Podcast #105: Big Games, Small Podcast

DISCLAIMER: The thumbnail for this podcast contains more business than is actually contained in this podcast. Instead, on this short, sleepy episode, a tired old Matt and a sickly young Tom have a meandering chat about just four games.

‘That’s not enough games for my Friday night podcast-listening session!’ I hear you cry, panicked and approaching a point of crisis. Fear not, listener, as this winding little journey will take you through the staggering quite goods of Stockpile, the crushing it’s fines of Big City  and Orleans Stories, before a twist ending where they were all Nemesis all along. Not only that, but there are tiny little trails along the way – a tease of City of the Big Shoulders, for sir? Maybe a trickle of Little Town? It’s all here and it’s all in audio form in this very 105th Shut Up and Sit Down Podcast.

Tap below for full timestamps and more info!

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Podcast #63: A Bag of Glass and Cheese

You know what doesn’t get enough kudos? Bags. Big ones, small ones, soft ones, leathery ones. Where would we be without bags? Walking home from the shops, clutching cucumbers to our chest with onions in our armpits, that’s where. Our 63rd podcast is all about great games with some great bags. Paul’s been building (and cursing at) stained glass windows in Sagrada, Quinns has been carelessly eroding his car in the amazing Automobiles (see our review of that one here), and this time we remember to have the chat about Orleans that was meant to go the previous episode. Inspired by these three titles, Shut Up & Sit Down’s campaign for More Bags In Games begins next week. Please send money now. Could you give two figs about bags? Are they “Not your bag”? Not a problem! Paul and Quinns also provide some early impressions of the ludicrously pretty Wasteland Express Delivery Service, and answer a reader mail about why long games lead to a special kind of exhaustion.

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Review: Orléans

[Team SU&SD grows ever-stronger! Please give a warm welcome to game writer Jon Bolding, who comes bearing gifs. Enjoy, everybody.]

Bolds: Welcome! Welcome to Medieval France’s fabulous Loire valley, and its jewel, its shining, brocaded, wine-and-cheese-filled capital city of Orléans.

Orléans has a lot in common with those ever-popular “deck-building” games, in that you’re still accruing little somethings to go in your something, but each something is different, and has a different purpose – and your something, certainly, is different from everyone else’s something. In Orléans these somethings aren’t cards, but are little circular people, and you stuff them in your personal bag like a kind of hungry giant saving them for later, never quite sure what delicious treat you’ll pull forth when you go plunging in for a snack.

Ugh, peasants again? Why don’t we ever have Boatmen? Love Boatmen. The little crunchy paddles and rafts. The delicate waterlogged texture.

And speaking of crunch, Orleans is a good deal heavier than most deck-building games. Really, what we’ve got here is a fabulous fusion of a “building” game and a heavy eurogame, and it’s almost entirely delicious.

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Orléans

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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

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Games News! 13/06/16

Orléans

Paul: Hello and welcome to a very fresh and very exciting Games News! Today I shall bungee from the precipice of journalism deep into the chasm of news, bouncing back upward with only the most thrilling of scoops, the choicest tidbits of board game gossip, the tastiest morsels for your so very particular palate. Does latter suggest that I’m actually dropping out of the sky to snatch at food, like a snickering seagull? Well, I suppose that would be the killjoy’s way of putting it.

Anyway! Let’s kick off with some good old-fashioned wooden chunks.

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