators before you know it.

Fun fact! At Practice I saw a talk by Leslie Scott, inventor of Jenga. Did you know that as Jenga is manufactured, they make sure the bricks are all of varying sizes and weights to make the game work better?

Ah, but you’ve been waiting so long for your Games News! Not to worry. I may have spent five hours asleep in a cold corner of LAX this morning, but I’ve fetched some black coffee and classic rock (won’t you do the same?) and I’m ready to get to work.


The Very Professonal Gen Con Special!

we sell towels, a place for eggs, egg place, hot justice
In August 2014 we traveled to the magical realm of Indianapolis, for the lake Geneva Gen Con Convention of games. Sporadically, between the games, beef dinners and amazing people we'd remember to turn our camera on. PRESENTING: The Very Professonal Gen Con Special!

Watch us try our luck in a True Dungeon! Hear what Risk Legacy creator Rob Daviau has to say for himself in a hungover interview! See the hottest games sweat under our studio lighting! And make sure your nan's not around for the Hot Cosplay segment. Enjoy, everybody.


Retrospective: Risk Legacy

pizza-slick ammo shortages, grease-stained continents, secret missile compartments, joy
Retrospective: Risk Legacy
[This is the story of Earth #00001941. It comes to us from American journalist and fan of SU&SD Jacob Tierney, and holds the honour of being the first retrospective to almost make Quinns cry.

The following is spoiler-free. Images courtesy of BoardGameGeek.]

“NOTE: What’s done can never be undone.”

The statement is emblazoned on the sticker that seals every copy of Risk Legacy, forcing you to acknowledge it before you even open the box. It’s a warning, but also a promise. This game will be something completely different.

It was the last week of 2011. My friends and I had chipped in for one of the most-discussed games of recent memory, and we planned to complete it before I returned to college for my final semester the following month.

Completion is a weird concept in board games, which are usually meant to be infinitely replayable. But then, Risk Legacy is all about weird concepts.


Games News! 06/01/14

cones of dunshire, math of thrones, mspaint, werewolf suburbia
Games News! 06/01/14
Quinns: *yaaawn*

Oh, good morning! What are you doing in my house? This is weird. It'd be rude to bother the police this early, though. Why don't you just tuck up in bed next to me and we'll look at the games news together?

So far, the best news of 2014 is that this talk by Rob Daviau, designer of Risk Legacy (and the upcoming SeaFall: A Legacy Game), is now online. Delivered at New York University's Practice game design conference last year, it's a fascinating, unexpectedly hilarious hour of insight, and doubles as a preview of SeaFall.

I've embedded it beneath the jump, too. Do make time for it! You'll be glad you did.


Lord Smingleigh On… House Rules, Pt. 1

PONY-MOUNTED WEAPONRY, BEATINGS WITH CLUEDO BOARDS, The cat's gambit
Lord Smingleigh On... House Rules, Pt. 1
[Following the tremendous success of Lord Smingleigh's inaugral column on the nature of play, we invited gaming's most storied gentleman to stick around! And then culled "The Ludological Investigation Society" as a title because it broke our headline box. Nobody tell him. I'm serious. He won't shut up about it.]

It is a fact universally acknowledged that all board games are perfect. Who are we to stick our fallible thumbs in the board game pie? We have come for the experience the chef has planned through years of experience and talent, not the thrown-together improvisations of short-order cooks.

Except, no. This view is to disregard the most vital of components in board gaming: Humans. Sometimes it is necessary to change the game to suit the players. It is my honour to present to you an excerpt from an early draft of my life’s work and legacy: A Treatise on the Taxonomy of House Rules.



Podcast #8: Pointy Masks & Huge Beetles

sting, king quest, brick king, king cube, I like my beetle, megatanks of the outback
The SU&SD podcast has once again arrived like a great big board gaming burrito: Fiery, fresh and surprisingly dense*.

In our eighth instalment Paul and Quinns are joined by Matt Lees as they thoroughly deconstruct Egypt simulator Kemet, senile dementia simulator Mascarade, and Police Precinct! Which simulates literally no policemen or women who have ever existed.

They also find the time to quiz Paul about Risk Legacy, bully Quinns about Cube Quest and take on the tricky subject of wargaming, before diving headfirst into this month’s mailbag.

*Rejected adjectives for this analogy: Lukewarm, creamy, gassy.


Shut Up & Sit Down Presents: Board Gaming’s Golden Age

brackish milk, wizard!, somebody feed that poor boy
Last year Quinns gave a 40 minute talk at UK video game festival GameCity, designed to teach people about what’s happening in board games and why gamers the world over MUST get involved.

Hear Quinns' caramel baritone as he provides evidence of why board game sales are rocketing up, three deadly arguments for why video gamers need to be playing board games, and even some jokes. Yes, JOKES.