Fun fact! At Practice I saw a talk by Leslie Scott, inventor of Jenga. Did you know that as Jenga is manufactured, they make sure the bricks are all of varying sizes and weights to make the game work better?
Ah, but you’ve been waiting so long for your Games News! Not to worry. I may have spent five hours asleep in a cold corner of LAX this morning, but I’ve fetched some black coffee and classic rock (won’t you do the same?) and I’m ready to get to work.
Watch us try our luck in a True Dungeon! Hear what Risk Legacy creator Rob Daviau has to say for himself in a hungover interview! See the hottest games sweat under our studio lighting! And make sure your nan's not around for the Hot Cosplay segment. Enjoy, everybody.
The following is spoiler-free. Images courtesy of BoardGameGeek.]
“NOTE: What’s done can never be undone.”
The statement is emblazoned on the sticker that seals every copy of Risk Legacy, forcing you to acknowledge it before you even open the box. It’s a warning, but also a promise. This game will be something completely different.
It was the last week of 2011. My friends and I had chipped in for one of the most-discussed games of recent memory, and we planned to complete it before I returned to college for my final semester the following month.
Completion is a weird concept in board games, which are usually meant to be infinitely replayable. But then, Risk Legacy is all about weird concepts.
Oh, good morning! What are you doing in my house? This is weird. It'd be rude to bother the police this early, though. Why don't you just tuck up in bed next to me and we'll look at the games news together?
So far, the best news of 2014 is that this talk by Rob Daviau, designer of Risk Legacy (and the upcoming SeaFall: A Legacy Game), is now online. Delivered at New York University's Practice game design conference last year, it's a fascinating, unexpectedly hilarious hour of insight, and doubles as a preview of SeaFall.
I've embedded it beneath the jump, too. Do make time for it! You'll be glad you did.
It is a fact universally acknowledged that all board games are perfect. Who are we to stick our fallible thumbs in the board game pie? We have come for the experience the chef has planned through years of experience and talent, not the thrown-together improvisations of short-order cooks.
Except, no. This view is to disregard the most vital of components in board gaming: Humans. Sometimes it is necessary to change the game to suit the players. It is my honour to present to you an excerpt from an early draft of my life’s work and legacy: A Treatise on the Taxonomy of House Rules.
In our eighth instalment Paul and Quinns are joined by Matt Lees as they thoroughly deconstruct Egypt simulator Kemet, senile dementia simulator Mascarade, and Police Precinct! Which simulates literally no policemen or women who have ever existed.
*Rejected adjectives for this analogy: Lukewarm, creamy, gassy.
Hear Quinns' caramel baritone as he provides evidence of why board game sales are rocketing up, three deadly arguments for why video gamers need to be playing board games, and even some jokes. Yes, JOKES.