Paul's back from BoardGameGeek Con with stories to tell! Quinns joins him for a discussion of the pleasing heft of The Gallerist, the 2nd edition of Stronghold, the mixed-up genres of Above and Below, and the gentle joy of Porta Nigra. There's also Walk the Dogs, which sounds rubbish.
Finally, the two discuss an email they received all about classic knife games. Is there anything cooler than a knife trick? You decide!
This podcast brought to you by the United Kingdom Knife Lobby.
...Ok, so maybe we're not entirely clear on what a "Porta Nigra" is. But by god, that won't stop us from reviewing this hype-filled new release.
And let's have a big round of applause for our Gold Club members for letting Paul and Quinns work together again! Unlike Romans, those plane tickets don't grow on trees.
The game Porta Nigra (which translates as "black gate") is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra. Each player commands a master builder, who moves around a circular track on the game board, enabling you to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive, so players must plan their movements and builds carefully. The number and type of actions that may be performed on your turn comes from cards in your personal draw deck.
Buildings are erected physically at the various locations around the city using 3D building pieces.
Quinns: A monster? A disaster?
Paul: Right. And I don’t want people to associate us with disasters.
Quinns: No, I want Games News to be the opposite of a disaster. What’s the opposite of a disaster? A… a balm. I want Games News to be a sort of gentle, soothing, relaxing experience. I want Games News to be something you can rub all over your body to make your day infinitely better. Yeah, that’s right. So, with that in mind, let’s give our readers things they would just love to smear all over themselves. Like these Mage Wars tiles.
Quinns: Paul, this is the place I come to every weekend to prepare for Games News. Here they provide only the choicest cuts of gaming information, the freshest servings.
Paul: Quinns, I’m not sure all this stuff is ethically sourced. Look at the menu. There’s a platter of unattributed and speculative announcements, a buffet of Kickstarter links that looks long since spoiled and the soup of the day is just another expansion that nobody’s actually provided any photographs for.
Quinns: But we’re not eating from the regular selection. We’re going into The Back Room, where we can choose our still-squirming news, watch as it’s slain before us and prepared to exactly our parameters.
Paul: That’s horrific! What sort of a place would do such a thing?! Except I guess any seafood restaurant, which is all the proof you’ll ever need that seafood is disgusting and that everyone who enjoys it is bad.
Quinns: Come quickly. They've got a table for us.