Quinns: paul why are you welcoming me i am always here-
Paul: I was welcoming them! Our readers! Quick, let’s get going, I’m writing my parts of this in a café that’s playing weird dance music at 1pm. I don’t know why it wants to be a club, but also a place that serves French toast. Anyway MONSTERHEARTS 2.
Quinns: HERE COMES MONSTERHEARTS 2!
🎵 Let’s have awkward sex again, like we did last summer 🎶
Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices. Monsterhearts draws on source material like Twilight, True Blood, Ginger Snaps, Jennifer’s Body, Buffy the Vampire Slayer, Misfits, The Vampire Diaries, An American Werewolf in London, Cursed, and Sabrina the Teenage Witch.
If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
Quinns: Paul every single member of the team has been sick
Paul: Dive! Dive deeper to the news! Thematically-appropriate news such as SEAFALL IS COMING.
Today's games news will be arranged from stuff that excites Quinns the most to least, starting with THIS: Neuroshima Hex 3.0 has been announced by Z-Man games. You can read our impressions of 2.0 here, but basically it's a tricky, colourful, inventive strategy game that's so lightweight as to practically float off the table. Better yet, 3.0 sounds even better.
Monsterhearts is a game of “the messy lives of teenage monsters,” where 2-4 players play a coterie of youthsome witches, vampires, fairies and so forth, who go to the same school. A final player’s job is simply to “make their lives interesting.” Which, as we found out, is the easiest job in gaming.
Leigh: Saying we “play as” monsters is only part of the story, isn’t it? The monster identity of each teenage character is as much allegorical as anything else. Or, rather, the particular traits, strengths, failings of these creatures as they’re prescribed by folklore have quite a lot in common with the stuff of growing-up drama. The Ghost who lurks at the edges, feeling invisible. The Werewolf afraid of the power in her dark side, the Vampire who can’t stop using others.
Quinns: Yes. It’s a metaphor! Except it’s... not?