You guys will have seen my collection in the background of loads of SU&SD videos, but I don't think you've seen the work that goes into it. Come with me today as I perform... a CULL.
Oh my goodness it’s a PODCAST! Rarest of all the pods.
Gather round and hear Quinns and Paul talk of the giggly Jamaica, the confusing Rivals for Catan, the tricksy
Great Fire of London 1666, the long-awaited
Race for the Galaxy: Alien Artifacts and lots more.
But that’s not all! Paul’s back from GDC and is full of tales of daring-do, like the time he chased Warren Spector into a toilet and made him buy a copy of Quantum. And of course, we answer your choicest questions. Enjoy, everybody! Oh, and thanks muchly to SU&SD fan Jesse James for providing us with a lovely musical sting.
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Quinns: So, Quantum's out, but board games don't enjoy the immediacy of communication and online play you'd get with the video games you worked on before. How does it feel knowing this labour of love is being purchased and played in secret, the world over? HI, by the way.
Zimmerman: Glad to be here!
Is Quantum pushing the boundaries of what dice can do? Or is it just like my one gross uncle who has pickles for every meal? It's time... for the review.
Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.
You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.
With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.
I picked up my badge and gun at the registration desk on the Thursday. As a first timer, I was only entitled to a Colt Single Action Army, but I wasn't looking for trouble. I was looking for the best board games that were available to play here in the USA for the very first time. Stepping through the revolving doors, I tipped my hat at a table of strangers, and sat down for a game of Rampage.
Let's kick off with the story that Quantum (above) will be arriving in shops very, very soon. What we have here is an elegant-sounding sci-fi game where every die is one player's ship, and the number of pips it shows is its speed, power and building ability. Very slick! And Fun Forge have draped the thing in lip-smacking artwork.