Feature: A Day in the Life of Quinns’ Game Collection!

Downton Abbey, an accident, 300 games, 800 spiders
Quinns: Ladies and gentlemen, roll up! It's time for a new series where we take a look a team SU&SD's board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like "why do you have that game it is bad".

You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.


Podcast #15: Fleeing the City

the mundane train, the fastest pirates, the russian's roulette, volcanoes

Oh my goodness it’s a PODCAST! Rarest of all the pods.

Gather round and hear Quinns and Paul talk of the giggly Jamaica, the confusing Rivals for Catan, the tricksy
Great Fire of London 1666, the long-awaited
Race for the Galaxy: Alien Artifacts and lots more.

But that’s not all! Paul’s back from GDC and is full of tales of daring-do, like the time he chased Warren Spector into a toilet and made him buy a copy of Quantum. And of course, we answer your choicest questions. Enjoy, everybody! Oh, and thanks muchly to SU&SD fan Jesse James for providing us with a lovely musical sting.
Read the full article...


An Actual Interview: Quantum

sweet pleasures, poems, rust on our hands, atoms vs. bits, fussy powers
An Actual Interview: Quantum
[And now, a special treat for Simplicity Week. We're very lucky today to be joined by Eric Zimmerman, games academic and designer of Quantum, a great new release that simplifies the space warfare genre into a few riotous handfuls of candy-coloured dice. In the first of a series of new developer post-mortems, we talked to Eric about exactly how simple the process was.]

Quinns: So, Quantum's out, but board games don't enjoy the immediacy of communication and online play you'd get with the video games you worked on before. How does it feel knowing this labour of love is being purchased and played in secret, the world over? HI, by the way.

Zimmerman: Glad to be here!


Review: Quantum

incredible discoveries, collateral barbecues, space hep cats, rotatey admirals
Arriving like a shimmering meteorite of steely ludic logic, Quantum is landing in shops now! It's got dice. It's got spaceships (which are dice). It has scientific research (which is another die). It even models the psychological size of your galactic race as you scream and smash your way around deep space (using, yep, another die).

Is Quantum pushing the boundaries of what dice can do? Or is it just like my one gross uncle who has pickles for every meal? It's time... for the review.



The Top 3 Games From BoardGameGeek Con

broken teeth, quinns cold shot a man, naiads, dryads, furious cubes
The Top 3 Games From BoardGameGeek Con
Quinns: Good news, everybody! This month I was flown to America to talk at NYU's unparallelled Practice conference, which meant it was only a cheap flight to Texas's BoardGameGeek convention. I'd never been to a real-life American board game con, and it was full of surprises!

I picked up my badge and gun at the registration desk on the Thursday. As a first timer, I was only entitled to a Colt Single Action Army, but I wasn't looking for trouble. I was looking for the best board games that were available to play here in the USA for the very first time. Stepping through the revolving doors, I tipped my hat at a table of strangers, and sat down for a game of Rampage.


Games News! 14/10/13

fluffy rice, baby vampires, lost tourists, breathtaking bias, rejection
Games News! 14/10/13
Quinns: Morning, everbody! Are you well? You will be after reading this week's instalment of the news, featuring no less than SIX games, every one of which sets my table-gaming soul quivering like a jelly. As always, our news is hand-stolen mostly from the excellent BGG News blog, as well as Meople's Magazine. A fine internet periodical.

Let's kick off with the story that Quantum (above) will be arriving in shops very, very soon. What we have here is an elegant-sounding sci-fi game where every die is one player's ship, and the number of pips it shows is its speed, power and building ability. Very slick! And Fun Forge have draped the thing in lip-smacking artwork.